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vector.go
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package gopark
import (
"encoding/gob"
"fmt"
"math"
"math/rand"
"strings"
"time"
)
type Vector []float64
type IndexedVector map[interface{}]float64
func init() {
gob.Register(new(Vector))
gob.Register(new(IndexedVector))
}
// Vector methods
func NewZeroVector(size int) Vector {
v := make(Vector, size)
return v
}
func NewSameValueVector(size int, value float64) Vector {
v := make(Vector, size)
for i := range v {
v[i] = value
}
return v
}
func NewRandomVector(size int) Vector {
r := rand.New(rand.NewSource(time.Now().UnixNano()))
v := make(Vector, size)
for i := range v {
v[i] = r.Float64()
}
return v
}
func NewRandomNormVector(size int, dev, mean float64) Vector {
r := rand.New(rand.NewSource(time.Now().UnixNano()))
v := make(Vector, size)
for i := range v {
v[i] = r.NormFloat64()*dev + mean
}
return v
}
func NewRandomLimitedVector(size int, minValue, maxValue float64) Vector {
if maxValue <= minValue {
panic("NewRandomLimitedVector cannot use maxValue <= minValue")
}
r := rand.New(rand.NewSource(time.Now().UnixNano()))
v := make(Vector, size)
for i := range v {
v[i] = r.Float64()*(maxValue-minValue) + minValue
}
return v
}
func (v Vector) String() string {
fields := make([]string, len(v))
for i := range v {
fields[i] = fmt.Sprintf("%v", v[i])
}
return strings.Join(fields, "\t")
}
func (v Vector) Plus(o Vector) Vector {
return biVectorsOp(v, o, func(x, y float64) float64 {
return x + y
})
}
func (v Vector) Minus(o Vector) Vector {
return biVectorsOp(v, o, func(x, y float64) float64 {
return x - y
})
}
func (v Vector) Multiply(m float64) Vector {
result := make(Vector, len(v))
for i := range v {
result[i] = v[i] * m
}
return result
}
func (v Vector) Divide(d float64) Vector {
if d == 0 {
panic(fmt.Errorf("Vector divided by zero."))
}
result := make(Vector, len(v))
for i := range v {
result[i] = v[i] / d
}
return result
}
func (v Vector) Sum() float64 {
sum := 0.0
for i := range v {
sum += v[i]
}
return sum
}
func (v Vector) Dot(o Vector) float64 {
if len(v) != len(o) {
panic(fmt.Errorf("Two vectors of different length"))
}
sum := 0.0
for i := range v {
sum += v[i] * o[i]
}
return sum
}
func (v Vector) NormL2() float64 {
return v.Dot(v)
}
func (v Vector) Magnitude() float64 {
return math.Sqrt(v.Dot(v))
}
func (v Vector) Cosine(o Vector) float64 {
return v.Dot(o) / v.Magnitude() / o.Magnitude()
}
func (v Vector) EulaDistance(o Vector) float64 {
if len(v) != len(o) {
panic(fmt.Errorf("Two vectors of different length"))
}
dist := 0.0
for i := range v {
dist += (v[i] - o[i]) * (v[i] - o[i])
}
return math.Sqrt(dist)
}
type operand func(x, y float64) float64
func biVectorsOp(v1, v2 Vector, fn operand) Vector {
if len(v1) != len(v2) {
panic(fmt.Errorf("Two vectors of different length"))
}
result := make(Vector, len(v1))
for i := range v1 {
result[i] = fn(v1[i], v2[i])
}
return result
}
// IndexedVector methods
func NewIndexedVector() IndexedVector {
return make(IndexedVector)
}
func (v IndexedVector) String() string {
fields := make([]string, len(v))
i := 0
for key, value := range v {
fields[i] = fmt.Sprintf("%v:%v", key, value)
i++
}
return strings.Join(fields, "\t")
}
func (v IndexedVector) RandomFeature(feature interface{}) {
r := rand.New(rand.NewSource(time.Now().UnixNano()))
v[feature] = r.Float64()
}
func (v IndexedVector) RandomLimitedFeature(feature interface{}, minValue, maxValue float64) {
if maxValue <= minValue {
panic("RandomLimitedFeature cannot use maxValue <= minValue")
}
r := rand.New(rand.NewSource(time.Now().UnixNano()))
v[feature] = r.Float64()*(maxValue-minValue) + minValue
}
func (v IndexedVector) RandomNormFeature(feature interface{}, dev, mean float64) {
r := rand.New(rand.NewSource(time.Now().UnixNano()))
v[feature] = r.NormFloat64()*dev + mean
}
func (v IndexedVector) Copy() IndexedVector {
result := make(IndexedVector)
for key, value := range v {
result[key] = value
}
return result
}
func (v IndexedVector) Keys() []interface{} {
keys := make([]interface{}, len(v))
i := 0
for key := range v {
keys[i] = key
i++
}
return keys
}
func (v IndexedVector) Plus(o IndexedVector) IndexedVector {
result := v.Copy()
for key, value := range o {
result[key] += value
}
return result
}
func (v IndexedVector) Minus(o IndexedVector) IndexedVector {
result := v.Copy()
for key, value := range o {
result[key] -= value
}
return result
}
func (v IndexedVector) Multiply(m float64) IndexedVector {
result := v.Copy()
for key := range result {
result[key] *= m
}
return result
}
func (v IndexedVector) Divide(d float64) IndexedVector {
if d == 0 {
panic("IndexedVector divide by zero")
}
result := v.Copy()
for key := range result {
result[key] /= d
}
return result
}
func (v IndexedVector) Sum() float64 {
var sum float64 = 0
for _, value := range v {
sum += value
}
return sum
}
func (v IndexedVector) Dot(o IndexedVector) float64 {
var sum float64 = 0
vx, vy := v, o
if len(v) > len(o) {
vx, vy = o, v
}
for key, value := range vx {
sum += value * vy[key]
}
return sum
}
func (v IndexedVector) NormL2() float64 {
var sum float64 = 0
for _, value := range v {
sum += value * value
}
return sum
}
func (v IndexedVector) Magnitude() float64 {
return math.Sqrt(v.NormL2())
}
func (v IndexedVector) Cosine(o IndexedVector) float64 {
return v.Dot(o) / v.Magnitude() / o.Magnitude()
}
func (v IndexedVector) EulaDistance(o IndexedVector) float64 {
var dist float64 = 0
for key, value := range v {
dist += (value - o[key]) * (value - o[key])
}
for key, value := range o {
if _, ok := v[key]; !ok {
dist += value * value
}
}
return dist
}