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ship.py
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from typing import TYPE_CHECKING
import pygame
from pygame.sprite import Sprite
if TYPE_CHECKING:
from alien_invasion import AlienInvasion
class Ship(Sprite):
"""A class to manage the ship."""
def __init__(self, ai_game: "AlienInvasion") -> None:
"""Initialise the ship and set its starting position."""
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.screen_rect = ai_game.screen.get_rect()
# Load the ship image and get its rect.
self.image = pygame.image.load("images/ship.bmp")
self.rect = self.image.get_rect()
# Start each new ship at the bottom centre of the screen.
self.rect.midbottom = self.screen_rect.midbottom
# Store a float for the ship’s exact horizontal position.
self.x = float(self.rect.x)
# Movement flag; start with a ship that’s not moving.
self.moving_left = False
self.moving_right = False
def centre_ship(self) -> None:
"""Centre the ship on the screen."""
self.rect.midbottom = self.screen_rect.midbottom
self.x = float(self.rect.x)
def update(self) -> None:
"""Update the ship’s position based on the movement flags."""
# Update the ship’s rect value, not the rect itself.
if self.moving_left and self.rect.left > 0:
self.x -= self.settings.ship_speed
if self.moving_right and self.rect.right < self.screen_rect.right:
self.x += self.settings.ship_speed
# Update rect object from self.x.
self.rect.x = int(self.x)
def blitme(self) -> None:
"""Draw the ship at its current location"""
self.screen.blit(self.image, self.rect)