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It is mentioned as a oneliner here and there that Material UI can be used to build your own design system. I think this deserves a few pointers for the people who are wondering what Material UI brings to the table if you are not really interested in using Material Design. If at all! Maybe you guys think it best to start from scratch in that case?
I have searched the issues of this repository and believe that this is not a duplicate.
Motivation 🔦
We have been using the basic components all along, but they are always being styled with different colors, removing shadows, making them "flatter", etc. I find it hard to know how to use Material UI in the intended fasion when we do not have use for 20 different predefined font types and various pallettes. They all relate to some Material Design thing, and it's hard to relate this to our world. There is a lot of value here and there, but I think we are not using it in the intended fashion, as there is not very much "birds eye perspective" type of documentation. Having some articles that did not just touch upon the details, but had some discussion on why and how would be good.
The text was updated successfully, but these errors were encountered:
A comprehensive set of components. Consistency. The ones that the open-source model can't sustain are paid, e.g. advanced date grid. We have a survey running.
oliviertassinari
changed the title
Why use Material UI if you not interested in Material Design
Why use the library if you not interested in Material Design?
Nov 13, 2020
oliviertassinari
changed the title
Why use the library if you not interested in Material Design?
Why use the library when you not interested in Material Design?
Nov 13, 2020
fatso83
changed the title
Why use the library when you not interested in Material Design?
Why use the library when you are not interested in Material Design?
Jan 5, 2021
It is mentioned as a oneliner here and there that Material UI can be used to build your own design system. I think this deserves a few pointers for the people who are wondering what Material UI brings to the table if you are not really interested in using Material Design. If at all! Maybe you guys think it best to start from scratch in that case?
Motivation 🔦
We have been using the basic components all along, but they are always being styled with different colors, removing shadows, making them "flatter", etc. I find it hard to know how to use Material UI in the intended fasion when we do not have use for 20 different predefined font types and various pallettes. They all relate to some Material Design thing, and it's hard to relate this to our world. There is a lot of value here and there, but I think we are not using it in the intended fashion, as there is not very much "birds eye perspective" type of documentation. Having some articles that did not just touch upon the details, but had some discussion on why and how would be good.
The text was updated successfully, but these errors were encountered: