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xxGraphicD3D10_1.h
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//==============================================================================
// xxGraphic : Direct3D 10.1 Header
//
// Copyright (c) 2019-2024 TAiGA
// https://github.com/metarutaiga/xxGraphic
//==============================================================================
#pragma once
#include "xxGraphic.h"
xxAPI uint64_t xxCreateInstanceD3D10_1();
xxInline char const* xxGetInstanceNameD3D10_1() { return "Direct3D 10.1"; }
#ifdef __d3d10_1_h__
//==============================================================================
// Instance
//==============================================================================
uint64_t xxCreateInstanceD3D10_1();
void xxDestroyInstanceD3D10_1(uint64_t instance);
//==============================================================================
// Device
//==============================================================================
uint64_t xxCreateDeviceD3D10_1(uint64_t instance);
//==============================================================================
#endif