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In the VIC code, the sprite 5 X pos is missing. Add this and you're good:
In Vic::read_register() ... switch(r) case 0xa: // sprite 5 x coord
same with Vic::write_register()
The text was updated successfully, but these errors were encountered:
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In the VIC code, the sprite 5 X pos is missing. Add this and you're good:
In Vic::read_register()
...
switch(r)
case 0xa: // sprite 5 x coord
same with Vic::write_register()
The text was updated successfully, but these errors were encountered: