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if UniformInfiniteLight is modified to ignore the allowIncompletePDF flag, then the image converges to a different result. (And worse, using the SimplePathIntegrator with light sampling only also seems to give something different!)
Everything matches if "coateddiffuse" is replaced with a "diffuse" material.
The text was updated successfully, but these errors were encountered:
@mmp are there any updates on this topic?
I am facing the same problem when using coateddiffuse and trying to combine BSDF sampling with other sampling techniques.
I realized that explicitly using the outcomes of f() and PDF() for a sampled direction leads to a different result than using the outcome of Sample() directly.
With
if
UniformInfiniteLight
is modified to ignore theallowIncompletePDF
flag, then the image converges to a different result. (And worse, using theSimplePathIntegrator
with light sampling only also seems to give something different!)Everything matches if "coateddiffuse" is replaced with a "diffuse" material.
The text was updated successfully, but these errors were encountered: