diff --git a/files/en-us/games/publishing_games/game_distribution/index.md b/files/en-us/games/publishing_games/game_distribution/index.md index 24ac55f3e08af81..ade30d09747eeb0 100644 --- a/files/en-us/games/publishing_games/game_distribution/index.md +++ b/files/en-us/games/publishing_games/game_distribution/index.md @@ -93,7 +93,7 @@ After you've covered Steam, there's plenty of buzz around initiatives like [Humb ## Packaging games -The web is the first and the best choice for HTML games, but if you want to reach a broader audience and distribute your game in a closed ecosystem, you still can do that by packaging it. The good thing is that you don't need a few separate teams working on the same game for different platforms — you can build it once and use tools like [Phonegap](https://phonegap.com/) to package the game for native stores. The resulting packages are usually pretty reliable, but you should still test them and be on the lookout for small issues or bugs to fix. +The web is the first and the best choice for HTML games, but if you want to reach a broader audience and distribute your game in a closed ecosystem, you still can do that by packaging it. The good thing is that you don't need a few separate teams working on the same game for different platforms — you can build it once and use tools to package the game for native stores. The resulting packages are usually pretty reliable, but you should still test them and be on the lookout for small issues or bugs to fix. ### Available tools diff --git a/files/en-us/games/techniques/control_mechanisms/other/index.md b/files/en-us/games/techniques/control_mechanisms/other/index.md index 6fc512af8958cff..abbc4f722173692 100644 --- a/files/en-us/games/techniques/control_mechanisms/other/index.md +++ b/files/en-us/games/techniques/control_mechanisms/other/index.md @@ -76,8 +76,6 @@ Leapmotion is becoming more and more popular due to very good integration with V As well as being great for virtual interfaces, it can also be used for a casual 2D gaming experiences. It would be very difficult to do everything with only your hands, but it's totally doable for the simple Captain Roger's gameplay — steering the ship and shooting the bullets. -There's a good [Hello World](https://developer-archive.leapmotion.com/documentation/javascript/devguide/Sample_Tutorial.html) tutorial available on the Leap Motion documentation pages, which will get you through the basics. You can also check out the tutorial about [using the Leap Motion plugin for Kiwi.js](https://webdesign.tutsplus.com/add-motion-control-to-a-kiwijs-game-with-the-leap-motion-controller--cms-20455t), or the case study of [building a web game with Leap Motion and Pixi.js](https://arstechnica.com/information-technology/2014/04/building-a-gesture-controlled-web-game-with-leap-motion/). Be sure to visit the [LeapJS repository on GitHub](https://github.com/leapmotion/leapjs) to learn about the JavaScript client for the Leap Motion controller and read the documentation there. If all else fails, there's also a [gallery of working examples](https://leap2.ultraleap.com/downloads/) you can look at. - To get the Leap Motion working on your computer you have to first install it by following the steps at [docs.ultraleap.com](https://docs.ultraleap.com/hand-tracking/getting-started.html#installation-guides). When everything is installed and the controller is connected to your computer we can proceed with implementing support in our [little demo](https://github.com/end3r/JavaScript-Game-Controls/). First, we add a `