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GoToAction.java
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package grah8384;
import spacesettlers.objects.AbstractObject;
import spacesettlers.objects.Base;
import spacesettlers.objects.Ship;
import spacesettlers.objects.resources.ResourcePile;
import spacesettlers.utilities.Position;
public abstract class GoToAction{
Ship ship;
AbstractObject goal;
/**
* Check that the action is applicable, given the state
* @param state
* @return
*/
public boolean isApplicable(StateRepresentation state) {
if (!state.at.containsKey(ship.getId()) || !state.at.containsKey(goal.getId())) {
return false;
}
//If ship is not already at goal
if (state.at(ship.getId(), goal.getPosition())) {
return false;
}
//And ship has enough energy to make it to goal
// if (BetterObjectMovement.getEnergyCostNC(state.space, state.at.get(ship.getId()), ship.getMass(), state.at.get(goal.getId())) > state.energy.get(ship.getId())) {
// return false;
// }
return true;
}
public StateRepresentation effects(StateRepresentation state) {
StateRepresentation result = new StateRepresentation(state);
Position p = state.at.get(goal.getId()).deepCopy();
p.setTranslationalVelocity(BetterMovement.getGoalVelocity(result.space, result.at.get(ship.getId()), result.at.get(goal.getId())));
result.setAt(ship.getId(), p);
result.addEnergy(ship.getId(), -1*getEnergyCost(state));
return result;
}
public double getEnergyCost(StateRepresentation state) {
return BetterObjectMovement.getEnergyCostNC(state.space, state.at.get(ship.getId()), ship.getMass(), state.at.get(goal.getId()));
}
public ResourcePile getResources() {
return new ResourcePile();
}
/**
* Returns the path cost of taking this action
* Energy cost + 75% of distance
* @param state
* @return
*/
public double getPathCost(StateRepresentation state) {
return getEnergyCost(state);
// return BetterObjectMovement.getEnergyCostNC(state.space, state.at.get(ship.getId()), ship.getMass(), state.at.get(goal.getId()))
// + 0.75*state.space.findShortestDistance(state.at.get(ship.getId()), state.at.get(goal.getId()))
// + 0.25 * getDistanceToNearestBaseFromGoal(state);
}
private double getDistanceToNearestBaseFromGoal(StateRepresentation state) {
double min = Double.MAX_VALUE;
for (Base b: state.bases) {
double dist = state.space.findShortestDistance(state.at.get(goal.getId()), state.at.get(b.getId()));
if (dist < min) min = dist;
}
if (min == Double.MAX_VALUE) return 0;
return min;
}
}