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game_events.go
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package demoinfocs
import (
"fmt"
"github.com/golang/geo/r3"
"github.com/markus-wa/go-unassert"
"github.com/pkg/errors"
common "github.com/markus-wa/demoinfocs-golang/v4/pkg/demoinfocs/common"
events "github.com/markus-wa/demoinfocs-golang/v4/pkg/demoinfocs/events"
msg "github.com/markus-wa/demoinfocs-golang/v4/pkg/demoinfocs/msg"
"github.com/markus-wa/demoinfocs-golang/v4/pkg/demoinfocs/msgs2"
)
func (p *parser) handleGameEventList(gel *msg.CSVCMsg_GameEventList) {
p.gameEventDescs = make(map[int32]*msg.CSVCMsg_GameEventListDescriptorT)
for _, d := range gel.GetDescriptors() {
p.gameEventDescs[d.GetEventid()] = d
}
}
func (p *parser) handleGameEventListS2(gel *msgs2.CMsgSource1LegacyGameEventList) {
s1desc := make([]*msg.CSVCMsg_GameEventListDescriptorT, 0, len(gel.GetDescriptors()))
for _, d := range gel.GetDescriptors() {
s1keys := make([]*msg.CSVCMsg_GameEventListKeyT, 0, len(d.Keys))
for _, k := range d.Keys {
s1keys = append(s1keys, &msg.CSVCMsg_GameEventListKeyT{
Type: k.Type,
Name: k.Name,
})
}
s1desc = append(s1desc, &msg.CSVCMsg_GameEventListDescriptorT{
Eventid: d.Eventid,
Name: d.Name,
Keys: s1keys,
})
}
p.handleGameEventList(&msg.CSVCMsg_GameEventList{
Descriptors: s1desc,
})
}
func (p *parser) handleGameEvent(ge *msg.CSVCMsg_GameEvent) {
if p.gameEventDescs == nil {
p.eventDispatcher.Dispatch(events.ParserWarn{
Message: "received GameEvent but event descriptors are missing",
Type: events.WarnTypeGameEventBeforeDescriptors,
})
return
}
desc := p.gameEventDescs[ge.GetEventid()]
debugGameEvent(desc, ge)
data := mapGameEventData(desc, ge)
if handler, eventKnown := p.gameEventHandler.gameEventNameToHandler[desc.GetName()]; eventKnown {
// some events are known but have no handler
// these will just be dispatched as GenericGameEvent
if handler != nil {
handler(data)
}
} else {
p.eventDispatcher.Dispatch(events.ParserWarn{Message: fmt.Sprintf("unknown event %q", desc.GetName())})
unassert.Error("unknown event %q", desc.GetName())
}
p.eventDispatcher.Dispatch(events.GenericGameEvent{
Name: desc.GetName(),
Data: data,
})
}
func (p *parser) handleGameEventS2(ge *msgs2.CMsgSource1LegacyGameEvent) {
keys := make([]*msg.CSVCMsg_GameEventKeyT, 0, len(ge.Keys))
for _, k := range ge.Keys {
keys = append(keys, &msg.CSVCMsg_GameEventKeyT{
Type: k.Type,
ValString: k.ValString,
ValFloat: k.ValFloat,
ValLong: k.ValLong,
ValShort: k.ValShort,
ValByte: k.ValByte,
ValBool: k.ValBool,
ValUint64: k.ValUint64,
})
}
p.handleGameEvent(&msg.CSVCMsg_GameEvent{
EventName: ge.EventName,
Eventid: ge.Eventid,
Keys: keys,
Passthrough: ge.Passthrough,
})
}
type gameEventHandler struct {
parser *parser
gameEventNameToHandler map[string]gameEventHandlerFunc
userIDToFallDamageFrame map[int32]int
frameToRoundEndReason map[int]events.RoundEndReason
ignoreBombsiteIndexNotFound bool // see https://github.com/markus-wa/demoinfocs-golang/issues/314
}
func (geh gameEventHandler) dispatch(event any) {
geh.parser.eventDispatcher.Dispatch(event)
}
func (geh gameEventHandler) gameState() *gameState {
return geh.parser.gameState
}
func (geh gameEventHandler) playerByUserID(userID int) *common.Player {
player := geh.gameState().playersByUserID[userID]
if player != nil || !geh.parser.isSource2() {
return player
}
rawInfo := geh.parser.rawPlayers[userID]
if rawInfo == nil {
return nil
}
return geh.gameState().playersByUserID[rawInfo.UserID]
}
func (geh gameEventHandler) playerByUserID32(userID int32) *common.Player {
return geh.playerByUserID(int(userID))
}
type gameEventHandlerFunc func(map[string]*msg.CSVCMsg_GameEventKeyT)
//nolint:funlen
func newGameEventHandler(parser *parser, ignoreBombsiteIndexNotFound bool) gameEventHandler {
geh := gameEventHandler{
parser: parser,
userIDToFallDamageFrame: make(map[int32]int),
frameToRoundEndReason: make(map[int]events.RoundEndReason),
ignoreBombsiteIndexNotFound: ignoreBombsiteIndexNotFound,
}
// some events need to be delayed until their data is available
// some events can't be delayed because the required state is lost by the end of the tick
// TODO: maybe we're supposed to delay all of them and store the data we need until the end of the tick
delay := func(f gameEventHandlerFunc) gameEventHandlerFunc {
return func(data map[string]*msg.CSVCMsg_GameEventKeyT) {
parser.delayedEventHandlers = append(parser.delayedEventHandlers, func() {
f(data)
})
}
}
// some events only need to be delayed at the start of the demo until players are connected
delayIfNoPlayers := func(f gameEventHandlerFunc) gameEventHandlerFunc {
return func(data map[string]*msg.CSVCMsg_GameEventKeyT) {
if len(parser.gameState.playersByUserID) == 0 {
delay(f)(data)
} else {
f(data)
}
}
}
geh.gameEventNameToHandler = map[string]gameEventHandlerFunc{
// sorted alphabetically
"ammo_pickup": nil, // Dunno, only in locally recorded (POV) demo
"announce_phase_end": nil, // Dunno
"begin_new_match": geh.beginNewMatch, // Match started
"bomb_beep": nil, // Bomb beep
"bomb_begindefuse": delayIfNoPlayers(geh.bombBeginDefuse), // Defuse started
"bomb_beginplant": delayIfNoPlayers(geh.bombBeginPlant), // Plant started
"bomb_defused": delayIfNoPlayers(geh.bombDefused), // Defuse finished
"bomb_dropped": delayIfNoPlayers(geh.bombDropped), // Bomb dropped
"bomb_exploded": delayIfNoPlayers(geh.bombExploded), // Bomb exploded
"bomb_pickup": delayIfNoPlayers(geh.bombPickup), // Bomb picked up
"bomb_planted": delayIfNoPlayers(geh.bombPlanted), // Plant finished
"bot_takeover": delay(geh.botTakeover), // Bot got taken over
"buytime_ended": nil, // Not actually end of buy time, seems to only be sent once per game at the start
"choppers_incoming_warning": nil, // Helicopters are coming (Danger zone mode)
"cs_intermission": nil, // Dunno, only in locally recorded (POV) demo
"cs_match_end_restart": nil, // Yawn
"cs_pre_restart": nil, // Not sure, doesn't seem to be important
"cs_round_final_beep": nil, // Final beep
"cs_round_start_beep": nil, // Round start beeps
"cs_win_panel_match": geh.csWinPanelMatch, // Not sure, maybe match end event???
"cs_win_panel_round": nil, // Win panel, (==end of match?)
"decoy_detonate": geh.decoyDetonate, // Decoy exploded/expired
"decoy_started": delay(geh.decoyStarted), // Decoy started. Delayed because projectile entity is not yet created
"endmatch_cmm_start_reveal_items": nil, // Drops
"entity_visible": nil, // Dunno, only in locally recorded (POV) demo
"enter_bombzone": nil, // Dunno, only in locally recorded (POV) demo
"exit_bombzone": nil, // Dunno, only in locally recorded (POV) demo
"enter_buyzone": nil, // Dunno, only in locally recorded (POV) demo
"exit_buyzone": nil, // Dunno, only in locally recorded (POV) demo
"flashbang_detonate": geh.flashBangDetonate, // Flash exploded
"firstbombs_incoming_warning": nil, // First wave artillery incoming (Danger zone mode)
"hegrenade_detonate": geh.heGrenadeDetonate, // HE exploded
"hostage_killed": geh.hostageKilled, // Hostage killed
"hostage_hurt": geh.hostageHurt, // Hostage hurt
"hostage_rescued": geh.hostageRescued, // Hostage rescued
"hostage_rescued_all": geh.HostageRescuedAll, // All hostages rescued
"hltv_chase": nil, // Don't care
"hltv_fixed": nil, // Dunno
"hltv_message": nil, // No clue
"hltv_status": nil, // Don't know
"hostname_changed": nil, // Only present in locally recorded (POV) demos
"inferno_expire": geh.infernoExpire, // Incendiary expired
"inferno_startburn": delay(geh.infernoStartBurn), // Incendiary exploded/started. Delayed because inferno entity is not yet created
"inspect_weapon": nil, // Dunno, only in locally recorded (POV) demos
"item_equip": delay(geh.itemEquip), // Equipped / weapon swap, I think. Delayed because of #142 - Bot entity possibly not yet created
"item_pickup": delay(geh.itemPickup), // Picked up or bought? Delayed because of #119 - Equipment.UniqueID()
"item_pickup_slerp": nil, // Not sure, only in locally recorded (POV) demos
"item_remove": geh.itemRemove, // Dropped?
"jointeam_failed": nil, // Dunno, only in locally recorded (POV) demos
"other_death": geh.otherDeath, // Other deaths, like chickens.
"player_blind": delay(geh.playerBlind), // Player got blinded by a flash. Delayed because Player.FlashDuration hasn't been updated yet
"player_changename": nil, // Name change
"player_connect": geh.playerConnect, // Bot connected or player reconnected, players normally come in via string tables & data tables
"player_connect_full": nil, // Connecting finished
"player_death": delayIfNoPlayers(geh.playerDeath), // Player died
"player_disconnect": geh.playerDisconnect, // Player disconnected (kicked, quit, timed out etc.)
"player_falldamage": geh.playerFallDamage, // Falldamage
"player_footstep": delayIfNoPlayers(geh.playerFootstep), // Footstep sound.- Delayed because otherwise Player might be nil
"player_hurt": geh.playerHurt, // Player got hurt
"player_jump": geh.playerJump, // Player jumped
"player_spawn": nil, // Player spawn
"player_spawned": nil, // Only present in locally recorded (POV) demos
"player_given_c4": nil, // Dunno, only present in locally recorded (POV) demos
"player_ping": nil, // When a player uses the "ping system" added with the operation Broken Fang, only present in locally recorded (POV) demos
"player_ping_stop": nil, // When a player's ping expired, only present in locally recorded (POV) demos
"player_sound": nil, // When a player makes a sound. TODO: implement player_sound
// Player changed team. Delayed for two reasons
// - team IDs of other players changing teams in the same tick might not have changed yet
// - player entities might not have been re-created yet after a reconnect
"player_team": delay(geh.playerTeam),
"round_announce_final": geh.roundAnnounceFinal, // 30th round for normal de_, not necessarily matchpoint
"round_announce_last_round_half": geh.roundAnnounceLastRoundHalf, // Last round of the half
"round_announce_match_point": nil, // Match point announcement
"round_announce_match_start": nil, // Special match start announcement
"round_announce_warmup": nil, // Dunno
"round_end": geh.roundEnd, // Round ended and the winner was announced
"round_end_upload_stats": nil, // Dunno, only present in POV demos
"round_freeze_end": geh.roundFreezeEnd, // Round start freeze ended
"round_mvp": geh.roundMVP, // Round MVP was announced
"round_officially_ended": geh.roundOfficiallyEnded, // The event after which you get teleported to the spawn (=> You can still walk around between round_end and this event)
"round_poststart": nil, // Ditto
"round_prestart": nil, // Ditto
"round_start": geh.roundStart, // Round started
"round_time_warning": nil, // Round time warning
"server_cvar": nil, // Dunno
"show_survival_respawn_status": nil, // Dunno, (Danger zone mode)
"survival_paradrop_spawn": nil, // A paradrop is coming (Danger zone mode)
"smokegrenade_detonate": geh.smokeGrenadeDetonate, // Smoke popped
"smokegrenade_expired": geh.smokeGrenadeExpired, // Smoke expired
"switch_team": nil, // Dunno, only present in POV demos
"tournament_reward": nil, // Dunno
"vote_cast": nil, // Dunno, only present in POV demos
"weapon_fire": delayIfNoPlayers(geh.weaponFire), // Weapon was fired
"weapon_fire_on_empty": nil, // Sounds boring
"weapon_reload": geh.weaponReload, // Weapon reloaded
"weapon_zoom": nil, // Zooming in
"weapon_zoom_rifle": nil, // Dunno, only in locally recorded (POV) demo
"entity_killed": nil,
// S2
"hltv_versioninfo": nil, // HLTV version info
}
return geh
}
func (geh gameEventHandler) clearGrenadeProjectiles() {
// Issue #42
// Sometimes grenades & infernos aren't deleted / destroyed via entity-updates at the end of the round,
// so we need to do it here for those that weren't.
//
// We're not deleting them from entitites though as that's supposed to be as close to the actual demo data as possible.
// We're also not using Entity.Destroy() because it would - in some cases - be called twice on the same entity
// and it's supposed to be called when the demo actually says so (same case as with gameState.entities).
for _, proj := range geh.gameState().grenadeProjectiles {
geh.parser.nadeProjectileDestroyed(proj)
}
for _, inf := range geh.gameState().infernos {
geh.parser.infernoExpired(inf)
}
// Thrown grenades could not be deleted at the end of the round (if they are thrown at the very end, they never get destroyed)
geh.gameState().thrownGrenades = make(map[*common.Player][]*common.Equipment)
geh.gameState().flyingFlashbangs = make([]*FlyingFlashbang, 0)
}
func (geh gameEventHandler) roundStart(data map[string]*msg.CSVCMsg_GameEventKeyT) {
if geh.parser.isSource2() && !geh.parser.disableMimicSource1GameEvents {
return
}
geh.clearGrenadeProjectiles()
geh.dispatch(events.RoundStart{
TimeLimit: int(data["timelimit"].GetValLong()),
FragLimit: int(data["fraglimit"].GetValLong()),
Objective: data["objective"].GetValString(),
})
}
func (geh gameEventHandler) csWinPanelMatch(map[string]*msg.CSVCMsg_GameEventKeyT) {
geh.dispatch(events.AnnouncementWinPanelMatch{})
}
func (geh gameEventHandler) roundAnnounceFinal(map[string]*msg.CSVCMsg_GameEventKeyT) {
geh.dispatch(events.AnnouncementFinalRound{})
}
func (geh gameEventHandler) roundAnnounceLastRoundHalf(map[string]*msg.CSVCMsg_GameEventKeyT) {
geh.dispatch(events.AnnouncementLastRoundHalf{})
}
func (geh gameEventHandler) roundEnd(data map[string]*msg.CSVCMsg_GameEventKeyT) {
if geh.parser.isSource2() && !geh.parser.disableMimicSource1GameEvents {
return
}
winner := common.Team(data["winner"].GetValByte())
winnerState := geh.gameState().Team(winner)
var loserState *common.TeamState
if winnerState != nil {
loserState = winnerState.Opponent
}
reason := events.RoundEndReason(data["reason"].GetValByte())
geh.frameToRoundEndReason[geh.parser.currentFrame] = reason
geh.dispatch(events.RoundEnd{
Message: data["message"].GetValString(),
Reason: reason,
Winner: winner,
WinnerState: winnerState,
LoserState: loserState,
})
}
func (geh gameEventHandler) roundOfficiallyEnded(map[string]*msg.CSVCMsg_GameEventKeyT) {
if geh.parser.isSource2() && !geh.parser.disableMimicSource1GameEvents {
return
}
geh.clearGrenadeProjectiles()
geh.dispatch(events.RoundEndOfficial{})
}
func (geh gameEventHandler) roundMVP(data map[string]*msg.CSVCMsg_GameEventKeyT) {
geh.dispatch(events.RoundMVPAnnouncement{
Player: geh.playerByUserID32(data["userid"].GetValShort()),
Reason: events.RoundMVPReason(data["reason"].GetValShort()),
})
}
func (geh gameEventHandler) botTakeover(data map[string]*msg.CSVCMsg_GameEventKeyT) {
taker := geh.playerByUserID32(data["userid"].GetValShort())
unassert.True(!taker.IsBot)
unassert.True(taker.IsControllingBot())
unassert.NotNil(taker.ControlledBot())
geh.dispatch(events.BotTakenOver{
Taker: taker,
})
}
func (geh gameEventHandler) beginNewMatch(map[string]*msg.CSVCMsg_GameEventKeyT) {
geh.dispatch(events.MatchStart{})
}
func (geh gameEventHandler) roundFreezeEnd(map[string]*msg.CSVCMsg_GameEventKeyT) {
geh.dispatch(events.RoundFreezetimeEnd{})
}
func (geh gameEventHandler) playerFootstep(data map[string]*msg.CSVCMsg_GameEventKeyT) {
geh.dispatch(events.Footstep{
Player: geh.playerByUserID32(data["userid"].GetValShort()),
})
}
func (geh gameEventHandler) playerJump(data map[string]*msg.CSVCMsg_GameEventKeyT) {
geh.dispatch(events.PlayerJump{
Player: geh.playerByUserID32(data["userid"].GetValShort()),
})
}
func (geh gameEventHandler) weaponFire(data map[string]*msg.CSVCMsg_GameEventKeyT) {
if geh.parser.isSource2() && !geh.parser.disableMimicSource1GameEvents {
return
}
shooter := geh.playerByUserID32(data["userid"].GetValShort())
wepType := common.MapEquipment(data["weapon"].GetValString())
geh.dispatch(events.WeaponFire{
Shooter: shooter,
Weapon: getPlayerWeapon(shooter, wepType),
})
}
func (geh gameEventHandler) weaponReload(data map[string]*msg.CSVCMsg_GameEventKeyT) {
pl := geh.playerByUserID32(data["userid"].GetValShort())
if pl == nil {
// see #162, "unknown" players since November 2019 update
return
}
pl.IsReloading = true
geh.dispatch(events.WeaponReload{
Player: pl,
})
}
func (geh gameEventHandler) playerDeath(data map[string]*msg.CSVCMsg_GameEventKeyT) {
killer := geh.playerByUserID32(data["attacker"].GetValShort())
wepType := common.MapEquipment(data["weapon"].GetValString())
victimUserID := data["userid"].GetValShort()
wepType = geh.attackerWeaponType(wepType, victimUserID)
geh.dispatch(events.Kill{
Victim: geh.playerByUserID32(data["userid"].GetValShort()),
Killer: killer,
Assister: geh.playerByUserID32(data["assister"].GetValShort()),
IsHeadshot: data["headshot"].GetValBool(),
PenetratedObjects: int(data["penetrated"].GetValShort()),
Weapon: geh.getEquipmentInstance(killer, wepType),
AssistedFlash: data["assistedflash"].GetValBool(),
AttackerBlind: data["attackerblind"].GetValBool(),
NoScope: data["noscope"].GetValBool(),
ThroughSmoke: data["thrusmoke"].GetValBool(),
Distance: data["distance"].GetValFloat(),
})
}
func (geh gameEventHandler) playerHurt(data map[string]*msg.CSVCMsg_GameEventKeyT) {
userID := data["userid"].GetValShort()
player := geh.playerByUserID32(userID)
attacker := geh.playerByUserID32(data["attacker"].GetValShort())
wepType := common.MapEquipment(data["weapon"].GetValString())
wepType = geh.attackerWeaponType(wepType, userID)
health := int(data["health"].GetValByte())
armor := int(data["armor"].GetValByte())
healthDamage := int(data["dmg_health"].GetValShort())
armorDamage := int(data["dmg_armor"].GetValByte())
healthDamageTaken := healthDamage
armorDamageTaken := armorDamage
if healthDamageTaken > 100 {
healthDamageTaken = 100
}
if armorDamageTaken > 100 {
armorDamageTaken = 100
}
if player != nil {
if health == 0 {
healthDamageTaken = player.Health()
}
if armor == 0 {
armorDamageTaken = player.Armor()
}
}
geh.dispatch(events.PlayerHurt{
Player: player,
Attacker: attacker,
Health: health,
Armor: armor,
HealthDamage: healthDamage,
ArmorDamage: armorDamage,
HealthDamageTaken: healthDamageTaken,
ArmorDamageTaken: armorDamageTaken,
HitGroup: events.HitGroup(data["hitgroup"].GetValByte()),
Weapon: geh.getEquipmentInstance(attacker, wepType),
})
}
func (geh gameEventHandler) playerFallDamage(data map[string]*msg.CSVCMsg_GameEventKeyT) {
geh.userIDToFallDamageFrame[data["userid"].GetValShort()] = geh.parser.currentFrame
}
func (geh gameEventHandler) playerBlind(data map[string]*msg.CSVCMsg_GameEventKeyT) {
if geh.parser.isSource2() && !geh.parser.disableMimicSource1GameEvents {
return
}
attacker := geh.gameState().lastFlash.player
projectile := geh.gameState().lastFlash.projectileByPlayer[attacker]
unassert.NotNilf(projectile, "PlayerFlashed.Projectile should never be nil")
if projectile != nil {
unassert.Samef(attacker, projectile.Thrower, "PlayerFlashed.Attacker != PlayerFlashed.Projectile.Thrower")
unassert.NotNilf(projectile.WeaponInstance, "WeaponInstance == nil")
if projectile.WeaponInstance != nil {
unassert.Samef(projectile.WeaponInstance.Type, common.EqFlash, "PlayerFlashed.Projectile.Weapon != EqFlash")
}
}
geh.dispatch(events.PlayerFlashed{
Player: geh.playerByUserID32(data["userid"].GetValShort()),
Attacker: attacker,
Projectile: projectile,
})
}
func (geh gameEventHandler) flashBangDetonate(data map[string]*msg.CSVCMsg_GameEventKeyT) {
nadeEvent := geh.nadeEvent(data, common.EqFlash)
geh.gameState().lastFlash.player = nadeEvent.Thrower
if !geh.parser.isSource2() || geh.parser.isSource2() && !geh.parser.disableMimicSource1GameEvents {
geh.dispatch(events.FlashExplode{
GrenadeEvent: nadeEvent,
})
}
}
func (geh gameEventHandler) heGrenadeDetonate(data map[string]*msg.CSVCMsg_GameEventKeyT) {
geh.dispatch(events.HeExplode{
GrenadeEvent: geh.nadeEvent(data, common.EqHE),
})
}
func (geh gameEventHandler) decoyStarted(data map[string]*msg.CSVCMsg_GameEventKeyT) {
geh.dispatch(events.DecoyStart{
GrenadeEvent: geh.nadeEvent(data, common.EqDecoy),
})
}
func (geh gameEventHandler) decoyDetonate(data map[string]*msg.CSVCMsg_GameEventKeyT) {
event := geh.nadeEvent(data, common.EqDecoy)
geh.dispatch(events.DecoyExpired{
GrenadeEvent: event,
})
geh.parser.delayedEventHandlers = append(geh.parser.delayedEventHandlers, func() {
geh.deleteThrownGrenade(event.Thrower, common.EqDecoy)
})
}
func (geh gameEventHandler) smokeGrenadeDetonate(data map[string]*msg.CSVCMsg_GameEventKeyT) {
geh.dispatch(events.SmokeStart{
GrenadeEvent: geh.nadeEvent(data, common.EqSmoke),
})
}
func (geh gameEventHandler) smokeGrenadeExpired(data map[string]*msg.CSVCMsg_GameEventKeyT) {
event := geh.nadeEvent(data, common.EqSmoke)
geh.dispatch(events.SmokeExpired{
GrenadeEvent: event,
})
geh.deleteThrownGrenade(event.Thrower, common.EqSmoke)
}
func (geh gameEventHandler) infernoStartBurn(data map[string]*msg.CSVCMsg_GameEventKeyT) {
geh.dispatch(events.FireGrenadeStart{
GrenadeEvent: geh.nadeEvent(data, common.EqIncendiary),
})
}
func (geh gameEventHandler) infernoExpire(data map[string]*msg.CSVCMsg_GameEventKeyT) {
geh.dispatch(events.FireGrenadeExpired{
GrenadeEvent: geh.nadeEvent(data, common.EqIncendiary),
})
}
func (geh gameEventHandler) hostageHurt(data map[string]*msg.CSVCMsg_GameEventKeyT) {
event := events.HostageHurt{
Player: geh.playerByUserID32(data["userid"].GetValShort()),
Hostage: geh.gameState().hostages[int(data["hostage"].GetValShort())],
}
geh.dispatch(event)
}
func (geh gameEventHandler) hostageKilled(data map[string]*msg.CSVCMsg_GameEventKeyT) {
event := events.HostageKilled{
Killer: geh.playerByUserID32(data["userid"].GetValShort()),
Hostage: geh.gameState().hostages[int(data["hostage"].GetValShort())],
}
geh.dispatch(event)
}
func (geh gameEventHandler) hostageRescued(data map[string]*msg.CSVCMsg_GameEventKeyT) {
event := events.HostageRescued{
Player: geh.playerByUserID32(data["userid"].GetValShort()),
Hostage: geh.gameState().hostages[int(data["hostage"].GetValShort())],
}
geh.dispatch(event)
}
func (geh gameEventHandler) HostageRescuedAll(map[string]*msg.CSVCMsg_GameEventKeyT) {
geh.dispatch(events.HostageRescuedAll{})
}
func (geh gameEventHandler) playerConnect(data map[string]*msg.CSVCMsg_GameEventKeyT) {
pl := common.PlayerInfo{
UserID: int(data["userid"].GetValShort()),
Name: data["name"].GetValString(),
GUID: data["networkid"].GetValString(),
XUID: data["xuid"].GetValUint64(),
IsFakePlayer: data["bot"].GetValBool(),
}
if pl.GUID != "" && pl.XUID == 0 {
var err error
pl.XUID, err = guidToSteamID64(pl.GUID)
if err != nil {
geh.parser.setError(fmt.Errorf("failed to parse player XUID: %v", err.Error()))
}
}
if !geh.parser.isSource2() {
geh.parser.setRawPlayer(int(data["index"].GetValByte()), pl)
}
}
func (geh gameEventHandler) playerDisconnect(data map[string]*msg.CSVCMsg_GameEventKeyT) {
uid := int(data["userid"].GetValShort())
for k, v := range geh.parser.rawPlayers {
if v.UserID == uid {
delete(geh.parser.rawPlayers, k)
}
}
pl := geh.playerByUserID(uid)
if pl != nil {
// Dispatch this event early since we delete the player on the next line
geh.dispatch(events.PlayerDisconnected{
Player: pl,
})
geh.playerByUserID(uid).IsConnected = false
}
}
func (geh gameEventHandler) playerTeam(data map[string]*msg.CSVCMsg_GameEventKeyT) {
player := geh.playerByUserID32(data["userid"].GetValShort())
newTeam := common.Team(data["team"].GetValByte())
if player != nil {
if player.Team != newTeam {
player.Team = newTeam
}
oldTeam := common.Team(data["oldteam"].GetValByte())
geh.dispatch(events.PlayerTeamChange{
Player: player,
IsBot: data["isbot"].GetValBool(),
Silent: data["silent"].GetValBool(),
NewTeam: newTeam,
NewTeamState: geh.gameState().Team(newTeam),
OldTeam: oldTeam,
OldTeamState: geh.gameState().Team(oldTeam),
})
} else {
// TODO: figure out why this happens and whether it's a bug or not
geh.dispatch(events.ParserWarn{
Message: "Player team swap game-event occurred but player is nil",
Type: events.WarnTypeTeamSwapPlayerNil,
})
}
}
func (geh gameEventHandler) bombBeginPlant(data map[string]*msg.CSVCMsg_GameEventKeyT) {
if geh.parser.isSource2() && !geh.parser.disableMimicSource1GameEvents {
return
}
bombEvent, err := geh.bombEvent(data)
if err != nil {
geh.parser.setError(err)
return
}
event := events.BombPlantBegin{BombEvent: bombEvent}
event.Player.IsPlanting = true
geh.parser.gameState.currentPlanter = event.Player
geh.dispatch(event)
}
func (geh gameEventHandler) bombPlanted(data map[string]*msg.CSVCMsg_GameEventKeyT) {
if geh.parser.isSource2() && !geh.parser.disableMimicSource1GameEvents {
return
}
bombEvent, err := geh.bombEvent(data)
if err != nil {
geh.parser.setError(err)
return
}
event := events.BombPlanted{BombEvent: bombEvent}
if event.Player != nil { // if not nil check is necessary for POV demos
event.Player.IsPlanting = false
}
geh.parser.gameState.currentPlanter = nil
geh.dispatch(event)
}
func (geh gameEventHandler) bombDefused(data map[string]*msg.CSVCMsg_GameEventKeyT) {
if geh.parser.isSource2() && !geh.parser.disableMimicSource1GameEvents {
return
}
bombEvent, err := geh.bombEvent(data)
if err != nil {
geh.parser.setError(err)
return
}
geh.gameState().currentDefuser = nil
geh.dispatch(events.BombDefused{BombEvent: bombEvent})
}
func (geh gameEventHandler) bombExploded(data map[string]*msg.CSVCMsg_GameEventKeyT) {
if geh.parser.isSource2() && !geh.parser.disableMimicSource1GameEvents {
return
}
bombEvent, err := geh.bombEvent(data)
if err != nil {
geh.parser.setError(err)
return
}
geh.gameState().currentDefuser = nil
geh.dispatch(events.BombExplode{BombEvent: bombEvent})
}
// ErrBombsiteIndexNotFound indicates that a game-event occurred that contained an unknown bombsite index.
// This error can be disabled by setting ParserConfig.IgnoreErrBombsiteIndexNotFound = true.
// See https://github.com/markus-wa/demoinfocs-golang/issues/314
var ErrBombsiteIndexNotFound = errors.New("bombsite index not found - see https://github.com/markus-wa/demoinfocs-golang/issues/314")
func (geh gameEventHandler) bombEvent(data map[string]*msg.CSVCMsg_GameEventKeyT) (events.BombEvent, error) {
bombEvent := events.BombEvent{Player: geh.playerByUserID32(data["userid"].GetValShort())}
const gameEventKeyTypeLong = 3
var site int
if data["site"].GetType() == gameEventKeyTypeLong {
site = int(data["site"].GetValLong())
} else {
site = int(data["site"].GetValShort())
}
switch site {
case geh.parser.bombsiteA.index:
bombEvent.Site = events.BombsiteA
case geh.parser.bombsiteB.index:
bombEvent.Site = events.BombsiteB
default:
t := geh.parser.triggers[site]
// when not found, only error if site is not 0, for retake games it may be 0 => unknown
if t == nil {
if !geh.ignoreBombsiteIndexNotFound {
return bombEvent, errors.Wrapf(ErrBombsiteIndexNotFound, "bombsite with index %d not found", site)
}
} else {
if t.contains(geh.parser.bombsiteA.center) {
bombEvent.Site = events.BombsiteA
geh.parser.bombsiteA.index = site
} else if t.contains(geh.parser.bombsiteB.center) {
bombEvent.Site = events.BombsiteB
geh.parser.bombsiteB.index = site
}
}
if bombEvent.Site == events.BomsiteUnknown {
// this may occur on de_grind for bombsite B, really makes you think
// see https://github.com/markus-wa/demoinfocs-golang/issues/280
geh.dispatch(events.ParserWarn{
Message: "bombsite unknown for bomb related event",
Type: events.WarnTypeBombsiteUnknown,
})
}
}
return bombEvent, nil
}
func (geh gameEventHandler) bombBeginDefuse(data map[string]*msg.CSVCMsg_GameEventKeyT) {
if geh.parser.isSource2() && !geh.parser.disableMimicSource1GameEvents {
return
}
geh.gameState().currentDefuser = geh.playerByUserID32(data["userid"].GetValShort())
geh.dispatch(events.BombDefuseStart{
Player: geh.gameState().currentDefuser,
HasKit: data["haskit"].GetValBool(),
})
}
func (geh gameEventHandler) itemEquip(data map[string]*msg.CSVCMsg_GameEventKeyT) {
player, weapon := geh.itemEvent(data)
geh.dispatch(events.ItemEquip{
Player: player,
Weapon: weapon,
})
}
func (geh gameEventHandler) itemPickup(data map[string]*msg.CSVCMsg_GameEventKeyT) {
player, weapon := geh.itemEvent(data)
geh.dispatch(events.ItemPickup{
Player: player,
Weapon: weapon,
})
}
func (geh gameEventHandler) itemRemove(data map[string]*msg.CSVCMsg_GameEventKeyT) {
player, weapon := geh.itemEvent(data)
geh.dispatch(events.ItemDrop{
Player: player,
Weapon: weapon,
})
}
func (geh gameEventHandler) otherDeath(data map[string]*msg.CSVCMsg_GameEventKeyT) {
killer := geh.playerByUserID32(data["attacker"].GetValShort())
otherType := data["othertype"].GetValString()
otherID := data["otherid"].GetValShort()
other := geh.gameState().entities[int(otherID)]
var otherPosition r3.Vector
if other != nil {
otherPosition = other.Position()
}
wepType := common.MapEquipment(data["weapon"].GetValString())
weapon := getPlayerWeapon(killer, wepType)
geh.dispatch(events.OtherDeath{
Killer: killer,
Weapon: weapon,
PenetratedObjects: int(data["penetrated"].GetValShort()),
NoScope: data["noscope"].GetValBool(),
ThroughSmoke: data["thrusmoke"].GetValBool(),
KillerBlind: data["attackerblind"].GetValBool(),
OtherType: otherType,
OtherID: otherID,
OtherPosition: otherPosition,
})
}
func (geh gameEventHandler) itemEvent(data map[string]*msg.CSVCMsg_GameEventKeyT) (*common.Player, *common.Equipment) {
player := geh.playerByUserID32(data["userid"].GetValShort())
wepType := common.MapEquipment(data["item"].GetValString())
weapon := getPlayerWeapon(player, wepType)
return player, weapon
}
func (geh gameEventHandler) bombDropped(data map[string]*msg.CSVCMsg_GameEventKeyT) {
if geh.parser.isSource2() && !geh.parser.disableMimicSource1GameEvents {
return
}
player := geh.playerByUserID32(data["userid"].GetValShort())
entityID := int(data["entityid"].GetValShort())
geh.dispatch(events.BombDropped{
Player: player,
EntityID: entityID,
})
}
func (geh gameEventHandler) bombPickup(data map[string]*msg.CSVCMsg_GameEventKeyT) {
if geh.parser.isSource2() && !geh.parser.disableMimicSource1GameEvents {
return
}
geh.dispatch(events.BombPickup{
Player: geh.playerByUserID32(data["userid"].GetValShort()),
})
}
// Just so we can nicely create GrenadeEvents in one line
func (geh gameEventHandler) nadeEvent(data map[string]*msg.CSVCMsg_GameEventKeyT, nadeType common.EquipmentType) events.GrenadeEvent {
thrower := geh.playerByUserID32(data["userid"].GetValShort())
position := r3.Vector{
X: float64(data["x"].GetValFloat()),
Y: float64(data["y"].GetValFloat()),
Z: float64(data["z"].GetValFloat()),
}
nadeEntityID := int(data["entityid"].GetValShort())
return events.GrenadeEvent{
GrenadeType: nadeType,
Grenade: geh.getThrownGrenade(thrower, nadeType),
Thrower: thrower,
Position: position,
GrenadeEntityID: nadeEntityID,
}
}
func (geh gameEventHandler) addThrownGrenade(p *common.Player, wep *common.Equipment) {
if p == nil {
// can happen for "unknown" players (see #162)
return
}
gameState := geh.gameState()
gameState.thrownGrenades[p] = append(gameState.thrownGrenades[p], wep)
}
func (geh gameEventHandler) getThrownGrenade(p *common.Player, wepType common.EquipmentType) *common.Equipment {
if p == nil {
// can happen for incendiaries or "unknown" players (see #162)
return nil
}
// Get the first weapon we found for this player with this weapon type
for _, thrownGrenade := range geh.gameState().thrownGrenades[p] {
if isSameEquipmentElement(thrownGrenade.Type, wepType) {
return thrownGrenade
}
}
return nil
}
func (geh gameEventHandler) deleteThrownGrenade(p *common.Player, wepType common.EquipmentType) {
if p == nil {
// can happen for incendiaries or "unknown" players (see #162)
return
}
gameState := geh.gameState()
// Delete the first weapon we found with this weapon type
for i, weapon := range gameState.thrownGrenades[p] {
// If same weapon type
// OR if it's an EqIncendiary we must check for EqMolotov too because of geh.infernoExpire() handling ?
if isSameEquipmentElement(wepType, weapon.Type) {
gameState.thrownGrenades[p] = append(gameState.thrownGrenades[p][:i], gameState.thrownGrenades[p][i+1:]...)
return
}
}
}
func (geh gameEventHandler) attackerWeaponType(wepType common.EquipmentType, victimUserID int32) common.EquipmentType {
// if the player took falldamage in this frame we set the weapon type to world damage
if wepType == common.EqUnknown && geh.userIDToFallDamageFrame[victimUserID] == geh.parser.currentFrame {
wepType = common.EqWorld
}
// if the round ended in the current frame with reason 1 or 0 we assume it was bomb damage
// unfortunately RoundEndReasonTargetBombed isn't enough and sometimes we need to check for 0 as well
if wepType == common.EqUnknown {
switch geh.frameToRoundEndReason[geh.parser.currentFrame] {
case 0:
fallthrough
case events.RoundEndReasonTargetBombed:
wepType = common.EqBomb
}
}
unassert.NotSame(wepType, common.EqUnknown)
return wepType
}
func (geh gameEventHandler) getEquipmentInstance(player *common.Player, wepType common.EquipmentType) *common.Equipment {