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I want to define some random position points in the Blocks environment and train a drone as an RL agent to reach to the goals. I should reject the goals which are in the object's mesh area. How can I check it and choose just the points that are not in the blocks?
The text was updated successfully, but these errors were encountered:
Sizes and positions of all obstacles in the environment can be read through UE editor. So I think obtaining these information by hand can definitely solve this problem.
@GimpelZhang Thanks for your comment.
For each episode (Run), I want to randomize the position of objects. So I need a command to get the position of object mesh in the environment.
I want to define some random position points in the Blocks environment and train a drone as an RL agent to reach to the goals. I should reject the goals which are in the object's mesh area. How can I check it and choose just the points that are not in the blocks?
The text was updated successfully, but these errors were encountered: