From 43f254f8811be7a45f180524a71d72c046f10c22 Mon Sep 17 00:00:00 2001 From: Shital Shah Date: Wed, 14 Nov 2018 01:34:53 -0800 Subject: [PATCH] Consistent experimental tagging for the release --- Unity/README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Unity/README.md b/Unity/README.md index ca54be5483..53e4f9d03d 100644 --- a/Unity/README.md +++ b/Unity/README.md @@ -1,10 +1,10 @@ -# Airsim Unity +# Airsim on Unity * Airsim Unity allows you to run your simulators in the [Unity Engine](https://unity3d.com/). This project comes with some sample Unity projects and a wrapper around the AirLib library to run as a [native plugin](https://docs.unity3d.com/Manual/NativePlugins.html) in Unity. * Included are two basic Unity Projects, one for a Car simulator and another for a Drone simulator. They are meant to be lightweight, and can be used to verify your setup is correct. * Check out the [Unity blogpost](https://blogs.unity3d.com/2018/11/14/airsim-on-unity-experiment-with-autonomous-vehicle-simulation/) for overview on the release. -### Warning: Beta Sofware +### Warning: Experimental Release This project is still in early development, expect some rough edges. We are working to fully support the full AirLib API and feature set, but some things may be missing. ## Windows