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I've added some SCHMO poses to change those seats up, and they work fine.
I added some ANIM poses for a 2 person cuddle, but if I -
sit on chair
move to seat 3
choose 'Cuddle' - which is a 2 person ANIM
It doesn't move me, and it creates 2 extra seats. At that point, all seat movement / changing is broken and it has to have a reset scripts done on it.
While I understand I can change my ANIM cuddle to be a SCHMOE for seats 1~2, I would expect the behaviour would be to kick off seat 3 and change seats 1 and 2.
The text was updated successfully, but these errors were encountered:
Yes I believe it has. This was an issue where a variable was defined outside of the for( ; index<stop; ++index). OSGrid does not work as expected in this situation. It has to be written like this: for(index=0; index<stop; ++index). After this all worked as expected. Just a difference between SL and OSGrid.
I believe I have a bug with nPose Core 2.0 for OSGrid.
I created a chair, with a DEFAULT anim set for 3 seats -
ANIM|chair01_female|<0.000121, -0.168373, 0.177887>|<0.000000, 0.000000, 0.000000>|
ANIM|Sit 160M|<0.000009, -0.012306, 0.029587>|<-0.000002, 0.002431, -89.958702>|
ANIM|chair02_female|<0.000121, -0.168373, 0.177887>|<0.000000, 0.000000, 0.000000>|
I've added some SCHMO poses to change those seats up, and they work fine.
I added some ANIM poses for a 2 person cuddle, but if I -
It doesn't move me, and it creates 2 extra seats. At that point, all seat movement / changing is broken and it has to have a reset scripts done on it.
While I understand I can change my ANIM cuddle to be a SCHMOE for seats 1~2, I would expect the behaviour would be to kick off seat 3 and change seats 1 and 2.
The text was updated successfully, but these errors were encountered: