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bibliographie.bib
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@misc{blogCyclic,
title = "A Handcrafted Feel: ‘Unexplored’ Explores Cyclic Dungeon Generation",
author = "Joris Dormans",
howpublished = "\url{http://ctrl500.com/tech/handcrafted-feel-dungeon-generation-unexplored-explores-cyclic-dungeon-generation/}",
year = "2016",
note = "letzter Zugriff: 01.02.2019"
}
@article{dormansModelTransformation,
author = {Dormans, Joris},
year = {2011},
month = {01},
pages = {},
title = {Level design as model transformation: A strategy for automated content generation},
doi = {10.1145/2000919.2000921}
}
@article{dormansAdventures,
author = {Dormans, Joris},
year = {2010},
month = {01},
pages = {},
title = {Adventures in level design: Generating missions and spaces for action adventure games},
doi = {10.1145/1814256.1814257}
}
@book{shaker2016procedural,
author={Shaker, Noor and Togelius, Julian and Nelson, Mark J.},
title={Procedural Content Generation in Games: A Textbook and an Overview of Current Research},
publisher={Springer},
year={2016}
}
@book{handbookGraphGrammars,
author={Rozenberg Grzegorz},
title={Handbook of Graph Grammars and Computing by Graph Transformation, Volume 1: Foundations},
publisher={World Scientific},
year={1997}
}
@misc{unityManual,
title = "Unity User Manual",
author = "{Unity Technologies}",
howpublished = "\url{https://docs.unity3d.com/Manual/index.html}",
year = "2018",
note = "letzter Zugriff: 01.02.2019"
}
@misc{unitySciptingReference,
title = "Unity Scripting Reference",
author = "{Unity Technologies}",
howpublished = "\url{https://docs.unity3d.com/ScriptReference/index.html}",
year = "2018",
note = "letzter Zugriff: 01.02.2019"
}
@misc{easyButtons,
title = "EasyButtons Source Code und Dokumentation",
author = "{Mads Bang Hoffensetz}",
howpublished = "\url{https://github.com/madsbangh/EasyButtons}",
year = "2018",
note = "letzter Zugriff: 01.02.2019"
}
@article{proceduralGenerationOfDungeons,
author = {Linden, Roland and Lopes, Ricardo and Bidarra, Rafael},
year = {2014},
month = {03},
pages = {78-89},
title = {Procedural Generation of Dungeons},
volume = {6},
journal = {Computational Intelligence and AI in Games, IEEE Transactions on},
doi = {10.1109/TCIAIG.2013.2290371}
}