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rotes.json
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[
{
"rote": "1-800-Courier",
"spheres": "Correspondence 3",
"Correspondence": "3",
"description": "Destinations T.O.'s biggest Secret. Thomas Black Mann personally acts as the shipper receiver for Destinations T.O. Throughout Continental North America, DTO's Thomas Black uses this rote to send the packages through space (using Correspondence), into the back of a waiting cab which has been sent to the receiving company. He then activates, \"Remember the package!\" so the driver will deliver the package accordingly.",
"Entropy": 0,
"Forces": 0,
"Life": 0,
"Matter": 0,
"Mind": 0,
"Prime": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "1-800-Quintessence",
"spheres": "Correspondence 2, Prime 1",
"Correspondence": "2",
"Prime": "1",
"description": "[This rote was invented by Virtual Adepts having problems with getting Quintessence when they were far from their nodes. However, by using the ordinary phone-network or internet to call a computer or phone near their home node, the Adepts can connect to it and absorb needed quintessence. This rote has been expanded to higher levels, using the networks as conduits for quintessence to their uses.]",
"Entropy": 0,
"Forces": 0,
"Life": 0,
"Matter": 0,
"Mind": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "1000 paper cranes",
"spheres": "Life 2, Prime 2",
"Life": "2",
"Prime": "2",
"description": "Japanese folklore tells that if 1000 paper cranes are made for a person, his life will be saved in return. One clever Akashic Brother expanded on this idea. Well-wishers who visit a person are asked to make a paper crane for their sake, often being told of the legend.",
"Correspondence": 0,
"Entropy": 0,
"Forces": 0,
"Matter": 0,
"Mind": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "20/20 sidesight",
"spheres": "Mind 1",
"Mind": "1",
"description": "Uses a facet of multitasking to decrease the difficulty for dodge rolls by 1 per success scored... Note that it does NOT allow extra actions.",
"Correspondence": 0,
"Entropy": 0,
"Forces": 0,
"Life": 0,
"Matter": 0,
"Prime": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "A Matter of Taste",
"spheres": "Entropy 4, Life 5, Matter 5, Mind 2, Prime 5, Spirit 4",
"Entropy": "4",
"Life": "5",
"Matter": "5",
"Mind": "2",
"Prime": "5",
"Spirit": "4",
"description": "This Rote allows the mage to create Vampires of the 13th Generation. Each additional point of Prime and/or Spirit allows the Mage to reduce the Generation by one number. As above, the Disciplines, Blood Pool, etc are gained because reality expects certain behavior from these types of beings. Creating a similar creature without the weaknesses would cause Paradox for the new creature. However, as above, the abilities are not automatically known, and must be learned or taught.",
"Correspondence": 0,
"Forces": 0,
"Time": 0
},
{
"rote": "Abra-Cadabra!",
"spheres": "Life 3, Prime 2",
"Life": "3",
"Prime": "2",
"description": "It says you can conjure simple life forms (i.e. invertebrates), but it does\nnot say how big you can make them...thus, observe folks, the Scorpion the\nsize of a Bear! Or a sea urchin as big as a barrel (which appears about\ntwelve feet above someone\"s head), or your friendly neighborhood hornet as\nlong as a \"57 Chevy! If they argue that you can\"t conjure something larger\nthan it\"s original shape, try pointing out that level 2 life let\"s you\nalter simple patterns! You might need forces or matter to allow the\ncreature a feasible chance to survive being crushed under it\"s own weight\nor letting said giant hornet still fly, but that up to your ST. (Ever see a\nblack widow as big as a Winnebago? Trust me, folks, it ain\"t pretty.) This\nalso acts as a lovely diversion, but is nearly impossible to make \ncoincidental.",
"Correspondence": 0,
"Entropy": 0,
"Forces": 0,
"Matter": 0,
"Mind": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "achilles bane",
"spheres": "Entropy 1, Forces 2",
"Entropy": "1",
"Forces": "2",
"description": "Ten out of ten for style, minus a thousand for Coincidence. This not-so-subtle\nrote draws from ambient energy (usually static electricity) to form a glowing\n\"bull\"s-eye\" on the target\"s weakest or most vulnerable point, if any.\nRemember, a picture is worth a thousand words...",
"Correspondence": 0,
"Life": 0,
"Matter": 0,
"Mind": 0,
"Prime": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Activate Demon Process",
"spheres": "Correspondence 3, Spirit 2",
"Correspondence": "3",
"Spirit": "2",
"description": "The adept reaches out into the network, releasing search programs \nand invocation routines to activate one of the present elementals. \nThe spirit can perform small tasks, like debugging, searching, \nsurveillance or help with programming. \n[ Each success will give the spirit one dot in a mental attribute or \nability. If the mage got 4 successes, he could summon a spirit with \n5 intelligence, or a spirit with computer 4 or any other \ncombination.]",
"Entropy": 0,
"Forces": 0,
"Life": 0,
"Matter": 0,
"Mind": 0,
"Prime": 0,
"Time": 0
},
{
"rote": "Active Radar",
"spheres": "Forces 4, Prime 2",
"Forces": "4",
"Prime": "2",
"description": "Once, Jason Lechanoir, the Cult of Ecstasy musician, was struck blind \nright near the end of a set during a concert. Luckily, the paradox flaw\ndid not last long. Jason was able to finish the set, and use this rote\nto navigate his way off teh stage into the green room. He successfully\nduped his band-members into thinking everything was Okay. His sight\nreturned that night. This rote works in exactly the same was active radar\nand active sonar does--by sending out varous signals, and judging the\ntime it takes for those signals to come back. Doing so can give a very\nclear view of what is in the room--though details like color, solidity, etc\ndo not come across at all.",
"Correspondence": 0,
"Entropy": 0,
"Life": 0,
"Matter": 0,
"Mind": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Administrative Murder",
"spheres": "Correspondence 3, Mind 2",
"Correspondence": "3",
"Mind": "2",
"description": "This is one of the nastiest methods of eliminating people the Engineers use. The victim disappears form every register, computer and administration in the world. Suddenly his passport is invalid, his bank-account doesn\"t exist, his apartment is marked as empty etc. In an administrative sense the victim has ceased to exist, and have never existed. There is no way he can prove he is the person\nhe claims to be. Of course, using this rote indiscriminately would be stupid, since such victims tent to make a fuss about it. It is mostly used by the Engineers on people they want to eliminate physically too, to prevent too many to notice their absence too much. They also use it to remove any traces of persons who have \"disappeared\" or as an warning (in this case the person\n\"reappears\" into the system after a while). The Engineers perform this rote coincidentally by spreading some misinformation to the relevant registers, form where it will spread. \n[ If the Engineer responsible keep the rote up, he can make the memory of the person start to fade too (or use Mind 4 to remove the memory completely). On the positive side of this rote is the fact that the victim gains as many dots in Arcane as the number of successes, on tracking by bureaucratic means. ]",
"Entropy": 0,
"Forces": 0,
"Life": 0,
"Matter": 0,
"Prime": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Adrenaline Boost",
"spheres": "Life 3, Prime 2",
"Life": "3",
"Prime": "2",
"description": "Adds 1 dice/3 successes to initiative and any physical activity rolls during\nthe scene, or, if used in combat, until the combat ends). The mage will then\nfeel a corresponding low after the adrenaline surge.",
"Correspondence": 0,
"Entropy": 0,
"Forces": 0,
"Matter": 0,
"Mind": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Advanced Information Gathering",
"spheres": "Correspondence 2, Entropy 1, Forces 2, Mind 1",
"Correspondence": "2",
"Entropy": "1",
"Forces": "2",
"Mind": "1",
"description": "This effect allows people to monitor a vast amount of information \nand sift it quickly and thoroughly for relevant data. Newspapers can be \nfed into scanning machines that dump the data into a computer, circuits \ncan listen in on radio and telephone conversations, informants supply \ninformation, etc. The search parameters are proscribed, and the effect \nbegins. \n[Correspondance allows the search to be virtually worldwide, \nEntropy shifts you towards more relevant stuff, Mind allows quick search \nof multiple documents, and forces lets you listen to just about any kind \nof communication. With Mind 3, this can include people\"s thoughts. Each \nsuccess on the test should be considered like a research roll, evaluating \ntrends, triangulating on victims, etc.]\nFoci For the Effect: Newspaper clipping service, a trip to the \nlocal library, a CD-ROM network, a supercomputer hooked into \ntelecommunications relays, bugs on communication satellites, sweaty guys in \nphone booths.",
"Life": 0,
"Matter": 0,
"Prime": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Age",
"spheres": "Entropy 3, Matter 3",
"Entropy": "3",
"Matter": "3",
"description": "By carefully applying entropy to the pattern of an object,\nthe mage can make it age exactly like it would naturally.\nIts impossible to tell the difference between the real\nthing and the result. This rote is a popular way earn some\nquick cash for mages with roomy consciences, who use it to\ncreate \"antiques\".",
"Correspondence": 0,
"Forces": 0,
"Life": 0,
"Mind": 0,
"Prime": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Air Wall",
"spheres": "Matter 2",
"Matter": "2",
"description": "This rote increases the density of the air in a specific area. The result is\na wall of air, that is difficult to pass through. The particles in the wall\nconstantly change, as the wall does nothing to obstruct the flow of air. This\nrote is useful for defences against physical attacks. It can be altered for\nuses against airborne attacks (gases, viral disease, etc).",
"Correspondence": 0,
"Entropy": 0,
"Forces": 0,
"Life": 0,
"Mind": 0,
"Prime": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Airbag",
"spheres": "Forces 1, Matter 2, Prime 2, Time 1",
"Forces": "1",
"Matter": "2",
"Prime": "2",
"Time": "1",
"description": "Desperation is the mother of invention, and this rote was\ninvented by a Son of Ether who was falling towards an early\ndeath after an early experiment in flying. He managed to\ncalculate the exact instant he would strike the ground, and\njust before the impact he created a large amount of air\nbetween himself and the ground. He survived the fall but\nwas deafened by the bang. Later mages have experimented\nwith creating piles of feathers or coincidental mattresses,\nbut air is still popular. Air can be created during the\nfall, creating slowing upwinds. By timing things well, a\nmage can land almost soundlessly and with just a weak\nbreeze.",
"Correspondence": 0,
"Entropy": 0,
"Life": 0,
"Mind": 0,
"Spirit": 0
},
{
"rote": "Akira Bootleg",
"spheres": "Correspondence 5",
"Correspondence": "5",
"description": "Not a rote but a magickal effect, the Akira Bootleg allows the person to make stops and bootleg turns at any speed. The Mage casts the spell, only braking if he is intending to stop the vehicle (the famous Akira 70-0 mph skid). The correspondence power warps space, causing the bike to loop back upon itself or increasing the immediate length of the road to allow more room to slow down. While not totally imitating the Akira maneuver, the Animagicians think its a first step into understanding the principles required in creating Anime-style working technology.",
"Entropy": 0,
"Forces": 0,
"Life": 0,
"Matter": 0,
"Mind": 0,
"Prime": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Alarm Ward",
"spheres": "Correspondence 2, Mind 1, Prime 2",
"Correspondence": "2",
"Mind": "1",
"Prime": "2",
"description": "This very simple ward alerts the mage of any attempt to cross or tamper with the ward. Any time a creature with a mind crosses the ward, the mage is alerted to this fact via Correspondence.",
"Entropy": 0,
"Forces": 0,
"Life": 0,
"Matter": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Aleph",
"spheres": "Correspondence 2, Mind 3",
"Correspondence": "2",
"Mind": "3",
"description": "The Adept points his terminal towards a victim, and makes it flicker a never ending stream of images into the victims brain. The \nvictim is forced to see everything in the vicinity, without any order. The victim experiences everything from every angle, from the \ninside out. He will be unable to do much. Prolonged use of this rote \ncan lead to catatonia or (in rare cases) enlightenment.",
"Entropy": 0,
"Forces": 0,
"Life": 0,
"Matter": 0,
"Prime": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Alter Ego",
"spheres": "Life 5, Prime 2, Spirit 4",
"Life": "5",
"Prime": "2",
"Spirit": "4",
"description": "Use this rote to create another you! Yes, you actually create a full clone of yourself (to clone yourself might only require a 3 Life, after all, it is your pattern, but, of course, that's up the the almighty ST) and put the favorite spirit of your choice into the body. Why the hell would I wanna do that? you ask! Well, it is an instant alibi and possible ally, allows you to be, quite literally, in two places at once and doing different things, and can make your life complicated to no end (it's like the Mistaken Identity Flaw, only better!) You and your ST could have hours of fun designing the spirit you stick in your twin. Want to avoid paradox! \"Hey, meet my identical twin!\"",
"Correspondence": 0,
"Entropy": 0,
"Forces": 0,
"Matter": 0,
"Mind": 0,
"Time": 0
},
{
"rote": "Alter Environment",
"spheres": "Correspondence 3, Prime 1",
"Correspondence": "3",
"Prime": "1",
"description": "This rote allows the mage to make specific changes to an environment, by substituting patterns in the environment for patterns in another environment. This rote activates a correspodence \"Trade\". Ie, when Raymond filled a high rise apartment with cold sea-water, somewhere, a roomful of air, etc. appears at the bottom of an ocean. The number of successes indicate how much, and how detailed the environmental changes can be.",
"Entropy": 0,
"Forces": 0,
"Life": 0,
"Matter": 0,
"Mind": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Alter Pheromone",
"spheres": "Life 3, Prime 2",
"Life": "3",
"Prime": "2",
"description": "This rote adds or alters a person's distinct pheromonal signature. Pheromones are often thought to be the key to animal attraction. So, changing a person's pheremones will change the nature of the people he attracts... and distracts.",
"Correspondence": 0,
"Entropy": 0,
"Forces": 0,
"Matter": 0,
"Mind": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Amplified Hearing",
"spheres": "Correspondence 2",
"Correspondence": "2",
"description": "This rote allows the mage to hear farther away, or closer up. She will hear the most minute sounds.",
"Entropy": 0,
"Forces": 0,
"Life": 0,
"Matter": 0,
"Mind": 0,
"Prime": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Analyze Composition",
"spheres": "Matter 1",
"Matter": "1",
"description": "The subject knows the chemical composition of any item she chooses to analyze.",
"Correspondence": 0,
"Entropy": 0,
"Forces": 0,
"Life": 0,
"Mind": 0,
"Prime": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Analyze DNA",
"spheres": "Life 1",
"Life": "1",
"description": "Maps and analyzes the DNA of any living being the mage uses this effect upon. Pinpoints harmful genes, whether recessive, dominant, single or paired.",
"Correspondence": 0,
"Entropy": 0,
"Forces": 0,
"Matter": 0,
"Mind": 0,
"Prime": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Analyze Fighting Style",
"spheres": "Entropy 1, Mind 1",
"Entropy": "1",
"Mind": "1",
"description": "By watching how someone fights, the doist is able to identify \nweaknesses in the target\"s fighting style, weaknesses which can be \nused against the target in combat.\n(Each success can be used to increase the difficulties of the target\"s \nroll to hit the doist, or to decrease the roll to hit the target. In order \nto be able to adequately make use of what he has learned, the doist \nmust have a do of at least 3)",
"Correspondence": 0,
"Forces": 0,
"Life": 0,
"Matter": 0,
"Prime": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Anasthetic Touch",
"spheres": "Life 3",
"Life": "3",
"description": "This rote allows the mage to deaden the nerves in any area he touches. While \nthe applications for use in a combat situation are obvious, this rote is most\noften used as an aid to healing. By deadening the nerves in a specifc area, \nthe patient need not feel the pain or discomfort of surgery.",
"Correspondence": 0,
"Entropy": 0,
"Forces": 0,
"Matter": 0,
"Mind": 0,
"Prime": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Angel of Movement",
"spheres": "Correspondence 3, Spirit 2",
"Correspondence": "3",
"Spirit": "2",
"description": "The mage summons an angel who will transport him or somebody else to a desired place. Each angel is specialised in one kind of transport. For example, Tdim will perform transports over seas and water while Anaa can transport the mage to hot and sunny places (Hawaii or a desert).",
"Entropy": 0,
"Forces": 0,
"Life": 0,
"Matter": 0,
"Mind": 0,
"Prime": 0,
"Time": 0
},
{
"rote": "Animal Attraction",
"spheres": "Correspondence 2, Life 2, Mind 2",
"Correspondence": "2",
"Life": "2",
"Mind": "2",
"description": "This fills the mage and a victim with intense sexual attraction to\neach other, both on the mental and physical level. They are linked together by a bond of passion, which can only be released when they have enjoyed each other. The Apostles find this rote very useful, since many of their victims latter rationalise their behaviour and think they really wanted to give themselves to the mage.",
"Entropy": 0,
"Forces": 0,
"Matter": 0,
"Prime": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Anti Magic Defence System",
"spheres": "Prime 1",
"Prime": "1",
"description": "This system is used to prevent mages from using magick or \ntransporting quintessence in restricted areas. They are mostly \nwired up to alarms, security doors and stun gas delivery systems, \nbut other (nastier) systems can be connected. The AMDS consists of \narrays of detectors, which detect flows of quintessence. A surge of \nquintessence is reported to a central unit, which sound the alarm \nand immediately activate defence systems.",
"Correspondence": 0,
"Entropy": 0,
"Forces": 0,
"Life": 0,
"Matter": 0,
"Mind": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "anti magick bullets",
"spheres": "Prime 2",
"Prime": "2",
"description": "Roll Prime difficulty 8 while crafting the bullet and spend successes\nnumber of extra Quintessence, any mage hit by and wounded by these\nbullets suffer from the rules of Anti-magick (Mage t:A 2ed) until she\nget them out or counters this effect (must spend willpower)",
"Correspondence": 0,
"Entropy": 0,
"Forces": 0,
"Life": 0,
"Matter": 0,
"Mind": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "anti-armor bullet",
"spheres": "Entropy 3",
"Entropy": "3",
"description": "By using the effect erode matter the bullet negates one die of armor\nthe target has per success (no effect on Stamina or Fortitude.)",
"Correspondence": 0,
"Forces": 0,
"Life": 0,
"Matter": 0,
"Mind": 0,
"Prime": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Anti-Magick Shell Script",
"spheres": "Correspondence 2, Entropy 3, Forces 2, Life 3, Matter 2, Mind 2, Prime 2, Spirit 2, Time 3",
"Correspondence": "2",
"Entropy": "3",
"Forces": "2",
"Life": "3",
"Matter": "2",
"Mind": "2",
"Prime": "2",
"Spirit": "2",
"Time": "3",
"description": "This is the V-dept version of Ward (cf). Like Ward, it grants Magick Resistance to another person, an object, or an area defined by the caster, protecting against any magick from the spheres used in its creation that is not Static, including both direct and indirect effects. However, because of its nature it\nalso protects against all magick use in the Digital Web, even that which is Static."
},
{
"rote": "Anti-Reality",
"spheres": "Prime 4",
"Prime": "4",
"description": "This Marauder rote is essentially the exact opposite of anti-magick (see BoS for details). The marauder dissolves the supporting threads of the local Tapestry, allowing reality the flow more freely and adding excess quintessence to it. This creates a local region of dynamic reality, where the normal laws are temporarily suspended. A kind of anti- paradox zone, where vulgar magick may become coincidental. However, the rote itself is *very* vulgar. It will attract Paradox Spirits as honey attracts bees. But if the spirits enter the area, they become\ninfluenced by the local paradigm and may begin to behave in unexpected ways. In fact, they might start defending the *local* rules instead for a short time, in opposition to their unchanged brethren. Very confusing.",
"Correspondence": 0,
"Entropy": 0,
"Forces": 0,
"Life": 0,
"Matter": 0,
"Mind": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Arclight",
"spheres": "Forces 3, Prime 2",
"Forces": "3",
"Prime": "2",
"description": "The mage creates a small pattern of electricity and light. The result \nis an arclightning, which shine with a clear light. Usually the mage \ncreates it between the thumb and index finger. It can also be sent \naway as a small lightning bolt. Hermetics do this rote by drawing \nthe Hebrew letter shin with the Seal in the air, while chanting the \nname of a god of light or thunder (Like Ormus, Indra, Zeus or Thor).",
"Correspondence": 0,
"Entropy": 0,
"Life": 0,
"Matter": 0,
"Mind": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Artificial Insemination",
"spheres": "Correspondence 3, Life 2",
"Correspondence": "3",
"Life": "2",
"description": "Allows the mage to extract a suitable sperm specimen from a donor male (not\nnecessarily willing, or knowing) and implant into a target female (again,\nnot necessarily willing or knowing). The rest is up to the womans body...",
"Entropy": 0,
"Forces": 0,
"Matter": 0,
"Mind": 0,
"Prime": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Assimilation",
"spheres": "Entropy 1, Mind 3, Spirit 2",
"Entropy": "1",
"Mind": "3",
"Spirit": "2",
"description": "The mage will fit into any culture. They will appear no different (caucasian\nwill still be caucasian), but their manners and attitudes will fit in place\nwith the current society. (A caucasian in an African market will be able to\nbarter as well as any african there.).",
"Correspondence": 0,
"Forces": 0,
"Life": 0,
"Matter": 0,
"Prime": 0,
"Time": 0
},
{
"rote": "Astrological Prediction",
"spheres": "Prime 1, Spirit 1, Time 2",
"Prime": "1",
"Spirit": "1",
"Time": "2",
"description": "The Order of Hermes is the master among the traditions in matters of astrology and planning. One major use of astrology has been to find the most suitable time to perform magick, by studying the conjunctions of the planets and stars. The astrologer analyses the act of magick, determines which planets rule it (for example, Prime is ruled by the Sun while Spirit is ruled by the Moon) and then tries to find the best conjunctions. Magick of the right type performed then will be more powerful and safe.",
"Correspondence": 0,
"Entropy": 0,
"Forces": 0,
"Life": 0,
"Matter": 0,
"Mind": 0
},
{
"rote": "AT&T'S third eye plan",
"spheres": "Spirit 2",
"Spirit": "2",
"description": "[Aethereal Telepathy and Telempath along with US Spirit\"s \"The Ghost\" and\nMetaphysical Communications Discorporated\"s \"Fiends and Family\" offer\neasy-to-use versions of the standard Call Spirit effect, MAGE p 214. Umbral\neffect, no coincidences required.]",
"Correspondence": 0,
"Entropy": 0,
"Forces": 0,
"Life": 0,
"Matter": 0,
"Mind": 0,
"Prime": 0,
"Time": 0
},
{
"rote": "Atropos' Measure",
"spheres": "Entropy 1, Life 1",
"Entropy": "1",
"Life": "1",
"description": "Both the Verbena and the Euthanatos claim credit for inventing this ancient\nrote. Commonly used by both traditions, the spell allows a mage to sense\nwether or not a person is fated to be important to them. For instance, the\nperson in question might know a secret that the mage desires to know, or he\nmay have an object the mage needs to complete his goals. The rote tells the\nmage that the person is important, but not why. This rote can also be used\nto detect wether or not a person has a great destiny (via the destiny\nbackground).",
"Correspondence": 0,
"Forces": 0,
"Matter": 0,
"Mind": 0,
"Prime": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Attach Severed Head",
"spheres": "Entropy 2, Forces 2, Mind 4, Prime 2, Spirit 4",
"Entropy": "2",
"Forces": "2",
"Mind": "4",
"Prime": "2",
"Spirit": "4",
"description": "Dr. Dylan Darkedge had to use this suddenly, when an Order of Hermes elder\nwas beheaded in front of him, by a Euthanatos Mage. He gathered his\ncompanions, and worked to ensure that the spirit would not escape the body,\nthe head would be re-attached, the mind and body would suffer no entropic\neffects (for the 30 seconds or so the head was away from the body), and forces\nwas used to jump-start the bodies\" natural forces. Then, the spirit had to be\nforced back into the body, and the mind had to be restored to functioning\nform.",
"Correspondence": 0,
"Life": 0,
"Matter": 0,
"Time": 0
},
{
"rote": "Attack Geomid Subroutine Call",
"spheres": "Correspondence 1, Spirit 3",
"Correspondence": "1",
"Spirit": "3",
"description": "This effect causes an Attack Geomid, a \"weaver\" spirit that defends pattern webs, to matierialize and attack a target specified by the mage. Victims are designated by thier locations (using Correspondence), not by physical or other descriptions. \nBecause Geomids are strongly associated with pattern, they are common in areas where the Gauntlet is strong, making the Rote easier to use in such areas, where Spirit magick is usually more difficult. The Geomid appears as a computer-animated-looking polyhedron with sharp edges and corners, that attempts to slash\nand impale targets.",
"Entropy": 0,
"Forces": 0,
"Life": 0,
"Matter": 0,
"Mind": 0,
"Prime": 0,
"Time": 0
},
{
"rote": "Aura of Death",
"spheres": "Life 2",
"Life": "2",
"description": "Other traditions have noticed that wherever there is a great disaster, \nthe Euthanatos soon appear. And when the Black Death broke out in the \ncities of Europe, the Euthanatos came out in droves. Although the \nEuthanatos could cope with the sight and stench of thousands of rotting \ncorpses, they needed some way to avoid contracting the plague itself. \nConducting this ritual creates a kind of Death Field around the mage \nwhich kills all minor life forms that come to close, such as fleas, \nviruses, insects etcete ra.\nThis field is too weak to affect higher organisms but other people do \nsense a kind of chilling effect around the mage. There may be a way \naround this but very few Euthanatos actually care.\n\"Life magick kills all simple life forms within two feet of the mage. \nThree successes are needed to activate the rote and the effects last for \none day.\"",
"Correspondence": 0,
"Entropy": 0,
"Forces": 0,
"Matter": 0,
"Mind": 0,
"Prime": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Aura of Power",
"spheres": "Prime 2",
"Prime": "2",
"description": "The mage channels quintessence into himself and his\nsurroundings. He cannot control where it goes or how it\nmanifests, and it will spread. The result will be that the\nmage will be quite noticeable, and appear more \"real\" than\nthe background. It gives a definite impression of power.\nThe negative side is that the quintessence attracts lots\nof \"little nasties\" and can suddenly ground into patterns,\nturning them more real too. Cult of Ecstasy perform this\nrote by watching light reflecting in the surface of a\ndrink and then make a silent toast to themselves.",
"Correspondence": 0,
"Entropy": 0,
"Forces": 0,
"Life": 0,
"Matter": 0,
"Mind": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Authority",
"spheres": "Mind 2",
"Mind": "2",
"description": "Any person affected by this rote will find themselves seriously affected by\nsymbols of Authority. A white collar,a police badge, even traffic signs\nwill cause the target to obey unless they spend willpower,and make a \nwillpower roll against an 8.",
"Correspondence": 0,
"Entropy": 0,
"Forces": 0,
"Life": 0,
"Matter": 0,
"Prime": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Auto-Sorting",
"spheres": "Mind 1",
"Mind": "1",
"description": "This rote allows the mage to read any information, and automatically \nsort the information perceived into a predefined order, such as\nalphabetical, numerical, etc.\nAfter getting particularly curt treatment from a publishing house\nreceptionist, Evan decided to return all the books he had in his personal\nlibrary from that publishing house. He entered his library, adn viewed the\n10,000 odd books. Using this rote, he was able to determine that he needed\nto return 212 books to the publishing house, in order to properly protest\nhis treatment.",
"Correspondence": 0,
"Entropy": 0,
"Forces": 0,
"Life": 0,
"Matter": 0,
"Prime": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Avoid Traffic",
"spheres": "Correspondence 1, Matter 1",
"Correspondence": "1",
"Matter": "1",
"description": "The mage uses correspondence to be aware of traffic which is nearby. \nMatter is used to restrict the scan to metalic, car shaped objects. The \nmage can then go speeding about the streets without worrying about \ncars pulling out in front of him. This rote can be made even more \neffective by adding forces 1 to calculate the speed of all the cars \n(note: the speed can also be found by using correspondence to measure \ndistances traveled, time 1 to measure the time taken to move that \ndistance, and mind 1 to perform all the calculations.).",
"Entropy": 0,
"Forces": 0,
"Life": 0,
"Mind": 0,
"Prime": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Awaken the Spirits of matter",
"spheres": "Matter 1, Spirit 2",
"Matter": "1",
"Spirit": "2",
"description": "Dreamspeakers sometimes want to communicate with the\nelementals living in material objects. They tickle the\nobject with their feather and beats their drums to awaken\nthe sleepy spirits. If it succeeds the spirits awaken, and\nthe mage can talk with them. The spirits of normal objects\nare often rather simpleminded and fairly powerless, but\ngenerally very knowledgeable about the nature and use of\nthe object. Some objects can have fairly wilful and\npowerful spirits, like certain cars or buildings.",
"Correspondence": 0,
"Entropy": 0,
"Forces": 0,
"Life": 0,
"Mind": 0,
"Prime": 0,
"Time": 0
},
{
"rote": "Awaken to the Harsh Reality",
"spheres": "Entropy 5, Mind 4",
"Entropy": "5",
"Mind": "4",
"description": "Don\"t talk to me of loneliness - don\"t speak to me of tears For I have had enough of both to last a thousand years \"If music be the food of love\" then let a famine rage To starve my childish innocence before it comes of age. --\"When All Else Fails\", Skyclad",
"Correspondence": 0,
"Forces": 0,
"Life": 0,
"Matter": 0,
"Prime": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Awakening the fitful Sleeper",
"spheres": "Life 1, Mind 3, Prime 2",
"Life": "1",
"Mind": "3",
"Prime": "2",
"description": "Supposedly originated by the Celestial Chorus sometime in the dim past,\nthough both the Akashic Brotherhood and the Order of Hermes hotly disputed\nthis. The intention of this Rote is to force the Awakening of a sleeping\nAvatar when the sleeper is resisting or suppressing the attempts of the Avatar\nto Awaken. The Mage uses Telepathy, guided by the flows of Quintessence\nthrough the sleeper\"s Life pattern to contact the sleeper\"s Avatar directly.\nOnce contact is established the Awakening of the Sleeper automatically follows,\noften to the sleepers total dismay. This Rote was most useful during the\nInquisition and the various witch trials which followed as a tool for\nconverting an enemy into a sudden ally. This Rote is not considered Vulgar\nMagick, or be resisted, because the Avatar is already struggling to awaken, the\nMage is simply expediting the process. Note that this Rote is totally useless\nagainst fully Awaken creatures such as Garou, Vampires or Mages as they are\nalready Awakened in one way or another. Though Orphans about to Awaken are\nespecially vulnerable to this Rote as are sleepers seeking Awakening or with\noccasional contact with their Avatars.",
"Correspondence": 0,
"Entropy": 0,
"Forces": 0,
"Matter": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Ball of Gathered Flame",
"spheres": "Forces 2, Prime 1",
"Forces": "2",
"Prime": "1",
"description": "[The Mage moves her hands about the air, fingers lightly spread while speaking\nthe correct magickal words to congeal the light. It takes on a cob-webby\ntexture and begins collecting in the Magi\"s hand as if it were indeed cob-webs\nthe Mage was raking her hand through. As the Mage collects this light, she\nleaves behind darkness, which commonly appears as shadows hanging in mid air.\nAfter several swipes, enough light is collected in the hand to form a ball that\njust fits in the hand. Charging this with 1 point of Quintessence (which makes\nit glow brightly). The Mage then hurls this at her target, rolling Dex +\nAthletics diff 6. The ball itself can travel until it comes in contact with\nsomething, and will continue in exactly the same direction it was going when it\nwas released. Upon impact, it bursts into an area of intense light twice its\ndiameter, doing Magickal Successes in aggravated damage.]",
"Correspondence": 0,
"Entropy": 0,
"Life": 0,
"Matter": 0,
"Mind": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Banish spirit",
"spheres": "(original title lost)\nMind 5, Spirit 5",
"(original": "title",
"Spirit": "5",
"description": "This ancient Dreamspeaker rote is both highly successful, and highly deadly.\nThe Dreamspeaker enters the dreams of the disturbed (originally a Sleeper,\nwho would complain to his shaman about \"wrong thoughts\"), and pulls the\ncrazed spirit from the tar get\"s mind by a series of chanting and drumming\nwithin a smoke house. Once removed, the spirit will usually try to return to\nthe confines of a mind, either the original host\"s or the Dreamspeaker who\nremoved it, forcing the Dreamspeaker to destroy it onc e and for all and set\nthe disturbed individual free. Many Sleepers scoff as they see men chasing\nat thin air, shouting at it to be no more. The Dreamspeakers know better\nhowever.",
"Correspondence": 0,
"Entropy": 0,
"Forces": 0,
"Life": 0,
"Matter": 0,
"Mind": 0,
"Prime": 0,
"Time": 0
},
{
"rote": "Banishment of the Disgusting Vermin",
"spheres": "Mind 2",
"Mind": "2",
"description": "A Order of Hermes mage was having a great deal of trouble with \ncockroaches. To get rid of them, he developed this rote. Using Mind \n2, he convinced the cockroaches to go bother the Progenitor living \nacross the street and two doors down.",
"Correspondence": 0,
"Entropy": 0,
"Forces": 0,
"Life": 0,
"Matter": 0,
"Prime": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Bath of Beauty",
"spheres": "Life 3",
"Life": "3",
"description": "The Verbena have never underestimated the power of youth\nand beauty, and have developed this rote. The mage fills\nthe cauldron with blood, which is consecrated. Then the\nmage washes himself from head to feet in the blood while\ninvoking the powers of youth and life. \n[ Each success triples the number of years the mage\nrejuvenates (1 success 1 year, 2 3 years, 3 9 years, 4\n27 years...). If the mage wants to continue rejuvenating\nanother bath is required, and so on. These changes have\nthe same weakness as Improve Self, they suffer from\nPattern Bleeding.]",
"Correspondence": 0,
"Entropy": 0,
"Forces": 0,
"Matter": 0,
"Mind": 0,
"Prime": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Battery Pack",
"spheres": "Entropy 2, Forces 3, Life 3, Prime 2",
"Entropy": "2",
"Forces": "3",
"Life": "3",
"Prime": "2",
"description": "You can use your own body as an energy source for any number of applications.\nEach success grants you an hour of operation time. Each hour beyond operation\ntime will feed off of quintessence levels the mage has stored. Each hour\nafter the quintessence levels have been exghausted, will feed from the mage\"s\nhealth levels.",
"Correspondence": 0,
"Matter": 0,
"Mind": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Beacon of Jeron",
"spheres": "Correspondence 1, Prime 2",
"Correspondence": "1",
"Prime": "2",
"description": "The mage \"marks\" an object, which he aftarwards will be able to \nfind (just like the place in \"Where Am I?\"). Members of Order of \nHermes draw a pentagram around the object using the Seal, while \nVirtual Adepts enter information about the object into their \ncomputer, which will keep track of it.",
"Entropy": 0,
"Forces": 0,
"Life": 0,
"Matter": 0,
"Mind": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Belly Talking",
"spheres": "Life 1, Mind 2",
"Life": "1",
"Mind": "2",
"description": "Minxing Yuan realized that the principle of devastating one\"s \nopponent if one could not avoid combat was facilitated if she had \nsome idea of how dangerous a potential opponent was before she \nfought him. With this in mind, Min learned how to estimate a \nperson\"s fighting ability by watching how they moved and how their \nthoughts flowed, and thus was able to avoid many fights that she \ncould not have won.\n(This rote gives the doist information on the targets score in Str, Dex, \nStam, Do, Brawl, and Melee. A single success tells her if the target \nhas those attributes and abilities. Two successes give the general \nlevel [low, medium, high]. Three gives them in terms of the doist\"s \nown ratings(lower, higher, the same), while four or more gives the \nexact level.)",
"Correspondence": 0,
"Entropy": 0,
"Forces": 0,
"Matter": 0,
"Prime": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Berserkergang",
"spheres": "Life 3, Mind 1",
"Life": "3",
"Mind": "1",
"description": "This is a lesser version of the terrible \"Warp Spasm\" and \"Hero Light\" of the ancient Celts. It allows a Verbena to harness the inner, animal rage that human beings carry within their minds and bodies. Typically, the caster cuts himself with his Athame (dagger focus) and lets the pain and sight of the blood drive him to frenzy. Those who no longer need the dagger simply bite their tongues to taste their own blood. A berserker is immune to pain and can exert terrible strength. Powerful Verbena can evoke Berserkergang in their followers as well.",
"Correspondence": 0,
"Entropy": 0,
"Forces": 0,
"Matter": 0,
"Prime": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Betrayal of the Pallid Mask",
"spheres": "Forces 4, Life 3, Matter 3, Mind 1, Prime 2, Spirit 2",
"Forces": "4",
"Life": "3",
"Matter": "3",
"Mind": "1",
"Prime": "2",
"Spirit": "2",
"description": "This Rote, very similar to Uther's Butchered Visage, allows the Mage to sucessfully impersonate a Vampire. It was developed by a Mage who goes by the name of Ken LeBeau of the Verbena Tradition, but professes to be a vodou houngun as a cover for his vampirism.",
"Correspondence": 0,
"Entropy": 0,
"Time": 0
},
{
"rote": "Bind Servitor",
"spheres": "Matter 3, Spirit 2",
"Matter": "3",
"Spirit": "2",
"description": "This ritual allows a summoned being to inhabit a material\nobject, like a knife, a statue or a fire. The being will gain\nthe power to use the object as a body; a statue will be able to\nmove, a knife will be able to stab or slip away, a fire will be\nable to choose whether it will burn somebody or not. The ritual\nmust be done during the creation or reshaping of the object, to\nmake the link to the spirit the strongest. Sometimes mages\ndivide the ritual process into parts, and perform certain\nstages on the right days.",
"Correspondence": 0,
"Entropy": 0,
"Forces": 0,
"Life": 0,
"Mind": 0,
"Prime": 0,
"Time": 0
},
{
"rote": "Bind Spirit Guard",
"spheres": "Matter 3, Prime 3, Spirit 3",
"Matter": "3",
"Prime": "3",
"Spirit": "3",
"description": "This rote binds a spirit to become a guardian of a piece of matter. Whether it be a lake spirit protecting the war-stone, or the shadows protecting the ring of power, this rote will bind a willing or defeated spirit to a specific object, so that if the object is taken or used outside of the parameters set by the mage, the spirit itself will suffer.",
"Correspondence": 0,
"Entropy": 0,
"Forces": 0,
"Life": 0,
"Mind": 0,
"Time": 0
},
{
"rote": "Bio-electrical charge",
"spheres": "Forces 3, Life 3, Prime 2",
"Forces": "3",
"Life": "3",
"Prime": "2",
"description": "This rote allows the mage to charge an inanimate object with bio-kinetic\nenergy. The bio-kinetic energy will explode after time, a the energy wears down the object's pattern.",
"Correspondence": 0,
"Entropy": 0,
"Matter": 0,
"Mind": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Bio-Plasma Burst",
"spheres": "Forces 3",
"Forces": "3",
"description": "This rote allows the mage to release a burst of highly agitated plasma at a \ntarget. If no quintessence is used, the plasma blast will do STAMINA+FORCES dice worth of damage. Each quintessence spent on this rote will also add 1 dice to the damage dice pool.",
"Correspondence": 0,
"Entropy": 0,
"Life": 0,
"Matter": 0,
"Mind": 0,
"Prime": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Biomonitor",
"spheres": "Life 2, Mind 1",
"Life": "2",
"Mind": "1",
"description": "This rote produces a tattoo of a (number of) pie graph(s), on the mages forearm, that indicate the state of health of the body. This is particularly useful when trying to resist torture or any other physically demanding activity that requires constant surveillance of the body.",
"Correspondence": 0,
"Entropy": 0,
"Forces": 0,
"Matter": 0,
"Prime": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Bionic Prosthesis",
"spheres": "Correspondence 3, Forces 2, Life 3, Matter 3, Mind 3, Prime 3",
"Correspondence": "3",
"Forces": "2",
"Life": "3",
"Matter": "3",
"Mind": "3",
"Prime": "3",
"description": "This rote allows the manipulation of electronic and mechanical prosthetics. \nThe bionic prosthetics can function perfectly with the host body, and will respond to motor commands, etc. Other elements (a la cyberpunk) can be \nintroduced into the construction of the prosthesis.",
"Entropy": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Black Dagger",
"spheres": "Forces 2, Life 1",
"Forces": "2",
"Life": "1",
"description": "Named by the straightforward Euthanatos after its most common focus, this rote is easily mastered by young Disciples. As with most of the traditional rotes, it is simple, effective and created to kill people. Taking a knife suitable for throwing, the mage daubs it in the substance of a bodily organ to prepare it. This is either vitreous humour (eye), semen (genitals) or blood (heart). This knife then acts as a focus for the magick. The mage hurls the dagger at his enemy and it is drawn towards the correct area. Of course it helps if the mage's aim is reasonable but the magick greatly increases his chance of success. There are many very old daggers in use by the Euthanatos, passed down from mentor to disciple. These are often African throwing knives and use of one of these ritual items can make the magick far more potent. Over the centuries these blades have been stained distinct colours. Yellow blades are drawn to the eye, white blades fly for the genitals and the most common black daggers pierce the heart. \"Life magick identifies the target area, Forces guides the blade towards it. Each success reduces the difficulty of hitting the target area by one. The base difficulties are normally eyes +3, groin +2 and heart +2. Use of a knife with the appropriate resonance will reduce the difficulty of the magickal success roll.\"",
"Correspondence": 0,
"Entropy": 0,
"Matter": 0,
"Mind": 0,
"Prime": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Blade of the Elder Wight",
"spheres": "Entropy 3, Matter 3",
"Entropy": "3",
"Matter": "3",
"description": "Using secrets passed down by Vedic masters, this Euthanatos rote charges any weapon with Entropic energy by sprinkling it with powdered bone. Such weapons often have an unearthly chill to them, to the point where mists surround the blade, and frost forms along its edges. [Such enchanted weapons do an additional die of damage per success of the magick for as long as the Rote lasts.]",
"Correspondence": 0,
"Forces": 0,
"Life": 0,
"Mind": 0,
"Prime": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Blade of the Hydra",
"spheres": "Correspondence 3",
"Correspondence": "3",
"description": "[You throw a knife. A foot from hitting the target you co-locate the knife five times around the target - the target is now hit by 5 knives, not one! Or you spray a target with automatic fire, as above, co-locate the bullets making several copies that surround the target - so the target can be hit by literally dozens of bullets. This can be explained by either saying you have incredible control over automatic weapons, or your shots riccochet (rebound?) and just so happen to hit the target.]",
"Entropy": 0,
"Forces": 0,
"Life": 0,
"Matter": 0,
"Mind": 0,
"Prime": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Blast Furnace",
"spheres": "Forces 5, Matter 2, Prime 2",
"Forces": "5",
"Matter": "2",
"Prime": "2",
"description": "Rather than simply conjuring a blast of fire (and how dull is that, kids?), try conjuring molten steel instead! Not only does it do the same amount of damage when you splatter it all over someone, it immediately sticks, burning through most other substances, while at the same time rendering the ground slippery and rather difficult to traverse. (We used this to slow down a fifteen-man HIT Mark squad).",
"Correspondence": 0,
"Entropy": 0,
"Life": 0,
"Mind": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Blazing Sword",
"spheres": "Prime 2",
"Prime": "2",
"description": "This rote charges the Dancer's blade with Quintessence, allowing her to spend one point of Quint each time she strikes, thus causing Aggravated Wounds. It lasts for two rounds per success.",
"Correspondence": 0,
"Entropy": 0,
"Forces": 0,
"Life": 0,
"Matter": 0,
"Mind": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Bless Growth",
"spheres": "Life 2",
"Life": "2",
"description": "This is the most common rote ever used by the priestesses. By reciting the names of the plants, animals and people while making love to Dumuzi, they make them grow faster and become more fertile. The power of this rote is increased if it is performed with either the King (who is the personification of the land) or with a priest of Dumuzi.",
"Correspondence": 0,
"Entropy": 0,
"Forces": 0,
"Matter": 0,
"Mind": 0,
"Prime": 0,
"Spirit": 0,
"Time": 0
},
{
"rote": "Bless the Faithful Servant",
"spheres": "Prime 2, Spirit 2",
"Prime": "2",
"Spirit": "2",
"description": "The mage blesses a spirit, pouring quintessence into its pattern. This is something most spirits desire, as it will make them more powerful in the long run. Besides, at least to a human, they seem to derive pleasure from it. This rote is often used to thank spirits who have helped the mage. The Cabalists bless them in the name of Tetragrammaton and let the quintessence flow from their seal, while dreamspeakers give them crystals and medicine as gifts.",
"Correspondence": 0,
"Entropy": 0,
"Forces": 0,
"Life": 0,
"Matter": 0,
"Mind": 0,
"Time": 0
},
{
"rote": "Blessing of Baphomet",
"spheres": "Life 2",
"Life": "2",