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Rework map settings #12
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Would it be possible to force the research que on and maybe disable cliffs? A quick search revealed the following mod ixuPatchMapPreset. |
I've got a separate issue logged already for research queue #13 |
Somehow missed that one, great! |
Idea: Islands map typeGenerated islands are larger but more spaced apart. Landfill can only be placed in the small band of shallow water that surrounds each island. Landfill disabled for deep water. Designed to be used with Cargo Ships mod. Possibly show popup message at start of game if cargo ships mod isn't enabled. Actually, this might need to be a separate mod. |
Somehow "Starting area size" is only disabled when both "Enemy Bases" and "Angel's enemy multiplier" disabled??
Can we add a new Map Type: Sea Block? When type "Island" is selected, setting "Water" gets replaced with "Island Size" and "Coverage" is disabled.
Can we completely hide Enemy Expansion, Evolution? Setting them to nil causes error
default_enable_all_autoplace_controls doesn't seem to work? Maybe because the preset doesn't include any autoplace controls, just had the default ones.
Spawn worms only in a ring around starter area
Past the worms maybe get back to normal terrain generation. No ores though.
Map Generator Settings requests
https://forums.factorio.com/viewtopic.php?f=28&t=92553
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