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Chalice
MySurvive edited this page Jun 11, 2024
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- Grants the Drink from the Chalice action which can be run with a macro found in the "MySurvive's Thaumaturge Macros" compendium.
Upon running the macro, you will be prompted to target an adjacent ally to sip from or drain the chalice, or target no one to sip from or drain the chalice yourself.
- Sipping from the chalice will grant an effect that grants an amount of temporary hp until the end of your next turn. Draining the chalice will heal an amount of hp and gain the proper "damage type" based on whether the target has the negative healing trait. Additionally, an effect will be placed on the actor that will prohibit draining the chalice again for ten minutes, and will reset if the chalice is sipped from during that timeframe.
- When an ally within 30 feet takes piercing or slashing damage from a critical strike or takes persistent bleed damage, the amount of temporary hitpoints granted from sipping from the chalice and the hitpoints regained from draining the chalice are increased. This is done through an effect that is placed on the damaged actor.
- When draining the chalice, the target automatically reduces the Clumsy, Frightened, and Enfeebled values by 1. The GM or the target will need to manually reduce the stunned value by 1 as long as it doesn't have a duration. There is also a reminder posted to chat to roll a counteract against each poison, disease, and curse affecting the drinker.
- Using the Intensify Vulnerability macro will increase the amount of temporary hp or healing applied to whoever sips or drains the chalice.
- PF2e Exploit Vulnerability
- Getting Started
-
Using the Module
- Managing Implements
- Exploit Vulnerability
- Exploit Vulnerability Tracker
- Intensify Vulnerability
- Recall Knowledge (Esoteric Lore)
- Feats
- Implements