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Input system #63

Open
1 of 8 tasks
Tracked by #91
martinjonsson01 opened this issue Mar 21, 2023 · 0 comments
Open
1 of 8 tasks
Tracked by #91

Input system #63

martinjonsson01 opened this issue Mar 21, 2023 · 0 comments
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feature A new feature

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@martinjonsson01
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martinjonsson01 commented Mar 21, 2023

Reason

To take input from the user/player, systems need to be able to get current inputs.

Requirements

  • Input is only taken when rendering is enabled (can't get input when there's no app-window)
  • Systems can query input information about the current tick, such as:
    • Pressed keyboard keys (up/down)
    • Mouse clicks (up/down)
    • Mouse pointer movements
  • The camera controller is refactored as a system controlling the camera entity's position and rotation components based on queried input

Dependencies

@martinjonsson01 martinjonsson01 added the feature A new feature label Mar 21, 2023
@martinjonsson01 martinjonsson01 moved this to 🆕 New in RECS Mar 21, 2023
@martinjonsson01 martinjonsson01 moved this from 🆕 New to 📋 Backlog in RECS Mar 24, 2023
@martinjonsson01 martinjonsson01 mentioned this issue Apr 4, 2023
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Labels
feature A new feature
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Status: 📋 Backlog
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