You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am here to seek a bit of help. I am trying to create a memecoin and a game contract where you send the memecoin I’ve created, and it will either double or result in nothing. The contract is deployed, but it needs some gas to transact. However, I just realized I can’t load gas into the contract because MITO is non-transferable. I’m seeking help because I can’t find any documentation related to this.
The text was updated successfully, but these errors were encountered:
I would like to suggest the following optimizations to improve gas efficiency in the smart contracts:
Replace dynamic arrays with static arrays:
Dynamic arrays consume more gas compared to static arrays. Where possible, replace dynamic arrays with fixed-size arrays. Example:
// Before:uint[] public dynamicArray;
// After:uint[10] public staticArray; // Fixed size
Use calldata instead of memory for public functions:
Parameters passed to public functions can be marked as calldata to reduce memory allocation. Example:
// Before:function processData(uint[] memorydata) public {
// logic
}
// After:function processData(uint[] calldatadata) public {
// logic
}
Optimize loop logic:
Reduce the number of iterations in loops by precomputing values or simplifying logic. Example:
// Before:for (uint i =0; i < data.length; i++) {
total += data[i];
}
// After:uint len = data.length;
for (uint i =0; i < len; i++) {
total += data[i];
}
Refactor unnecessary storage reads:
Cache storage variables in memory to avoid repeated reads. Example:
// Before:
total += balances[user];
total += balances[user];
// After:uint balance = balances[user];
total += balance;
total += balance;
Request for Feedback
Please let me know if these changes align with your optimization goals. I am happy to assist further in implementing or testing these suggestions.
I am here to seek a bit of help. I am trying to create a memecoin and a game contract where you send the memecoin I’ve created, and it will either double or result in nothing. The contract is deployed, but it needs some gas to transact. However, I just realized I can’t load gas into the contract because MITO is non-transferable. I’m seeking help because I can’t find any documentation related to this.
The text was updated successfully, but these errors were encountered: