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How are you supposed to build it #4
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I was going to post on here but have been working through it. I have solved the compiling errors and am working on linker errors (probably caused by me moving libs around or missing some still) but I can post an update when I get it fully compiling. |
Yeah, nevermind lol. I got it to compile in VS2017 without issues now and it creates the exe and a pdb with linker file. I tried moving all of the DLL and GUI files from her compiled version into the folder and it shows an entry point error into the eventFilter@QAbstractItemView when I try to run it. I am going to continue playing around with this but I'm not sure I can get it working. I don't see the QAbstractItemView anywhere in the GUI yet. The GUI is in there and opens in Qt Designer without issues. |
Glad you got it compiling! I was mystified about the ui thing since all the files are there. If it helps, the version of Qt i'm compiling it with is 5.12.0\msvc2017_64. QAbstractItemView is a standard Qt thing (https://doc.qt.io/qt-5/qabstractitemview.html). |
May I ask how you are compiling exileSniffer? I am still confused about if you can compile the program in Qt Creator or if Qt is strictly for UI design. I am currently using Visual Studio 2017 Community with the Qt VS Tools but if this is not the proper way it could explain my problems. Thanks so much for the reply! |
You've got it right - i've only used the Qt tools for design, Visual Studio 2017 Community for all the building. It sounds like you are really close but linker errors are a big pain to debug. |
I GOT IT! Had to copy new DLLs and imports from my personal Qt deployments folder. I will share a guide on here (with your permission) so others can compile more easily. |
Be my guest :) |
I've also pushed a few old code changes that I didn't commit before, obviously it won't make it compatible with the latest servers but adds a few more packets, supports the steam client and might fix a crash or typo or two. |
HEY! These new commits are working better. exileSniffer no longer crashes but does complain of a bunch of badly decoded packets. I really, REALLY appreciate you pushing these commits because I have a much better idea of what to do now. Thank you so much, I'll be submitting a pull request probably to the readme file with more detailed instructions and troubleshooting for compiling. Thanks again you are a true hero! |
That's fantastic to hear, glad it's still working with the live servers! |
Hi, i'm really interested on this project sadly there is no indication on how to even build this project.
I have installed most libs required and the only part missing is the QT part, no trace of .pro files or anything, obviously Visual Studio tells me about how he can't #include and things like that :(
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