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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.28)
project(pong C)
set(CMAKE_CXX_STANDARD 99)
# Adds raylib
include(FetchContent)
set(FETCHCONTENT_QUIET FALSE)
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(BUILD_GAMES OFF CACHE BOOL "" FORCE)
FetchContent_Declare(
raylib
GIT_REPOSITORY "https://github.com/raysan5/raylib.git"
GIT_TAG "master"
GIT_PROGRESS TRUE
)
FetchContent_MakeAvailable(raylib)
file(GLOB_RECURSE PROJECT_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_LIST_DIR}/src/*.c")
set(PROJECT_INCLUDE "${CMAKE_CURRENT_LIST_DIR}/src/")
add_executable(pong src/main.c)
target_sources(${PROJECT_NAME} PRIVATE ${PROJECT_SOURCES})
target_include_directories(${PROJECT_NAME} PRIVATE ${PROJECT_INCLUDE})
target_link_libraries(${PROJECT_NAME} PRIVATE raylib)
# Define the assets path
set(ASSETS_PATH "${CMAKE_CURRENT_SOURCE_DIR}/assets/")
target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="${CMAKE_CURRENT_SOURCE_DIR}/assets/")
# CPack for Windows EXE
install(TARGETS pong RUNTIME DESTINATION bin)
install(DIRECTORY assets/ DESTINATION assets)
set(CPACK_PACKAGE_NAME "PONG")
set(CPACK_PACKAGE_VERSION "1.0.0")
set(CPACK_GENERATOR "ZIP")
include(CPack)