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shapes_collision_area.php
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<?php
declare(strict_types=1);
use Nawarian\Raylib\Raylib;
use Nawarian\Raylib\Types\{Color, Rectangle};
use function Nawarian\Raylib\{
BeginDrawing,
CheckCollisionRecs,
ClearBackground,
CloseWindow,
DrawFPS,
DrawRectangle,
DrawRectangleRec,
DrawText,
EndDrawing,
GetCollisionRec,
GetMouseX,
GetMouseY,
GetScreenHeight,
GetScreenWidth,
InitWindow,
IsKeyPressed,
MeasureText,
SetTargetFPS,
TextFormat,
WindowShouldClose
};
require_once __DIR__ . '/../../vendor/autoload.php';
// Initialization
//---------------------------------------------------------
$screenWidth = 800;
$screenHeight = 450;
InitWindow($screenWidth, $screenHeight, 'raylib [shapes] example - collision area');
// Box A: Moving box
$boxA = new Rectangle(10, (int) (GetScreenHeight() / 2 - 50), 200, 100);
$boxASpeedX = 4;
// Box B: Mouse moved box
$boxB = new Rectangle(
(int) (GetScreenWidth() / 2 - 30),
(int) (GetScreenHeight() / 2 - 30),
60,
60,
);
$boxCollision = new Rectangle(0, 0, 0, 0); // Collision rectangle
$screenUpperLimit = 40; // Top menu limits
$pause = false; // Movement pause
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//----------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) { // Detect window close button or ESC key
// Update
//-----------------------------------------------------
// Move box if not paused
if (!$pause) {
$boxA->x += $boxASpeedX;
}
// Bounce box on x screen limits
if ((($boxA->x + $boxA->width) >= GetScreenWidth()) || ($boxA->x <= 0)) {
$boxASpeedX *= -1;
}
// Update player-controlled-box (box02)
$boxB->x = GetMouseX() - $boxB->width / 2;
$boxB->y = GetMouseY() - $boxB->height / 2;
// Make sure Box B does not go out of move area limits
if (($boxB->x + $boxB->width) >= GetScreenWidth()) {
$boxB->x = GetScreenWidth() - $boxB->width;
} elseif ($boxB->x <= 0) {
$boxB->x = 0;
}
if (($boxB->y + $boxB->height) >= GetScreenHeight()) {
$boxB->y = GetScreenHeight() - $boxB->height;
} elseif ($boxB->y <= $screenUpperLimit) {
$boxB->y = $screenUpperLimit;
}
// Check boxes collision
$collision = CheckCollisionRecs($boxA, $boxB);
// Get collision rectangle (only on collision)
if ($collision) {
$boxCollision = GetCollisionRec($boxA, $boxB);
}
// Pause Box A movement
if (IsKeyPressed(Raylib::KEY_SPACE)) {
$pause = !$pause;
}
//-----------------------------------------------------
// Draw
//-----------------------------------------------------
BeginDrawing();
ClearBackground(Color::rayWhite());
// phpcs:disable Generic.WhiteSpace.ScopeIndent.IncorrectExact
DrawRectangle(0, 0, $screenWidth, $screenUpperLimit, $collision ? Color::red() : Color::black());
DrawRectangleRec($boxA, Color::gold());
DrawRectangleRec($boxB, Color::blue());
if ($collision) {
// Draw collision area
DrawRectangleRec($boxCollision, Color::lime());
// Draw collision message
DrawText(
'COLLISION!',
(int) (GetScreenWidth() / 2 - MeasureText('COLLISION!', 20) / 2),
(int) ($screenUpperLimit / 2 - 10),
20,
Color::black()
);
// Draw collision area
DrawText(
TextFormat('Collision Area: %d', (int) $boxCollision->width * (int) $boxCollision->height),
(int) (GetScreenWidth() / 2 - 100),
$screenUpperLimit + 10,
20,
Color::black()
);
}
DrawFPS(10, 10);
// phpcs:enable Generic.WhiteSpace.ScopeIndent.IncorrectExact
EndDrawing();
//-----------------------------------------------------
}
// De-Initialization
//---------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------