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The Survival Game #56

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ghickman opened this issue Sep 28, 2014 · 5 comments
Open

The Survival Game #56

ghickman opened this issue Sep 28, 2014 · 5 comments

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@ghickman
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Thanks to @perry's giant pyramid we now have a growing Death Zone covering the badlands. It's a complete mess of terrain and there is no lighting. Let's make something interesting!

The Game

Survive and make it out of The Pyramid's Dark Gaze.

Game Masters, Spectators and The Contestant will enter The Pyramid via use of a Nether Portal to the concealed (to keep in style with the Egyptian theme) operations room at the top of The Pyramid. We can keep the usual stuff here as well as a compulsory supply of anything popcorn-like for the ensuing hilarity.

Contestants will start with:

  • whatever armour they like
  • one stack of food of their choosing
  • their weapon of choice (bow users may take a single stack of arrows)

Rules:

  • No blocks can be removed
  • No blocks can be placed
  • f3 usage is strictly banned

To "win" a contestant must make it to a predefined exit on one of the lower levels of the pyramid. The Game Master(s) will set this exit up without The Contestant seeing before the game starts.

@perry
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perry commented Sep 28, 2014

A lit "compartment" at the top with the portal and supplies. There'll be 4 (or more) trap doors all attached to the same lever which drop the competitors in to the pit.

@perry
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perry commented Sep 28, 2014

We'll also need to figure out a way of protecting the walls of the pyramid from creeper explosions.

@perry
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perry commented Sep 28, 2014

@ghickman FYI I've moved the portal from the bottom to a new pocket in the top of the pyramid.

@meshy
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meshy commented Sep 29, 2014

@ghickman You had me at "growing Death Zone" :D

We'll also need to figure out a way of protecting the walls of the pyramid from creeper explosions.

Shame about the angle of the walls... anvils might make a good wall in other circumstances.

@ghickman
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We'll also need to figure out a way of protecting the walls of the pyramid from creeper explosions.

I suspect this will almost be a non-issue once we've finished the build since most traffic will be to the ops room and out. Only a single player will be running near the walls.

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