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Apologies for not describing it well in the description. Yes, this is related to Studio plugins. Trying to import the libarary from a Studio plugin will cause the library to break, as the game:BindToClose is used on import and it's not supported in Studio plugins.
Not sure if there are any suitable workarounds to support Studio plugins without game:BindToClose, but thought it would be good to bring it up.
Lapis is currently dependent on
game:BindToClose
during module import and this event seems to not work in projects with Team Create enabled.The text was updated successfully, but these errors were encountered: