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debug_runner.go
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package multistep
import (
"fmt"
"reflect"
"sync"
)
// DebugLocation is the location where the pause is occuring when debugging
// a step sequence. "DebugLocationAfterRun" is after the run of the named
// step. "DebugLocationBeforeCleanup" is before the cleanup of the named
// step.
type DebugLocation uint
const (
DebugLocationAfterRun DebugLocation = iota
DebugLocationBeforeCleanup
)
// StepWrapper is an interface that wrapped steps can implement to expose their
// inner step names to the debug runner.
type StepWrapper interface {
// InnerStepName should return the human readable name of the wrapped step.
InnerStepName() string
}
// DebugPauseFn is the type signature for the function that is called
// whenever the DebugRunner pauses. It allows the caller time to
// inspect the state of the multi-step sequence at a given step.
type DebugPauseFn func(DebugLocation, string, StateBag)
// DebugRunner is a Runner that runs the given set of steps in order,
// but pauses between each step until it is told to continue.
type DebugRunner struct {
// Steps is the steps to run. These will be run in order.
Steps []Step
// PauseFn is the function that is called whenever the debug runner
// pauses. The debug runner continues when this function returns.
// The function is given the state so that the state can be inspected.
PauseFn DebugPauseFn
l sync.Mutex
runner *BasicRunner
}
func (r *DebugRunner) Run(state StateBag) {
r.l.Lock()
if r.runner != nil {
panic("already running")
}
r.runner = new(BasicRunner)
r.l.Unlock()
pauseFn := r.PauseFn
// If no PauseFn is specified, use the default
if pauseFn == nil {
pauseFn = DebugPauseDefault
}
// Rebuild the steps so that we insert the pause step after each
steps := make([]Step, len(r.Steps)*2)
for i, step := range r.Steps {
steps[i*2] = step
name := ""
if wrapped, ok := step.(StepWrapper); ok {
name = wrapped.InnerStepName()
} else {
name = reflect.Indirect(reflect.ValueOf(step)).Type().Name()
}
steps[(i*2)+1] = &debugStepPause{
name,
pauseFn,
}
}
// Then just use a basic runner to run it
r.runner.Steps = steps
r.runner.Run(state)
}
func (r *DebugRunner) Cancel() {
r.l.Lock()
defer r.l.Unlock()
if r.runner != nil {
r.runner.Cancel()
}
}
// DebugPauseDefault is the default pause function when using the
// DebugRunner if no PauseFn is specified. It outputs some information
// to stderr about the step and waits for keyboard input on stdin before
// continuing.
func DebugPauseDefault(loc DebugLocation, name string, state StateBag) {
var locationString string
switch loc {
case DebugLocationAfterRun:
locationString = "after run of"
case DebugLocationBeforeCleanup:
locationString = "before cleanup of"
}
fmt.Printf("Pausing %s step '%s'. Press any key to continue.\n", locationString, name)
var line string
fmt.Scanln(&line)
}
type debugStepPause struct {
StepName string
PauseFn DebugPauseFn
}
func (s *debugStepPause) Run(state StateBag) StepAction {
s.PauseFn(DebugLocationAfterRun, s.StepName, state)
return ActionContinue
}
func (s *debugStepPause) Cleanup(state StateBag) {
s.PauseFn(DebugLocationBeforeCleanup, s.StepName, state)
}