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keyboard.h
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keyboard.h
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/*
* Another Wii U Soft-Keyboard
*
* Copyright (C) 2017 Jonathan Neuschäfer <[email protected]>
*
* [3-clause BSD license:]
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* (1) Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* (2) Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* (3)The name of the author may not be used to
* endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
* IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _JN_KEYBOARD_H_
#define _JN_KEYBOARD_H_
#include <os_functions.h>
#include <vpad_functions.h>
struct keyboard_map {
int width, height;
const char *chars, *chars_shifted;
};
extern const struct keyboard_map keyboard_map_us;
struct keyboard {
/* The character position of the upper-left corner of the keyboard */
int x, y;
int flags;
#define KEYB_SHIFT (1 << 0) /* The shift key has been pressed */
#define KEYB_SCREEN_TV (1 << 1) /* Draw on the TV */
#define KEYB_SCREEN_DRC (1 << 2) /* Draw on the gamepad */
#define KEYB_TOUCHED (1 << 3) /* The current touch event has been processed */
const struct keyboard_map *keymap;
};
/* Initialize a struct keyboard */
extern void keyboard_init(struct keyboard *keyb, int x, int y);
/* Draw the keyboard */
extern void keyboard_draw(struct keyboard *keyb);
/*
* A keyboard event callback. A function of this type is called whenever a new
* character has been typed in.
*
* ch: An ascii character or one of the special characters defined below.
*/
typedef void (* keyboard_callback_t)(struct keyboard *keyb, int ch);
#define KEYB_BACKSPACE -1
/*
* Give the keyboard at character position (x,y) a new event to digest. This
* may result in cb being called.
*/
extern void
keyboard_handle_vpad(struct keyboard *keyb, const VPADData *vpad, keyboard_callback_t cb);
#endif