[New Port Request] zlmkediakit #32886
Labels
category:new-port
The issue is requesting a new library to be added; consider making a PR!
info:good-first-issue
This issue would be a good issue to get one's feet wet in solving.
Library name
zlmkediakit
Library description
An high-performance, enterprise-level streaming media service framework based on C++11.
Source repository URL
https://github.com/ZLMediaKit/ZLMediaKit/
Project homepage (if different from the source repository)
No response
Anything else that is useful to know when adding (such as optional features the library may have that should be included)
Developed with C++11, avoiding the use of raw pointers, providing stable and reliable code with superior performance.
Supports multiple protocols (RTSP/RTMP/HLS/HTTP-FLV/WebSocket-FLV/GB28181/HTTP-TS/WebSocket-TS/HTTP-fMP4/WebSocket-fMP4/MP4/WebRTC), and protocol conversion.
Developed with multiplexing/multithreading/asynchronous network IO models, providing excellent concurrency performance and supporting massive client connections.
The code has undergone extensive stability and performance testing, and has been extensively used in production environments.
Supports all major platforms, including linux, macos, ios, android, and windows.
Supports multiple instruction set platforms, such as x86, arm, risc-v, mips, Loongson, and Shenwei.
Provides ultra-fast startup, extremely low latency (within 500 milliseconds, and can be as low as 100 milliseconds), and excellent user experience.
Provides a comprehensive standard C API that can be used as an SDK or called by other languages.
Provides a complete MediaServer server, which can be deployed directly as a commercial server without additional development.
Provides a complete restful api and web hook, supporting rich business logic.
Bridges the video surveillance protocol stack and the live streaming protocol stack, and provides comprehensive support for RTSP/RTMP.
Fully supports H265/H264/AAC/G711/OPUS.
Provides complete functions, including clustering, on-demand protocol conversion, on-demand push/pull streams, playback before publishing, and continuous publishing after disconnection.
Provides ultimate performance, supporting 10W-level players on a single machine and 100Gb/s-level IO bandwidth capability.
Provides ultimate user experience with exclusive features.
ZLMediaKit/ZLMediaKit#511
Fully supports IPv6 networks.
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