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loadlib.cpp
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/*
** $Id: loadlib.c,v 1.52.1.4 2009/09/09 13:17:16 roberto Exp $
** Dynamic library loader for Lua
**
** This module contains an implementation of loadlib for Unix systems
** that have dlfcn, an implementation for Darwin (Mac OS X), an
** implementation for Windows, and a stub for other systems.
**
** Luau Extensions:
** Modified version from lua 5.1.5 to work with Luau
** Removed dynamic library loading as it would add potential security issues. Maybe readded later.
** Added ../ in search path of require to work with luau-lsp.
** @TODO:
** - Add luacode as optionnal through define.
** - Add optionnal PhysFS https://github.com/edubart/miniphysfs
*/
//START lprefix.h
/*
** Windows stuff
*/
#if defined(_WIN32) /* { */
#ifndef _CRT_SECURE_NO_WARNINGS
#define _CRT_SECURE_NO_WARNINGS /* avoid warnings about ISO C functions */
#endif // !_CRT_SECURE_NO_WARNINGS
#endif /* } */
//END lprefix.h
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "lua.h"
#include "luaconf.h"
#include "lualib.h"
#include "luacode.h"
// START luaconf.h 5.1.5
/*
@@ LUA_PATH and LUA_CPATH are the names of the environment variables that
@* Lua check to set its paths.
@@ LUA_INIT is the name of the environment variable that Lua
@* checks for initialization code.
** CHANGE them if you want different names.
*/
#define LUA_PATH "LUA_PATH"
#define LUA_CPATH "LUA_CPATH"
#define LUA_INIT "LUA_INIT"
/*
@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
@* Lua libraries.
@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
@* C libraries.
** CHANGE them if your machine has a non-conventional directory
** hierarchy or if you want to install your libraries in
** non-conventional directories.
*/
#if defined(_WIN32)
/*
** In Windows, any exclamation mark ('!') in the path is replaced by the
** path of the directory of the executable file of the current process.
*/
#define LUA_LDIR "!\\lua\\"
#define LUA_CDIR "!\\"
#define LUA_PATH_DEFAULT \
".\\?.lua;" "..\\?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua"
#define LUA_CPATH_DEFAULT \
".\\?.dll;" LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll"
#else
#define LUA_ROOT "/usr/local/"
#define LUA_LDIR LUA_ROOT "share/lua/5.1/"
#define LUA_CDIR LUA_ROOT "lib/lua/5.1/"
#define LUA_PATH_DEFAULT \
"./?.lua;" "../?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua"
#define LUA_CPATH_DEFAULT \
"./?.so;" LUA_CDIR"?.so;" LUA_CDIR"loadall.so"
#endif
/*
@@ LUA_DIRSEP is the directory separator (for submodules).
** CHANGE it if your machine does not use "/" as the directory separator
** and is not Windows. (On Windows Lua automatically uses "\".)
*/
#if defined(_WIN32)
#define LUA_DIRSEP "\\"
#else
#define LUA_DIRSEP "/"
#endif
/*
@@ LUA_PATHSEP is the character that separates templates in a path.
@@ LUA_PATH_MARK is the string that marks the substitution points in a
@* template.
@@ LUA_EXECDIR in a Windows path is replaced by the executable's
@* directory.
@@ LUA_IGMARK is a mark to ignore all before it when bulding the
@* luaopen_ function name.
** CHANGE them if for some reason your system cannot use those
** characters. (E.g., if one of those characters is a common character
** in file/directory names.) Probably you do not need to change them.
*/
#define LUA_PATHSEP ";"
#define LUA_PATH_MARK "?"
#define LUA_EXECDIR "!"
#define LUA_IGMARK "-"
// END luaconf.h 5.1.5
// START lauxlib.h
#ifdef LUAU_DEBUG
#include "debugger.h"
#else
int debugLevel = 0;
#define debugger_register(L,filename)
#endif
const char* luaL_gsub(lua_State* L, const char* s, const char* p,
const char* r) {
const char* wild;
size_t l = strlen(p);
luaL_Buffer b;
luaL_buffinit(L, &b);
while ((wild = strstr(s, p)) != NULL) {
luaL_addlstring(&b, s, wild - s,0); /* push prefix */
luaL_addstring(&b, r); /* push replacement in place of pattern */
s = wild + l; /* continue after 'p' */
}
luaL_addstring(&b, s); /* push last suffix */
luaL_pushresult(&b);
return lua_tostring(L, -1);
}
int luaL_loadfile(lua_State* L, const char* filename) {
FILE* f = fopen(filename, "rb+");
if (f == NULL)
return 0;
char contents[4096] = { 0 };
char temp[256] = { 0 };
char* out = contents;
while (fgets(temp, 256, f) != NULL) {
out = strcat(out, temp);
}
size_t bytecodeSize = 0;
size_t len = strlen(contents);
lua_CompileOptions opts;
opts.debugLevel = debugLevel;
char* bytecode = luau_compile(contents, len, &opts, &bytecodeSize);
int result = luau_load(L, filename, bytecode, bytecodeSize, 0);
free(bytecode);
fclose(f);
debugger_register(L,filename);
return result;
}
void luaL_setfuncs(lua_State* L, const luaL_Reg* l, int nup) {
luaL_checkstack(L, nup, "too many upvalues");
for (; l->name != NULL; l++) { /* fill the table with given functions */
int i;
for (i = 0; i < nup; i++) /* copy upvalues to the top */
lua_pushvalue(L, -nup);
lua_pushcclosure(L, l->func,l->name, nup); /* closure with those upvalues */
lua_rawseti(L, -2, i + 1);
}
lua_pop(L, nup); /* remove upvalues */
}
void luaL_newlib(lua_State* L,const luaL_Reg* l){
lua_createtable(L, 0, sizeof(l)/sizeof((l)[0]) - 1);
luaL_setfuncs(L,l,0);
}
//END
/*
** {======================================================
** 'require' function
** =======================================================
*/
static int readable (const char *filename) {
FILE *f = fopen(filename, "r"); /* try to open file */
if (f == NULL) return 0; /* open failed */
fclose(f);
return 1;
}
static const char *pushnexttemplate (lua_State *L, const char *path) {
const char *l;
while (*path == *LUA_PATHSEP) path++; /* skip separators */
if (*path == '\0') return NULL; /* no more templates */
l = strchr(path, *LUA_PATHSEP); /* find next separator */
if (l == NULL) l = path + strlen(path);
lua_pushlstring(L, path, l - path); /* template */
return l;
}
static const char *findfile (lua_State *L, const char *name,
const char *pname) {
const char *path;
name = luaL_gsub(L, name, ".", LUA_DIRSEP);
lua_getfield(L, LUA_ENVIRONINDEX, pname);
path = lua_tostring(L, -1);
if (path == NULL)
luaL_error(L, "package. % s must be a string", pname);
lua_pushliteral(L, ""); /* error accumulator */
while ((path = pushnexttemplate(L, path)) != NULL) {
const char *filename;
filename = luaL_gsub(L, lua_tostring(L, -1), LUA_PATH_MARK, name);
lua_remove(L, -2); /* remove path template */
if (readable(filename)) /* does file exist and is readable? */
return filename; /* return that file name */
lua_pushfstring(L, "\n\tno file %s", filename);
lua_remove(L, -2); /* remove file name */
lua_concat(L, 2); /* add entry to possible error message */
}
return NULL; /* not found */
}
static void loaderror (lua_State *L, const char *filename) {
luaL_error(L, "error loading module %s from file %s:\n\t%s",
lua_tostring(L, 1), filename, lua_tostring(L, -1));
}
static int loader_Lua (lua_State *L) {
const char *filename;
const char *name = luaL_checkstring(L, 1);
filename = findfile(L, name, "path");
if (filename == NULL) return 1; /* library not found in this path */
if (luaL_loadfile(L, filename) != 0)
loaderror(L, filename);
return 1; /* library loaded successfully */
}
static void print_table_fields(lua_State* L, int index) {
int n = lua_objlen(L,index);
for(int i =1; i <= n;++i){
lua_rawgeti(L,-1,i);
const char* key = lua_tostring(L, -1); // get the key as a string
printf("Field name: %s\n", key);
lua_pop(L, 1); // pop the value, but leave the key on the stack
}
}
static int loader_preload (lua_State *L) {
const char *name = luaL_checkstring(L, 1);
lua_getfield(L, LUA_ENVIRONINDEX, "preload");
print_table_fields(L,-1);
if (!lua_istable(L, -1))
luaL_error(L, "package.preload must be a table");
lua_getfield(L, -1, name);
if (lua_isnil(L, -1)){ /* not found? */
print_table_fields(L,-2);
lua_pushfstring(L, "\n\tno field package.preload['%s']", name);
}
return 1;
}
static const int sentinel_ = 0;
#define sentinel ((void *)&sentinel_)
static int ll_require (lua_State *L) {
const char *name = luaL_checkstring(L, 1);
#ifndef LUAU_BACKEND
int i;
//lua_settop(L, 1); /* _LOADED table will be at index 2 */
lua_getfield(L, LUA_REGISTRYINDEX, "_LOADED");
lua_getfield(L, 2, name);
if (lua_toboolean(L, -1)) { /* is it there? */
if (lua_touserdata(L, -1) == sentinel) /* check loops */
luaL_error(L, "loop or previous error loading module %s", name);
return 1; /* package is already loaded */
}
/* else must load it; iterate over available loaders */
lua_getfield(L, LUA_ENVIRONINDEX, "loaders");
if (!lua_istable(L, -1))
luaL_error(L, "package.loaders must be a table");
lua_pushliteral(L, ""); /* error message accumulator */
for (i=1; ; i++) {
lua_rawgeti(L, -2, i); /* get a loader */
if (lua_isnil(L, -1))
luaL_error(L, "module %s not found:%s",
name, lua_tostring(L, -2));
lua_pushstring(L, name);
lua_call(L, 1, 1); /* call it */
if (lua_isfunction(L, -1)) /* did it find module? */
break; /* module loaded successfully */
else if (lua_isstring(L, -1)) /* loader returned error message? */
lua_concat(L, 2); /* accumulate it */
else
lua_pop(L, 1);
}
lua_pushlightuserdata(L, sentinel);
lua_setfield(L, 2, name); /* _LOADED[name] = sentinel */
lua_pushstring(L, name); /* pass name as argument to module */
lua_call(L, 1, 1); /* run loaded module */
if (!lua_isnil(L, -1)) /* non-nil return? */
lua_setfield(L, 2, name); /* _LOADED[name] = returned value */
if (lua_touserdata(L, -1) == sentinel) { /* module did not set a value? */
lua_pushboolean(L, 1); /* use true as result */
lua_pushvalue(L, -1); /* extra copy to be returned */
lua_setfield(L, 2, name); /* _LOADED[name] = true */
}
#else
char temp[256] = {0};
snprintf(temp,256,"CACHED_%s",name);
lua_getglobal(L,temp);
if(lua_isnoneornil(L,-1)){
lua_newtable(L);
lua_setglobal(L,temp);
lua_getglobal(L,temp);
}
#endif
return 1;
}
/* }====================================================== */
/* auxiliary mark (for internal use) */
#define AUXMARK "\1"
static void setpath (lua_State *L, const char *fieldname, const char *envname,
const char *def) {
const char *path = getenv(envname);
if (path == NULL) /* no environment variable? */
lua_pushstring(L, def); /* use default */
else {
/* replace ";;" by ";AUXMARK;" and then AUXMARK by default path */
path = luaL_gsub(L, path, LUA_PATHSEP LUA_PATHSEP,
LUA_PATHSEP AUXMARK LUA_PATHSEP);
luaL_gsub(L, path, AUXMARK, def);
lua_remove(L, -2);
}
lua_setfield(L, -2, fieldname);
}
static const luaL_Reg pk_funcs[] = {
/* placeholders */
{"preload", NULL},
{"cpath", NULL},
{"path", NULL},
{"loaders", NULL},
{"loaded", NULL},
{NULL, NULL}
};
static const luaL_Reg ll_funcs[] = {
{"require", ll_require},
{NULL, NULL}
};
static const lua_CFunction loaders[] =
{loader_preload, loader_Lua, NULL};
static const char* loader_names[] =
{ "preload", "Lua", NULL};
LUALIB_API int luaopen_package (lua_State *L) {
int i;
/* create new type _LOADLIB */
luaL_newmetatable(L, "_LOADLIB");
/* create `package' table */
luaL_register(L, "package", pk_funcs);
lua_pushvalue(L, -1);
lua_replace(L, LUA_ENVIRONINDEX);
/* create `loaders' table */
lua_createtable(L, sizeof(loaders) / sizeof(loaders[0]) - 1, 0);
/* fill it with pre-defined loaders */
for (i = 0; loaders[i] != NULL; i++) {
lua_pushcfunction(L, loaders[i],loader_names[i]);
lua_rawseti(L, -2, i + 1);
}
lua_setfield(L, -2, "loaders"); /* put it in field `loaders' */
setpath(L, "path", LUA_PATH, LUA_PATH_DEFAULT); /* set field `path' */
/* store config information */
lua_pushliteral(L, LUA_DIRSEP "\n" LUA_PATHSEP "\n" LUA_PATH_MARK "\n"
LUA_EXECDIR "\n" LUA_IGMARK);
lua_setfield(L, -2, "config");
/* set field `loaded' */
luaL_findtable(L, LUA_REGISTRYINDEX, "_LOADED", 2);
lua_setfield(L, -2, "loaded");
/* set field `preload' */
lua_newtable(L);
lua_setfield(L, -2, "preload");
lua_pushvalue(L, LUA_GLOBALSINDEX);
luaL_register(L, NULL, ll_funcs); /* open lib into global table */
lua_pop(L, 1);
return 1; /* return 'package' table */
}