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CountingSemaphore.h
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#pragma once
#include <Windows.h>
#include <utility>
class CountingSemaphore final
{
public:
CountingSemaphore() { }
CountingSemaphore(LONG maximumcount)
{
SetupSemaphore(maximumcount);
}
~CountingSemaphore()
{
Close();
}
CountingSemaphore(const CountingSemaphore&) = delete;
CountingSemaphore(CountingSemaphore&& other)
{
*this = std::move(other);
}
CountingSemaphore& operator=(CountingSemaphore&& other)
{
if (this != &other)
{
Close();
semaphore_ = other.semaphore_;
other.semaphore_ = INVALID_HANDLE_VALUE;
}
return *this;
}
void Notify() const;
void Wait() const;
void SetupSemaphore(LONG maximumcount);
private:
HANDLE semaphore_{ INVALID_HANDLE_VALUE };
private:
void Close()
{
if (semaphore_ != INVALID_HANDLE_VALUE)
{
CloseHandle(semaphore_);
semaphore_ = INVALID_HANDLE_VALUE;
}
}
};
inline void CountingSemaphore::SetupSemaphore(LONG maximumcount)
{
Close();
semaphore_ = CreateSemaphore(NULL, maximumcount, maximumcount, NULL);
if (semaphore_ == NULL)
{
// TODO: handle error
}
}
inline void CountingSemaphore::Notify() const
{
if (!ReleaseSemaphore(semaphore_, 1, NULL))
{
// TODO: handle error
}
}
inline void CountingSemaphore::Wait() const
{
switch (WaitForSingleObject(semaphore_, INFINITE))
{
case WAIT_OBJECT_0:
break;
case WAIT_FAILED:
// TODO: handle unhandled case
break;
}
}