diff --git a/src/actors/banana/render.inc.c b/src/actors/banana/render.inc.c index e148cb7676..516301bbc2 100644 --- a/src/actors/banana/render.inc.c +++ b/src/actors/banana/render.inc.c @@ -4,10 +4,10 @@ /** * @brief Render the banana actor - * - * @param camera - * @param arg1 - * @param banana + * + * @param camera + * @param arg1 + * @param banana */ void render_actor_banana(Camera *camera, UNUSED Mat4 arg1, struct BananaActor *banana) { UNUSED s32 pad[2]; diff --git a/src/actors/blue_and_red_shells/render.inc.c b/src/actors/blue_and_red_shells/render.inc.c index 42bf7ca824..3b41ff42f4 100644 --- a/src/actors/blue_and_red_shells/render.inc.c +++ b/src/actors/blue_and_red_shells/render.inc.c @@ -3,10 +3,10 @@ /** * @brief Render the red shell actor - * - * @param camera - * @param matrix - * @param shell + * + * @param camera + * @param matrix + * @param shell */ void render_actor_red_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell) { gDPLoadTLUT_pal256(gDisplayListHead++, &gTLUTRedShell); // set texture @@ -15,10 +15,10 @@ void render_actor_red_shell(Camera *camera, Mat4 matrix, struct ShellActor *shel /** * @brief Render the blue shell actor - * - * @param camera - * @param matrix - * @param shell + * + * @param camera + * @param matrix + * @param shell */ void render_actor_blue_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell) { gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_blue_shell); // set texture diff --git a/src/actors/box_truck/render.inc.c b/src/actors/box_truck/render.inc.c index 794dd305e0..75b445baef 100644 --- a/src/actors/box_truck/render.inc.c +++ b/src/actors/box_truck/render.inc.c @@ -8,9 +8,9 @@ * @brief Renders the box truck actor. * Actor used in Toad's Turnpike. * His update are made in vehicle. - * - * @param arg0 - * @param arg1 + * + * @param arg0 + * @param arg1 */ void render_actor_box_truck(Camera *arg0, struct Actor *arg1) { UNUSED s32 pad[6]; diff --git a/src/actors/cow/render.inc.c b/src/actors/cow/render.inc.c index 3800fbbbc2..ffa48c227a 100644 --- a/src/actors/cow/render.inc.c +++ b/src/actors/cow/render.inc.c @@ -7,10 +7,10 @@ /** * @brief Renders the cow actor. * Actor used in Moo Moo Farm. - * - * @param camera - * @param arg1 - * @param arg2 + * + * @param camera + * @param arg1 + * @param arg2 */ void render_actor_cow(Camera *camera, Mat4 arg1, struct Actor *arg2) { if (is_within_render_distance(camera->pos, arg2->pos, camera->rot[1], 0, gCameraZoom[camera - camera1], 4000000.0f) < 0) { return; } diff --git a/src/actors/fake_item_box/render.inc.c b/src/actors/fake_item_box/render.inc.c index 30ef468d4b..bf1a66568e 100644 --- a/src/actors/fake_item_box/render.inc.c +++ b/src/actors/fake_item_box/render.inc.c @@ -5,9 +5,9 @@ /** * @brief Renders the fake item box actor. - * - * @param camera - * @param fakeItemBox + * + * @param camera + * @param fakeItemBox */ void render_actor_fake_item_box(Camera *camera, struct FakeItemBox *fakeItemBox) { Vec3s someRot; diff --git a/src/actors/falling_rock/update.inc.c b/src/actors/falling_rock/update.inc.c index d79ddc5b91..9913bfb0d0 100644 --- a/src/actors/falling_rock/update.inc.c +++ b/src/actors/falling_rock/update.inc.c @@ -20,8 +20,8 @@ void func_8029CF0C(struct ActorSpawnData *spawnData, struct FallingRock *rock) { /** * @brief Spawns falling rocks. * Used in Choco Mountain. - * - * @param spawnData + * + * @param spawnData */ void spawn_falling_rocks(struct ActorSpawnData *spawnData) { s32 addr = SEGMENT_NUMBER2(spawnData); @@ -52,8 +52,8 @@ void spawn_falling_rocks(struct ActorSpawnData *spawnData) { /** * @brief Updates the falling rock actor. * Actor used in Choco Mountain. - * - * @param rock + * + * @param rock */ void update_actor_falling_rocks(struct FallingRock *rock) { Vec3f unkVec; diff --git a/src/actors/green_shell/render.inc.c b/src/actors/green_shell/render.inc.c index 627e628862..71275c3f8f 100644 --- a/src/actors/green_shell/render.inc.c +++ b/src/actors/green_shell/render.inc.c @@ -5,10 +5,10 @@ /** * @brief Renders the green shell actor. - * - * @param camera - * @param matrix - * @param shell + * + * @param camera + * @param matrix + * @param shell */ void render_actor_green_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell) { gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_green_shell); // set texture diff --git a/src/actors/kiwano_fruit/render.inc.c b/src/actors/kiwano_fruit/render.inc.c index b6d4c16bd2..ed5198d95f 100644 --- a/src/actors/kiwano_fruit/render.inc.c +++ b/src/actors/kiwano_fruit/render.inc.c @@ -6,10 +6,10 @@ /** * @brief Renders the kiwano fruit actor. * Actor used in DK's Jungle Parkway. - * - * @param camera - * @param arg1 - * @param actor + * + * @param camera + * @param arg1 + * @param actor */ void render_actor_kiwano_fruit(UNUSED Camera *camera, Mat4 arg1, struct Actor *actor) { uintptr_t addr; diff --git a/src/actors/paddle_boat/render.inc.c b/src/actors/paddle_boat/render.inc.c index 379b7455d2..815dd4541f 100644 --- a/src/actors/paddle_boat/render.inc.c +++ b/src/actors/paddle_boat/render.inc.c @@ -10,11 +10,11 @@ /** * @brief Renders the paddle boat actor. * Actor used in DK's Jungle Parkway. - * - * @param arg0 - * @param boat - * @param arg2 - * @param pathCounter + * + * @param arg0 + * @param boat + * @param arg2 + * @param pathCounter */ void render_actor_paddle_boat(Camera *arg0, struct PaddleWheelBoat *boat, UNUSED Mat4 arg2, u16 pathCounter) { UNUSED s32 pad[3]; @@ -25,7 +25,7 @@ void render_actor_paddle_boat(Camera *arg0, struct PaddleWheelBoat *boat, UNUSED f32 temp; if ((pathCounter > 20) && (pathCounter < 25)) { return; } - + temp = is_within_render_distance(arg0->pos, boat->pos, arg0->rot[1], 90000.0f, gCameraZoom[arg0 - camera1], 9000000.0f); if (temp < 0.0f) { return; } diff --git a/src/actors/paddle_boat/update.inc.c b/src/actors/paddle_boat/update.inc.c index 386e634d05..743859499d 100644 --- a/src/actors/paddle_boat/update.inc.c +++ b/src/actors/paddle_boat/update.inc.c @@ -5,8 +5,8 @@ * @brief Updates the paddle boat actor. * Actor used in DK's Jungle Parkway. * Rotate only the paddle wheel, for position and rotation of the boat it's in vehicle. - * - * @param boat + * + * @param boat */ void update_actor_paddle_boat(struct PaddleWheelBoat *boat) { boat->wheelRot += 0x38E; diff --git a/src/actors/piranha_plant/render.inc.c b/src/actors/piranha_plant/render.inc.c index 525c73b013..2af3108b18 100644 --- a/src/actors/piranha_plant/render.inc.c +++ b/src/actors/piranha_plant/render.inc.c @@ -7,10 +7,10 @@ /** * @brief Renders the piranha plant actor. * Actor used in Mario Raceway and Royal Raceway. - * - * @param arg0 - * @param arg1 - * @param arg2 + * + * @param arg0 + * @param arg1 + * @param arg2 */ void render_actor_piranha_plant(Camera *arg0, Mat4 arg1, struct PiranhaPlant *arg2) { UNUSED s32 pad; diff --git a/src/actors/railroad_crossing/render.inc.c b/src/actors/railroad_crossing/render.inc.c index b87d6a6959..1b9f2097f0 100644 --- a/src/actors/railroad_crossing/render.inc.c +++ b/src/actors/railroad_crossing/render.inc.c @@ -6,9 +6,9 @@ /** * @brief Renders the railroad crossing actor. * Actor used in Kalimari Desert. - * - * @param arg0 - * @param rr_crossing + * + * @param arg0 + * @param rr_crossing */ void render_actor_railroad_crossing(Camera *arg0, struct RailroadCrossing *rr_crossing) { UNUSED Vec3s sp80 = {0, 0, 0}; diff --git a/src/actors/school_bus/render.inc.c b/src/actors/school_bus/render.inc.c index 163e258ee6..5da3c2bb0e 100644 --- a/src/actors/school_bus/render.inc.c +++ b/src/actors/school_bus/render.inc.c @@ -7,9 +7,9 @@ * @brief Renders the school bus actor. * Actor used in Toad's Turnpike. * His update are made in vehicle. - * - * @param arg0 - * @param arg1 + * + * @param arg0 + * @param arg1 */ void render_actor_school_bus(Camera *arg0, struct Actor *arg1) { UNUSED s32 pad[6]; diff --git a/src/actors/train/render.inc.c b/src/actors/train/render.inc.c index d4fab764a0..84b593edcf 100644 --- a/src/actors/train/render.inc.c +++ b/src/actors/train/render.inc.c @@ -7,9 +7,9 @@ * @brief Renders the train engine actor. * Actor used in Kalimari Desert. * His update position are made in vehicle. - * - * @param camera - * @param actor + * + * @param camera + * @param actor */ void render_actor_train_engine(Camera *camera, struct TrainCar *actor) { UNUSED s32 pad[2]; diff --git a/src/actors/trees/render.inc.c b/src/actors/trees/render.inc.c index 9fe1621605..09167f4edd 100644 --- a/src/actors/trees/render.inc.c +++ b/src/actors/trees/render.inc.c @@ -6,10 +6,10 @@ /** * @brief Renders the tree actor in Mario rawceay. - * - * @param camera - * @param arg1 - * @param arg2 + * + * @param camera + * @param arg1 + * @param arg2 */ void render_actor_tree_mario_raceway(Camera *camera, Mat4 arg1, struct Actor *arg2) { f32 temp_f0; diff --git a/src/actors/wario_sign/render.inc.c b/src/actors/wario_sign/render.inc.c index 84216470f4..4ca1da9844 100644 --- a/src/actors/wario_sign/render.inc.c +++ b/src/actors/wario_sign/render.inc.c @@ -6,9 +6,9 @@ /** * @brief Renders the Wario sign actor. * Used in Wario Stadium. - * - * @param arg0 - * @param arg1 + * + * @param arg0 + * @param arg1 */ void render_actor_wario_sign(Camera *arg0, struct Actor *arg1) { Mat4 sp38;