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"ClockSpeed" setting does not work with SimMode: Car #2163
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I got the same problem. When I set the ClockSpeed to a value lower than 1.0, like 0.1, the screen output still showed:
Hardware, OS, etc.: Memory: 56GB; CPU: Intel® Core™ i7-8700 CPU @ 3.20GHz × 12 GPU: GeForce GTX 1070 OS: ubuntu 16.04 Airsim: until #2506 |
More tests on this issue: I tried the following settings on one same launch of the "Block" Environment.
The simulation performed normally.
I guess the simulation speed of the car SimMode somehow cannot be changed now for some reason. |
I made a temporary fix on this issue: master branch So now in my situation, in Car SimMode smaller than 1.0 ClockSpeed does provide "more dense" timestamps. But I'm not sure if there is any side effects on other using conditions. |
is there an official fix for this available ? The fork of @GimpelZhang is out-of-date |
This was fixed in #4305 |
Hello guys, I got stuck by the same problem. The set up about the clock speed in settings does not reflect on the Unreal Engine simulator. Still default clock speed. Any thoughts. |
Hi, I haven't worked on this project for a long time. If they didn't fix it in the official repo, you have to deal with the AirSim code yourself. If you want a further discussion, welcome to contact me via vx: junchuan89 |
When trying to set the clock speed to anything greater than 1 in
SimMode: Car
, the simulation still seems to run at real time (i.e. ClockSpeed = 1). The same setup was used inMultirotor
mode and the clock speed was set as expected to faster than real time. I am onmaster
and using the Docker setup to run AirSim (binary versions of the Docker scripts).Here is a screenshot showing the Config clock speed versus the actual clock speed:
Here is the settings.json file that was loaded by AirSim:
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