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app.py
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from flask import Flask, request, session, jsonify, render_template, url_for, redirect, make_response
from flask_cors import CORS
import json
import time
from scrimage_scorekeeper import EightballGame, NineballGame, PlayerStats
from flask_sqlalchemy import SQLAlchemy
from flask_bcrypt import Bcrypt # For password hashing
import logging
# Configure logging
logging.basicConfig(level=logging.DEBUG)
app = Flask(__name__)
app.config['SQLALCHEMY_DATABASE_URI'] = 'sqlite:///scorekeeper.db'
app.config['SECRET_KEY'] = 'MOOOCOWMOOOOOO'
db = SQLAlchemy(app)
CORS(app)
bcrypt = Bcrypt(app)
class GameState(db.Model):
id = db.Column(db.Integer, primary_key=True)
player1_id = db.Column(db.Integer, db.ForeignKey('player.id'), nullable=False)
player2_id = db.Column(db.Integer, db.ForeignKey('player.id'), nullable=False)
game_type = db.Column(db.String(50)) # To store '8ball' or '9ball'
current_state = db.Column(db.Text) # Serialized game state
status = db.Column(db.String(50), default='in_progress') # e.g., 'in_progress', 'finished'
created_at = db.Column(db.DateTime, default=db.func.current_timestamp())
updated_at = db.Column(db.DateTime, default=db.func.current_timestamp(), onupdate=db.func.current_timestamp())
player1 = db.relationship('Player', foreign_keys=[player1_id])
player2 = db.relationship('Player', foreign_keys=[player2_id])
@property
def player1_name(self):
return self.player1.name
@property
def player2_name(self):
return self.player2.name
class Player(db.Model):
id = db.Column(db.Integer, primary_key=True)
name = db.Column(db.String(80), unique=True, nullable=False)
password = db.Column(db.String(128), nullable=False)
lags_won = db.Column(db.Integer, default=0)
eightball_stats = db.relationship('EightballStats', backref='player', lazy=True)
nineball_stats = db.relationship('NineballStats', backref='player', lazy=True)
class EightballStats(db.Model):
id = db.Column(db.Integer, primary_key=True)
player_id = db.Column(db.Integer, db.ForeignKey('player.id'), nullable=False)
skill_level = db.Column(db.Integer)
match_sn_history = db.Column(db.Text)
racks_to_win = db.Column(db.Integer)
inning_total = db.Column(db.Integer)
matches_played = db.Column(db.Integer)
matches_won = db.Column(db.Integer)
win_percentage = db.Column(db.Float)
racks_won = db.Column(db.Integer)
points_total = db.Column(db.Integer)
points_per_match = db.Column(db.Float)
points_available = db.Column(db.Float)
defensive_shot_total = db.Column(db.Integer)
defensive_shot_average = db.Column(db.Float)
eight_on_the_break = db.Column(db.Integer)
break_and_run = db.Column(db.Integer)
mini_slam = db.Column(db.Integer)
class NineballStats(db.Model):
id = db.Column(db.Integer, primary_key=True)
player_id = db.Column(db.Integer, db.ForeignKey('player.id'), nullable=False)
skill_level = db.Column(db.Integer)
match_sn_history = db.Column(db.Text)
points_to_win = db.Column(db.Integer)
inning_total = db.Column(db.Integer)
matches_played = db.Column(db.Integer)
matches_won = db.Column(db.Integer)
win_percentage = db.Column(db.Float)
match_ball_count = db.Column(db.Integer)
points_total = db.Column(db.Integer)
points_per_match = db.Column(db.Float)
points_available = db.Column(db.Float)
defensive_shot_total = db.Column(db.Integer)
defensive_shot_average = db.Column(db.Float)
nine_on_the_snap = db.Column(db.Integer)
break_and_run = db.Column(db.Integer)
mini_slam = db.Column(db.Integer)
def load_player_names():
players = Player.query.with_entities(Player.name).all()
return [player.name for player in players]
@app.route('/login', methods=['GET', 'POST'])
def login():
if request.method == 'POST':
name = request.form.get('name')
password = request.form.get('password')
user = Player.query.filter_by(name=name).first()
if user and bcrypt.check_password_hash(user.password, password):
session['user_id'] = user.id
response = make_response('', 303) # 303 See Other is recommended for POST-redirect-GET pattern
response.headers['HX-Redirect'] = url_for('home')
return response
else:
return jsonify({'error': 'Invalid username or password'}), 401
else:
return render_template('login.html')
@app.route('/signup', methods=['GET', 'POST'])
def signup():
if request.method == 'POST':
name = request.form.get('name')
password = request.form.get('password')
existing_user = Player.query.filter_by(name=name).first()
if existing_user:
return jsonify({'error': 'Username already exists'}), 400
hashed_password = bcrypt.generate_password_hash(password).decode('utf-8')
new_user = Player(name=name, password=hashed_password)
db.session.add(new_user)
db.session.commit()
return jsonify({'message': 'User created successfully'}), 201
return render_template('signup.html')
@app.route('/logout')
def logout():
session.pop('user_id', None)
return redirect(url_for('home'))
@app.route('/')
def home():
if 'user_id' in session:
players = Player.query.with_entities(Player.id, Player.name).all()
player_data = [{'id': player.id, 'name': player.name} for player in players]
else:
return redirect(url_for('login'))
return render_template('index.html', players=player_data)
@app.route('/game/start', methods=['POST'])
def start_game():
player1_id = request.form.get('player1_id')
player2_id = request.form.get('player2_id')
game_type = request.form.get('game_type')
if not player1_id or not player2_id or player1_id == player2_id or game_type not in ['8ball', '9ball']:
return jsonify({'error': 'Invalid request'}), 400
player1 = Player.query.get(player1_id)
player2 = Player.query.get(player2_id)
if not player1 or not player2:
return jsonify({'error': 'Player not found'}), 404
existing_game = GameState.query.filter(
((GameState.player1_id == player1_id) & (GameState.player2_id == player2_id)) |
((GameState.player1_id == player2_id) & (GameState.player2_id == player1_id)),
GameState.status == 'in_progress',
GameState.game_type == game_type
).first()
if existing_game:
return jsonify({'error': 'A game between these players is already in progress'}), 400
if game_type == '8ball':
game = EightballGame(player1_name=player1.name, player2_name=player2.name)
else:
game = NineballGame(player1_name=player1.name, player2_name=player2.name)
serialized_game = game.to_json()
new_game_state = GameState(
player1_id=player1_id,
player2_id=player2_id,
game_type=game_type,
current_state=serialized_game,
status='in_progress'
)
db.session.add(new_game_state)
db.session.commit()
return render_template('partials/game_started.html', game_type=game_type.title(), game_id=new_game_state.id), 201
@app.route('/game/stats/<int:game_id>', methods=['GET'])
def game_stats(game_id):
game_state = GameState.query.get(game_id)
if not game_state:
return jsonify({'error': 'Game not found'}), 404
user_id = session.get('user_id')
if game_state.player1_id != user_id and game_state.player2_id != user_id:
return jsonify({'error': 'Unauthorized access'}), 403
game_state_dict = json.loads(game_state.current_state)
return jsonify(game_state_dict)
@app.route('/current_matches')
def current_matches():
if 'user_id' not in session:
return 'You must be logged in to view matches', 403
user_id = session['user_id']
matches = GameState.query.filter(
(GameState.player1_id == user_id) | (GameState.player2_id == user_id),
GameState.status == 'in_progress'
).all()
options_html = '<select id="current_match_select" class="border rounded px-2 py-1">'
options_html += '<option value="" selected disabled>Select a match</option>'
for match in matches:
options_html += f'<option value="{match.id}">{match.player1.name} vs {match.player2.name} - {match.game_type.capitalize()}</option>'
options_html += '</select>'
return options_html
@app.route('/get_players/<int:match_id>')
def get_players(match_id):
game_state = GameState.query.get(match_id)
if not game_state:
return jsonify({'error': 'Match not found'}), 404
players = {
'player1_name': game_state.player1_name,
'player2_name': game_state.player2_name
}
return jsonify(players)
@app.route('/game_action_form/<int:match_id>')
def game_action_form(match_id):
game_state = GameState.query.get_or_404(match_id)
form_template = f"{game_state.game_type}_form.html"
return render_template(form_template, match_id=match_id)
@app.route('/game/action', methods=['POST'])
def game_action():
try:
user_id = session.get('user_id')
if not user_id:
return jsonify({'error': 'Authentication required'}), 401
match_id = request.form.get('match_id')
action = request.form.get('action')
ball_number = request.form.get('ball_number')
lag_winner = request.form.get('lag_winner')
logging.debug(f"Received action: {action}, match_id: {match_id}, ball_number: {ball_number}, lag_winner: {lag_winner}")
game_state_record = GameState.query.filter_by(id=match_id).first()
if not game_state_record:
return jsonify({'error': 'Match not found'}), 404
game_type = game_state_record.game_type
current_state = json.loads(game_state_record.current_state)
if game_type == '8ball':
current_game = EightballGame.from_json(game_state_record.current_state)
elif game_type == '9ball':
current_game = NineballGame.from_json(game_state_record.current_state)
else:
return jsonify({'error': 'Invalid game type'}), 400
try:
if action == 'lag_to_break':
current_game.lag_for_the_break(lag_winner)
elif action == 'take_break_shot':
current_game.take_break_shot(ball_pocketed=ball_number)
elif action == 'pocket_ball' and ball_number is not None:
ball_number = int(ball_number)
current_game.pocket_ball(ball_number)
elif action == 'switch_turn':
current_game.switch_turn()
elif action == 'end_game':
current_game.end_game()
# Update the game log before saving
existing_log = json.loads(game_state_record.current_state)["game_log"]
current_game.game_log.update(existing_log) # Combine old and new logs
game_state_record.current_state = current_game.to_json()
db.session.commit()
return jsonify({
'message': 'Action processed successfully',
'current_game_state': current_game.__dict__
})
except Exception as e:
db.session.rollback()
logging.error(f"Error processing action: {str(e)}")
return jsonify({'error': 'Failed to process action', 'details': str(e)}), 500
except Exception as e:
logging.error(f"Server error: {str(e)}")
return jsonify({'error': 'Server error', 'details': str(e)}), 500
if __name__ == '__main__':
with app.app_context():
db.create_all()
app.run(host='0.0.0.0', port=5000, debug=True)