generated from SteamDeckHomebrew/decky-plugin-template
-
Notifications
You must be signed in to change notification settings - Fork 24
/
Copy pathMakefile
143 lines (118 loc) · 4.94 KB
/
Makefile
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
ifneq (,$(wildcard ./.env))
include .env
export
endif
SHELL=bash
help: ## Display list of tasks with descriptions
@echo "+ $@"
@fgrep -h ": ## " $(MAKEFILE_LIST) | fgrep -v fgrep | sed -e 's/\\$$//' | sed 's/-default//' | awk 'BEGIN {FS = ": ## "}; {printf "\033[36m%-30s\033[0m %s\n", $$1, $$2}'
vendor: ## Install project dependencies
@echo "+ $@"
@pnpm i
env: ## Create default .env file
@echo "+ $@"
@echo -e '# Makefile tools\nDECK_USER=deck\nDECK_HOST=\nDECK_PORT=22\nDECK_HOME=/home/deck\nDECK_KEY=~/.ssh/id_rsa' >> .env
@echo -n "PLUGIN_FOLDER=" >> .env
@jq -r .name package.json >> .env
init: ## Initialize project
@$(MAKE) env
@$(MAKE) vendor
@echo -e "\n\033[1;36m Almost ready! Just a few things left to do:\033[0m\n"
@echo -e "1. Open .env file and make sure every DECK_* variable matches your steamdeck's ip/host, user, etc"
@echo -e "2. Run \`\033[0;36mmake copy-ssh-key\033[0m\` to copy your public ssh key to steamdeck"
@echo -e "3. Build your code with \`\033[0;36mmake build\033[0m\` or \`\033[0;36mmake docker-build\033[0m\` to build inside a docker container"
@echo -e "4. Deploy your plugin code to steamdeck with \`\033[0;36mmake deploy\033[0m\`"
update-frontend-lib: ## Update decky-frontend-lib
@echo "+ $@"
@pnpm update decky-frontend-lib --latest
update-ui: ## Update @decky/api and @decky/ui
@echo "+ $@"
@pnpm update @decky/api @decky/ui --latest
update-decky-ui: ## Update @decky/ui @decky/api
@echo "+ $@"
@pnpm update @decky/ui --latest
@pnpm update @decky/api --latest
build-front: ## Build frontend
@echo "+ $@"
@pnpm run build
build-back: ## Build backend
@echo "+ $@"
@make -C ./backend
build: ## Build everything
@$(MAKE) build-front build-back
copy-ssh-key: ## Copy public ssh key to steamdeck
@echo "+ $@"
@ssh-copy-id -i $(DECK_KEY) $(DECK_USER)@$(DECK_HOST)
deploy-steamdeck: ## Deploy plugin build to steamdeck
@echo "+ $@"
@ssh $(DECK_USER)@$(DECK_HOST) -p $(DECK_PORT) -i $(DECK_KEY) \
'chmod -v 755 $(DECK_HOME)/homebrew/plugins/ && mkdir -p $(DECK_HOME)/homebrew/plugins/$(PLUGIN_FOLDER)'
@rsync -azp --delete --progress -e "ssh -p $(DECK_PORT) -i $(DECK_KEY)" \
--chmod=Du=rwx,Dg=rx,Do=rx,Fu=rwx,Fg=rx,Fo=rx \
--exclude='.git/' \
--exclude='*.pyc' \
--exclude='.github/' \
--exclude='.vscode/' \
--exclude='node_modules/' \
--exclude='.pnpm-store/' \
--exclude='src/' \
--exclude='*.log' \
--exclude='.gitignore' . \
--exclude='.idea' . \
--exclude='.env' . \
--exclude='Makefile' . \
--exclude='submodule' . \
--exclude='__pycache__' . \
./ $(DECK_USER)@$(DECK_HOST):$(DECK_HOME)/homebrew/plugins/$(PLUGIN_FOLDER)/
@ssh $(DECK_USER)@$(DECK_HOST) -p $(DECK_PORT) -i $(DECK_KEY) \
'chmod -v 755 $(DECK_HOME)/homebrew/plugins/'
local-fuse: ## Copy fuse module to local site-packages
@echo "+ $@"
@mkdir -p ./py_modules/site-packages
@rm -rf ./py_modules/site-packages/fuse* ./py_modules/site-packages/fuseparts
@rm -rf ./submodule/python-fuse/build
@cd ./submodule/python-fuse && \
PYTHONPATH=$(PWD)/py_modules/site-packages \
python3 setup.py install --prefix=dist/install --install-lib=dist/install && \
rsync -a --exclude=*.pyc --exclude=__pycache__ ./dist/install/fuse*/fuse* $(PWD)/py_modules/site-packages/
@rm -rf $(PWD)/submodule/python-fuse/build
restart-decky: ## Restart Decky on remote steamdeck
@echo "+ $@"
@ssh -t $(DECK_USER)@$(DECK_HOST) -p $(DECK_PORT) -i $(DECK_KEY) \
'sudo systemctl restart plugin_loader.service'
@echo -e '\033[0;32m+ all is good, restarting Decky...\033[0m'
deploy: ## Deploy code to steamdeck and restart Decky
@$(MAKE) deploy-steamdeck
@$(MAKE) restart-decky
deploy-release: ## Deploy release to steamdeck and restart Decky
@$(MAKE) deploy-steamdeck
@$(MAKE) set-loglevel
@$(MAKE) restart-decky
set-loglevel: ## Set log level to info
@echo "+ $@"
@ssh -t $(DECK_USER)@$(DECK_HOST) -p $(DECK_PORT) -i $(DECK_KEY) \
'chmod -v 755 $(DECK_HOME)/homebrew/plugins/$(PLUGIN_FOLDER)/py_modules'
@ssh -t $(DECK_USER)@$(DECK_HOST) -p $(DECK_PORT) -i $(DECK_KEY) \
"sed -i 's/logging.DEBUG/logging.INFO/' $(DECK_HOME)/homebrew/plugins/$(PLUGIN_FOLDER)/py_modules/config.py"
it: ## Build all code, deploy it to steamdeck, restart Decky
@$(MAKE) build deploy
cleanup: ## Delete all generated files and folders
@echo "+ $@"
@rm -f .env
@rm -rf ./dist
@rm -rf ./tmp
@rm -rf ./node_modules
@rm -rf ./.pnpm-store
@rm -rf ./backend/out
uninstall-plugin: ## Uninstall plugin from steamdeck, restart Decky
@echo "+ $@"
@ssh -t $(DECK_USER)@$(DECK_HOST) -p $(DECK_PORT) -i $(DECK_KEY) \
"sudo sh -c 'rm -rf $(DECK_HOME)/homebrew/plugins/$(PLUGIN_FOLDER)/ && systemctl restart plugin_loader.service'"
@echo -e '\033[0;32m+ all is good, restarting Decky...\033[0m'
docker-rebuild-image: ## Rebuild docker image
@echo "+ $@"
@docker compose build --pull
docker-build: ## Build project inside docker container
@$(MAKE) build-back
@echo "+ $@"
@docker run --rm -i -v $(PWD):/plugin -v $(PWD)/tmp/out:/out ghcr.io/steamdeckhomebrew/builder:latest