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Object poses in a Environment #3108

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Moj-Dev opened this issue Oct 29, 2020 · 3 comments
Closed

Object poses in a Environment #3108

Moj-Dev opened this issue Oct 29, 2020 · 3 comments

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@Moj-Dev
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Moj-Dev commented Oct 29, 2020

I want to define some random position points in the Blocks environment and train a drone as an RL agent to reach to the goals. I should reject the goals which are in the object's mesh area. How can I check it and choose just the points that are not in the blocks?

@GimpelZhang
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Sizes and positions of all obstacles in the environment can be read through UE editor. So I think obtaining these information by hand can definitely solve this problem.

@Moj-Dev
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Moj-Dev commented Oct 29, 2020

@GimpelZhang Thanks for your comment.
For each episode (Run), I want to randomize the position of objects. So I need a command to get the position of object mesh in the environment.

@jonyMarino
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jonyMarino commented Nov 13, 2020

Hi! did you try with simSetObjectPose? (https://microsoft.github.io/AirSim/apis/#common-apis)

@jonyMarino jonyMarino changed the title Blocks Coordination in Blocks Environment Object poses in a Environment Aug 19, 2021
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