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VIC sprite 5 x pos #14

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xlar54 opened this issue Dec 2, 2017 · 0 comments
Open

VIC sprite 5 x pos #14

xlar54 opened this issue Dec 2, 2017 · 0 comments

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@xlar54
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xlar54 commented Dec 2, 2017

In the VIC code, the sprite 5 X pos is missing. Add this and you're good:

In Vic::read_register()
...
switch(r)
case 0xa: // sprite 5 x coord

same with Vic::write_register()

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