A node graph editor for procedural processing of assets.
Unity2020.1 or newer (For Unity2019 is comming soon.)
These nodes in this category are reducing unnecessary data from assets.
These nodes in this category are for asset file operation, for example moving assets to another directory.
These nodes in this category are finding assets that meet some conditions, for example having missing references.
These nodes in this category are generating assets.
These nodes in this category are grouping assets by Type, name or some rules.
These nodes in this category are overwriting importer settings.
These nodes in this category are loading assets. You have to add this node at first.
These nodes in this category are putting out log about assets. You can use these nodes for Testing.
These nodes in this category are modifying assets, for example components, materials, etc.