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BlurGlow.tfx control texture doesn't work!
replacing
c.rgb_=Brightness;
with
c.rgb_=Brightness * tex1.Sample(s0,x).rgb;
does the job...a global amount of control texture could be cool too...
The text was updated successfully, but these errors were encountered:
BlurGlow.tfx control texture doesn't work!
replacing
c.rgb_=Brightness;
with
c.rgb_=Brightness * tex1.Sample(s0,x).rgb;
does the job...a global amount of control texture could be cool too...
The text was updated successfully, but these errors were encountered: