From b93be4737470e0fba07e2ef88add7b7b7bd72d23 Mon Sep 17 00:00:00 2001 From: Jason Oster Date: Mon, 26 May 2014 17:28:47 -0700 Subject: [PATCH] CHANGELOG: fix some old typos. Conflicts: CHANGELOG --- CHANGELOG | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/CHANGELOG b/CHANGELOG index fa9a4819f1..fff2d34856 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -5,13 +5,13 @@ Version History * Entity : Disable falling flag when gravity is disabled * Entity : Fix an exception in ObjectEntity.checkCollision() * Entity : Fixed a regression on breakable tiles -* Entity : Use width and heigth by default if spritewidth and spriteheight are not defined -* Entity : Throw an exception if mandatory fields width and height are not defined +* Entity : Use width and height by default if spritewidth and spriteheight are not defined +* Entity : Throw an exception if mandatory fields width and height are not defined * Entity : Fixed an exception in ObjectEntity.flipX/Y() * Loader : Fixed asset loading when named as a number * ObjectContainer : Use cyclic zIndex by default instead of Infinity * Audio : Sync'ed with last Howler version (as now officially and properly support CocoonJS) -* Audio : melonJS now throws an exception when attemption to load audio assets before audio is initialized +* Audio : melonJS now throws an exception when attempting to load audio assets before audio is initialized * TMX : Fixed a potential issue with ImageLayer when ratio is set to 0 in Tiled * Font : fixed opacity property usage for me.BitmapFont object. * Renderable : added a tap and hold feature to the me.GUI_Object object (juhanapaavola) @@ -31,15 +31,15 @@ Version History * Loader : added loading of TMX data from javascript (json) objects (paulmedwal) * Color : melonJS now defines a new me.Color class for advanced color manipulation * Particles : added basic Particle System, with emitters and particles (ciangames/insidiator) -* Particles : added a particle emmiter editor, see the example folder (insidiator) +* Particles : added a particle emitter editor, see the example folder (insidiator) * Device : added full cross-browser support for the Fullscreen API (see me.device) * Device : added support for the vibration API (me.device.vibrate) * Device : renamed the me.save.delete function to me.save.removed (delete is a reserved keyword) * Device : added support for the visibilitychange API (pause/stop state on window show/hidden status) -* Audio : modernised (and also mobile compatible) web audio API based on the awesome Howler library +* Audio : modernised (and also mobile compatible) web audio API based on the awesome Howler library * Input : added the possibility to disable globally or per key the default browser action * Input : automatically enable keyboard even on desktop type devices -* Input : the registerPointerEvent functio now only accepts the standardized Pointer Event names. +* Input : the registerPointerEvent function now only accepts the standardized Pointer Event names. * TMX : added proper support for all shape type (collision is still however resolved using AABB detection) * TMX : XML TMX map are now converted to a JXON object on-the-fly, allowing to remove duplicated parsing code * TMX : added the Tiled "type" property to TMXObject @@ -74,13 +74,13 @@ Version History * TMX : fixed an undefined tileset issue when adding a new Tile through the `setTile` function * documentation : fixed the parameter value of the hasChild function * Renderable : moved the opacity related getter/setter function into the Renderable class -* Renderable : fixed group opacity setting fully overwritting renderable opacity settings +* Renderable : fixed group opacity setting fully overwriting renderable opacity settings * ScreenObject : fixed cases where ScreenObjects may not be considered in the viewport * ObjectContainer : fixed rendering of nested containers 0.9.9 * General : added proper support for a jslint task and cleaned source code accordingly (nvlbg) -* General : added a renderable container object (me.ObjectContainer) and reorganise `me.game` accordingly +* General : added a renderable container object (me.ObjectContainer) and reorganize `me.game` accordingly * General : added `me.game.world` as a reference to the game world root object container. * General : added a new me.save class to manage localStorage, and moved (deprecated) the old me.stat to the plugin repository * Core : improved game pause management (by swmuron) @@ -117,7 +117,7 @@ Version History * Renderable : added ShoeBox Packed Texture Support (see `me.TextureAtlas`) * Loader : the `tps` data type has been changed to a more generic `json` data type (agmcleaod) * Input : added MSPointer support (Halfman) -* Input : normalized API and management of input event and enabled multi-touch for PointerEvent +* Input : normalized API and management of input event and enabled multi-touch for PointerEvent * Input : added throttling support for `****move` events * Core : main loop now uses requestAnimationFrame by default with a fallback to setTimeout * Video : added the possibility to specify a maximum size when enabling video scaling @@ -152,7 +152,7 @@ Version History * TMX : added JSON map parsing support * TMX : small optimization for isometric rendering (`pixelToTileCoords()` function) * TMX : fixed access to inherited properties -* TMX : added an entry point for a potential gzip/zlib TMX deccompression plugin +* TMX : added an entry point for a potential gzip/zlib TMX decompression plugin * TMX : fixed object positioning on isometric maps (andyveliz) * TMX : property value convention for automatically JSON-decoding; prefix with `json:` * Video : fixed `viewport.shake()` @@ -161,7 +161,7 @@ Version History 0.9.6 * General : fix compatibility issue with previous iOS(5.x) and Android version -* Core : Workaround for useNativeFrame when cancelAnimationRequest is not supported +* Core : Workaround for useNativeFrame when cancelAnimationRequest is not supported * Audio : added volume and mute control settings * Audio : added the possibility to stream audio elements * TMX : code optimization to lower memory usage @@ -170,7 +170,7 @@ Version History 0.9.5 * Audio : added mp4/aac pre-loading support -* Audio : added codec selection based on audio support level +* Audio : added codec selection based on audio support level * Core : fixed requestAnimationFrame * Core : added an official plugin API * Core : fixed a object removing and sorting lock issue @@ -194,7 +194,7 @@ Version History * Entity : fixed visible property automatic setting * Entity : moved collision check outside of the Entity Object * Entity : cleaned and renamed the collision utility function -* Entity : added the possiblity to check for multiple collision +* Entity : added the possibility to check for multiple collision * Entity : added a `collideType` function to check for collision with a specific type * Entity : moved collisionBox from SpriteObject to Entity Object * Entity: added a distanceToPoint, angleTo and angleToPoint function @@ -208,7 +208,7 @@ Version History * TMX : Parallax layer is now based on the new "official" Image Layer support (from Tiled 0.9.0) * TMX : fixed the `getObjectGroupByName()` function * TMX : added support for custom tile type -* Tutorial : fixed camel case issue in resource names +* Tutorial : fixed camel case issue in resource names * Tutorial : update the parallax part to reflect last changes in melonJS (Image Layer) * Video : added support for display scaling * Video : added a setImageSmoothing function @@ -222,10 +222,10 @@ Version History * Core : added a flag to enable/disable automatic pause on loosing/gaining focus * Core : fixed rendering loop when using requestAnimationFrame (parasyte) * Core : added a renderCollisionMap debug setting (parasyte) -* Core : use console.error instead of window.alert +* Core : use console.error instead of window.alert * Core : added the possibility to specify a user-defined sort function * Core : fixed mixing screenObject added as object, and TMX level loading -* Core : fixed screenObject when extending update & draw function +* Core : fixed screenObject when extending update & draw function * Entity : added an anchor point for renderables (through SpriteObject) * Entity : added rotation support (through SpriteObject) * Entity : added the possibility to pause an animation (parasyte) @@ -346,7 +346,7 @@ Version History * Core: fixed some kind of "lag" issues when deleting objects * Core: improved the requestAnimFrame usage, and fallback to setInterval. me.sys.useNativeAnimFrame to enable it (disable by default) * Core: optimized the way objects are managed in the game loop -* Core: defined (and used) a Object.defineProperty function to replace __defineGetter__ / __defineSetter__ (was not supported on IE9/IE10) +* Core: defined (and used) a Object.defineProperty function to replace __defineGetter__ / __defineSetter__ (was not supported on IE9/IE10) * TMX: implemented Tiled "transparency" property for Tileset, allowing to specify which color should be transparent (note: this slows down level loading) * TMX: fixed unnecessary canvas creation for the collision layer (should free some memory) * TMX: cleaned/optimized data loading and fixed an issue on FF with XML parsing of "big" Base64 encoded maps (only first nodeValue was parsed by the engine) @@ -388,6 +388,6 @@ Version History * Audio: partially fix crash audio in safari when audio is enabled * Core: fixed gfx glitches (rounding issues) -0.7.6 (May 16, 2011) +0.7.6 (May 16, 2011) first public version with alex4 ! www.melonjs.org is live :)