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nPose Core 2.0 for OSGrid creates extra seats.. #89

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MuffeySummers opened this issue Feb 7, 2017 · 2 comments
Open

nPose Core 2.0 for OSGrid creates extra seats.. #89

MuffeySummers opened this issue Feb 7, 2017 · 2 comments

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@MuffeySummers
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I believe I have a bug with nPose Core 2.0 for OSGrid.

I created a chair, with a DEFAULT anim set for 3 seats -

ANIM|chair01_female|<0.000121, -0.168373, 0.177887>|<0.000000, 0.000000, 0.000000>|
ANIM|Sit 160M|<0.000009, -0.012306, 0.029587>|<-0.000002, 0.002431, -89.958702>|
ANIM|chair02_female|<0.000121, -0.168373, 0.177887>|<0.000000, 0.000000, 0.000000>|

I've added some SCHMO poses to change those seats up, and they work fine.

I added some ANIM poses for a 2 person cuddle, but if I -

  1. sit on chair
  2. move to seat 3
  3. choose 'Cuddle' - which is a 2 person ANIM

It doesn't move me, and it creates 2 extra seats. At that point, all seat movement / changing is broken and it has to have a reset scripts done on it.

While I understand I can change my ANIM cuddle to be a SCHMOE for seats 1~2, I would expect the behaviour would be to kick off seat 3 and change seats 1 and 2.

npose-issue

@LeonaMorro
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@HowardBaxton : is this still an unsolved issue?

@HowardBaxton
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Yes I believe it has. This was an issue where a variable was defined outside of the for( ; index<stop; ++index). OSGrid does not work as expected in this situation. It has to be written like this: for(index=0; index<stop; ++index). After this all worked as expected. Just a difference between SL and OSGrid.

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3 participants