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Support for installing and running built apps #119

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kugiigi opened this issue Jun 9, 2021 · 4 comments · Fixed by #120
Closed

Support for installing and running built apps #119

kugiigi opened this issue Jun 9, 2021 · 4 comments · Fixed by #120

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@kugiigi
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kugiigi commented Jun 9, 2021

Is your feature request related to a problem? Please describe.
Building an app just creates a click package. You would need UTTT or File Manager + OpenStore to actually install and run the app.

Describe the solution you'd like
An option to deploy the app - install and run built app.

Describe alternatives you've considered
Mentioned on first item.

I would greatly appreciate this feature because I'm in a situation where I can't use my development PC for the time being and I want to start a project that I want to use ASAP. I'd be glad to be the first ever to create an app solely via Seabass 😁

@milikhin
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milikhin commented Jun 11, 2021

Thank you! I'll have a look this weekend. Not sure about starting the app, but the installation seems to be a pretty straightforward task to implement :)

I'd be glad to be the first ever to create an app solely via Seabass

Wow, that would be a great test for Seabass! :-)

@kugiigi
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kugiigi commented Jun 12, 2021

Here's a script I used when I was still developing my apps on my Nexus 5 via x forwarding. It may not be dynamic enough and I'm not expert with scripts but it worked quite well when I used it. Hopefully, it'll be a bit of help 😄
qt_run.txt

@milikhin
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Thank you, that's very helpful!
Could you please try the build to see if it works.
I've added a new button to build + install + launch app.

seabass2.mikhael_1.1.0_all.click.zip

@kugiigi
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kugiigi commented Jun 13, 2021

It works well, awesome!
Thanks for working realy fast on this.
Now, I'll be logging more of my requests 😆

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2 participants