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AsyncWebSocket.h
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/*
Asynchronous WebServer library for Espressif MCUs
Copyright (c) 2016 Hristo Gochkov. All rights reserved.
This file is part of the esp8266 core for Arduino environment.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef ASYNCWEBSOCKET_H_
#define ASYNCWEBSOCKET_H_
#include <Arduino.h>
#ifdef ESP32
#include <AsyncTCP.h>
#define WS_MAX_QUEUED_MESSAGES 32
#else
#include <ESPAsyncTCP.h>
#define WS_MAX_QUEUED_MESSAGES 8
#endif
#include <ESPAsyncWebServer.h>
#include "AsyncWebSynchronization.h"
#ifdef ESP8266
#include <Hash.h>
#ifdef CRYPTO_HASH_h // include Hash.h from espressif framework if the first include was from the crypto library
#include <../src/Hash.h>
#endif
#endif
#ifdef ESP32
#define DEFAULT_MAX_WS_CLIENTS 8
#else
#define DEFAULT_MAX_WS_CLIENTS 4
#endif
class AsyncWebSocket;
class AsyncWebSocketResponse;
class AsyncWebSocketClient;
class AsyncWebSocketControl;
typedef struct {
/** Message type as defined by enum AwsFrameType.
* Note: Applications will only see WS_TEXT and WS_BINARY.
* All other types are handled by the library. */
uint8_t message_opcode;
/** Frame number of a fragmented message. */
uint32_t num;
/** Is this the last frame in a fragmented message ?*/
uint8_t final;
/** Is this frame masked? */
uint8_t masked;
/** Message type as defined by enum AwsFrameType.
* This value is the same as message_opcode for non-fragmented
* messages, but may also be WS_CONTINUATION in a fragmented message. */
uint8_t opcode;
/** Length of the current frame.
* This equals the total length of the message if num == 0 && final == true */
uint64_t len;
/** Mask key */
uint8_t mask[4];
/** Offset of the data inside the current frame. */
uint64_t index;
} AwsFrameInfo;
typedef enum { WS_DISCONNECTED, WS_CONNECTED, WS_DISCONNECTING } AwsClientStatus;
typedef enum { WS_CONTINUATION, WS_TEXT, WS_BINARY, WS_DISCONNECT = 0x08, WS_PING, WS_PONG } AwsFrameType;
typedef enum { WS_MSG_SENDING, WS_MSG_SENT, WS_MSG_ERROR } AwsMessageStatus;
typedef enum { WS_EVT_CONNECT, WS_EVT_DISCONNECT, WS_EVT_PONG, WS_EVT_ERROR, WS_EVT_DATA } AwsEventType;
class AsyncWebSocketMessageBuffer {
private:
uint8_t * _data;
size_t _len;
bool _lock;
uint32_t _count;
public:
AsyncWebSocketMessageBuffer();
AsyncWebSocketMessageBuffer(size_t size);
AsyncWebSocketMessageBuffer(uint8_t * data, size_t size);
AsyncWebSocketMessageBuffer(const AsyncWebSocketMessageBuffer &);
AsyncWebSocketMessageBuffer(AsyncWebSocketMessageBuffer &&);
~AsyncWebSocketMessageBuffer();
void operator ++(int i) { (void)i; _count++; }
void operator --(int i) { (void)i; if (_count > 0) { _count--; } ; }
bool reserve(size_t size);
void lock() { _lock = true; }
void unlock() { _lock = false; }
uint8_t * get() { return _data; }
size_t length() { return _len; }
uint32_t count() { return _count; }
bool canDelete() { return (!_count && !_lock); }
friend AsyncWebSocket;
};
class AsyncWebSocketMessage {
protected:
uint8_t _opcode;
bool _mask;
AwsMessageStatus _status;
public:
AsyncWebSocketMessage():_opcode(WS_TEXT),_mask(false),_status(WS_MSG_ERROR){}
virtual ~AsyncWebSocketMessage(){}
virtual void ack(size_t len __attribute__((unused)), uint32_t time __attribute__((unused))){}
virtual size_t send(AsyncClient *client __attribute__((unused))){ return 0; }
virtual bool finished(){ return _status != WS_MSG_SENDING; }
virtual bool betweenFrames() const { return false; }
};
class AsyncWebSocketBasicMessage: public AsyncWebSocketMessage {
private:
size_t _len;
size_t _sent;
size_t _ack;
size_t _acked;
uint8_t * _data;
public:
AsyncWebSocketBasicMessage(const char * data, size_t len, uint8_t opcode=WS_TEXT, bool mask=false);
AsyncWebSocketBasicMessage(uint8_t opcode=WS_TEXT, bool mask=false);
virtual ~AsyncWebSocketBasicMessage() override;
virtual bool betweenFrames() const override { return _acked == _ack; }
virtual void ack(size_t len, uint32_t time) override ;
virtual size_t send(AsyncClient *client) override ;
};
class AsyncWebSocketMultiMessage: public AsyncWebSocketMessage {
private:
uint8_t * _data;
size_t _len;
size_t _sent;
size_t _ack;
size_t _acked;
AsyncWebSocketMessageBuffer * _WSbuffer;
public:
AsyncWebSocketMultiMessage(AsyncWebSocketMessageBuffer * buffer, uint8_t opcode=WS_TEXT, bool mask=false);
virtual ~AsyncWebSocketMultiMessage() override;
virtual bool betweenFrames() const override { return _acked == _ack; }
virtual void ack(size_t len, uint32_t time) override ;
virtual size_t send(AsyncClient *client) override ;
};
class AsyncWebSocketClient {
private:
AsyncClient *_client;
AsyncWebSocket *_server;
uint32_t _clientId;
AwsClientStatus _status;
LinkedList<AsyncWebSocketControl *> _controlQueue;
LinkedList<AsyncWebSocketMessage *> _messageQueue;
uint8_t _pstate;
AwsFrameInfo _pinfo;
uint32_t _lastMessageTime;
uint32_t _keepAlivePeriod;
void _queueMessage(AsyncWebSocketMessage *dataMessage);
void _queueControl(AsyncWebSocketControl *controlMessage);
void _runQueue();
public:
void *_tempObject;
AsyncWebSocketClient(AsyncWebServerRequest *request, AsyncWebSocket *server);
~AsyncWebSocketClient();
//client id increments for the given server
uint32_t id(){ return _clientId; }
AwsClientStatus status(){ return _status; }
AsyncClient* client(){ return _client; }
AsyncWebSocket *server(){ return _server; }
AwsFrameInfo const &pinfo() const { return _pinfo; }
IPAddress remoteIP();
uint16_t remotePort();
//control frames
void close(uint16_t code=0, const char * message=NULL);
void ping(uint8_t *data=NULL, size_t len=0);
//set auto-ping period in seconds. disabled if zero (default)
void keepAlivePeriod(uint16_t seconds){
_keepAlivePeriod = seconds * 1000;
}
uint16_t keepAlivePeriod(){
return (uint16_t)(_keepAlivePeriod / 1000);
}
//data packets
void message(AsyncWebSocketMessage *message){ _queueMessage(message); }
bool queueIsFull();
size_t printf(const char *format, ...) __attribute__ ((format (printf, 2, 3)));
#ifndef ESP32
size_t printf_P(PGM_P formatP, ...) __attribute__ ((format (printf, 2, 3)));
#endif
void text(const char * message, size_t len);
void text(const char * message);
void text(uint8_t * message, size_t len);
void text(char * message);
void text(const String &message);
void text(const __FlashStringHelper *data);
void text(AsyncWebSocketMessageBuffer *buffer);
void binary(const char * message, size_t len);
void binary(const char * message);
void binary(uint8_t * message, size_t len);
void binary(char * message);
void binary(const String &message);
void binary(const __FlashStringHelper *data, size_t len);
void binary(AsyncWebSocketMessageBuffer *buffer);
bool canSend() { return _messageQueue.length() < WS_MAX_QUEUED_MESSAGES; }
//system callbacks (do not call)
void _onAck(size_t len, uint32_t time);
void _onError(int8_t);
void _onPoll();
void _onTimeout(uint32_t time);
void _onDisconnect();
void _onData(void *pbuf, size_t plen);
};
typedef std::function<void(AsyncWebSocket * server, AsyncWebSocketClient * client, AwsEventType type, void * arg, uint8_t *data, size_t len)> AwsEventHandler;
//WebServer Handler implementation that plays the role of a socket server
class AsyncWebSocket: public AsyncWebHandler {
public:
typedef LinkedList<AsyncWebSocketClient *> AsyncWebSocketClientLinkedList;
private:
String _url;
AsyncWebSocketClientLinkedList _clients;
uint32_t _cNextId;
AwsEventHandler _eventHandler;
bool _enabled;
AsyncWebLock _lock;
public:
AsyncWebSocket(const String& url);
~AsyncWebSocket();
const char * url() const { return _url.c_str(); }
void enable(bool e){ _enabled = e; }
bool enabled() const { return _enabled; }
bool availableForWriteAll();
bool availableForWrite(uint32_t id);
size_t count() const;
AsyncWebSocketClient * client(uint32_t id);
bool hasClient(uint32_t id){ return client(id) != NULL; }
void close(uint32_t id, uint16_t code=0, const char * message=NULL);
void closeAll(uint16_t code=0, const char * message=NULL);
void cleanupClients(uint16_t maxClients = DEFAULT_MAX_WS_CLIENTS);
void ping(uint32_t id, uint8_t *data=NULL, size_t len=0);
void pingAll(uint8_t *data=NULL, size_t len=0); // done
void text(uint32_t id, const char * message, size_t len);
void text(uint32_t id, const char * message);
void text(uint32_t id, uint8_t * message, size_t len);
void text(uint32_t id, char * message);
void text(uint32_t id, const String &message);
void text(uint32_t id, const __FlashStringHelper *message);
void textAll(const char * message, size_t len);
void textAll(const char * message);
void textAll(uint8_t * message, size_t len);
void textAll(char * message);
void textAll(const String &message);
void textAll(const __FlashStringHelper *message); // need to convert
void textAll(AsyncWebSocketMessageBuffer * buffer);
void binary(uint32_t id, const char * message, size_t len);
void binary(uint32_t id, const char * message);
void binary(uint32_t id, uint8_t * message, size_t len);
void binary(uint32_t id, char * message);
void binary(uint32_t id, const String &message);
void binary(uint32_t id, const __FlashStringHelper *message, size_t len);
void binaryAll(const char * message, size_t len);
void binaryAll(const char * message);
void binaryAll(uint8_t * message, size_t len);
void binaryAll(char * message);
void binaryAll(const String &message);
void binaryAll(const __FlashStringHelper *message, size_t len);
void binaryAll(AsyncWebSocketMessageBuffer * buffer);
void message(uint32_t id, AsyncWebSocketMessage *message);
void messageAll(AsyncWebSocketMultiMessage *message);
size_t printf(uint32_t id, const char *format, ...) __attribute__ ((format (printf, 3, 4)));
size_t printfAll(const char *format, ...) __attribute__ ((format (printf, 2, 3)));
#ifndef ESP32
size_t printf_P(uint32_t id, PGM_P formatP, ...) __attribute__ ((format (printf, 3, 4)));
#endif
size_t printfAll_P(PGM_P formatP, ...) __attribute__ ((format (printf, 2, 3)));
//event listener
void onEvent(AwsEventHandler handler){
_eventHandler = handler;
}
//system callbacks (do not call)
uint32_t _getNextId(){ return _cNextId++; }
void _addClient(AsyncWebSocketClient * client);
void _handleDisconnect(AsyncWebSocketClient * client);
void _handleEvent(AsyncWebSocketClient * client, AwsEventType type, void * arg, uint8_t *data, size_t len);
virtual bool canHandle(AsyncWebServerRequest *request) override final;
virtual void handleRequest(AsyncWebServerRequest *request) override final;
// messagebuffer functions/objects.
AsyncWebSocketMessageBuffer * makeBuffer(size_t size = 0);
AsyncWebSocketMessageBuffer * makeBuffer(uint8_t * data, size_t size);
LinkedList<AsyncWebSocketMessageBuffer *> _buffers;
void _cleanBuffers();
AsyncWebSocketClientLinkedList getClients() const;
};
//WebServer response to authenticate the socket and detach the tcp client from the web server request
class AsyncWebSocketResponse: public AsyncWebServerResponse {
private:
String _content;
AsyncWebSocket *_server;
public:
AsyncWebSocketResponse(const String& key, AsyncWebSocket *server);
void _respond(AsyncWebServerRequest *request);
size_t _ack(AsyncWebServerRequest *request, size_t len, uint32_t time);
bool _sourceValid() const { return true; }
};
#endif /* ASYNCWEBSOCKET_H_ */