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Rework map settings #12

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KiwiHawk opened this issue Dec 13, 2020 · 4 comments
Open

Rework map settings #12

KiwiHawk opened this issue Dec 13, 2020 · 4 comments
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@KiwiHawk
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KiwiHawk commented Dec 13, 2020

Somehow "Starting area size" is only disabled when both "Enemy Bases" and "Angel's enemy multiplier" disabled??

Can we add a new Map Type: Sea Block? When type "Island" is selected, setting "Water" gets replaced with "Island Size" and "Coverage" is disabled.

Can we completely hide Enemy Expansion, Evolution? Setting them to nil causes error

default_enable_all_autoplace_controls doesn't seem to work? Maybe because the preset doesn't include any autoplace controls, just had the default ones.

Spawn worms only in a ring around starter area
Past the worms maybe get back to normal terrain generation. No ores though.

Map Generator Settings requests

  • Auto hide Resource tab if all autoplace controls are disabled. Ideally, this would apply to all tabs actually.
  • Ability to hide each setting. Particularly: water, moisture, terrain type, peaceful mode, enemy expansion, enemy evolution, pollution.
  • Keep starting area size active, even when Enemy bases is disabled. This setting affects more than just enemy bases.
  • Ability to add new named parameters / rename parameters. Like how map type Island replaces water with setting Island size. Can't be disabled and only Scale is enabled, not Coverage.

https://forums.factorio.com/viewtopic.php?f=28&t=92553

@ickputzdirwech
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Would it be possible to force the research que on and maybe disable cliffs? A quick search revealed the following mod ixuPatchMapPreset.

@KiwiHawk
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KiwiHawk commented Jan 7, 2021

I've got a separate issue logged already for research queue #13
For cliffs, I don't want to disable them entirely. They should respect the map start up settings - like how worm spawning now does.

@ickputzdirwech
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Somehow missed that one, great!
Yeah probably makes sense to leave players the option if they want to play with cliffs. It just doesn't make much of a difference in SeaBlock imo. There are so few cliffs, they could probably be disabled by default and hardly anyone would notice.

@KiwiHawk
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KiwiHawk commented Sep 1, 2021

Idea: Islands map type

Generated islands are larger but more spaced apart. Landfill can only be placed in the small band of shallow water that surrounds each island. Landfill disabled for deep water.

Designed to be used with Cargo Ships mod. Possibly show popup message at start of game if cargo ships mod isn't enabled.

Actually, this might need to be a separate mod.

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