Switched from regular Particle Systems, now Play() resets the simulation and I have no way to determine whether it's already playing or not #355
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Hi guys!
I'm using a particle system to highlight a card in my game. It has 3 distinct coloured highlight states or turned off entirely.
This way:
But now I switched to this package, and here it seems that Play() resets the simulation.
I tried to fix this by only calling Play() if the particle system isn't playing. But after hours of trying I couldn't get it to work.
How could I make my highlight system work once again? Should I fork the package and disable somehow the auto-reset in Play()? Or how could I detemine whether it's already playing or not?
Thanks in advance! :)
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