The files/folders mentioned below are copied or derived from other projects. See the files themselves for complete copyright notices and licenses.
This texture package is based on the Pixel Perfection texture pack, version 3.5, by XSSheep.
A smaller number of missing textures have been filled in from the ProgrammerArt texture pack, version 3.0, by deathcap.
We have adapted the original textures for our renderer. See the README.txt
inside the zip archive for details.
License: CC-BY-SA
Original at https://github.com/deathcap/block-models/
Commit hash: 70e9c3becfcbf367e31e5b158ea8766c2ffafb5e
Our version uses a different JSON format from the original, to support a greater number of mesh features.
Original at https://github.com/voxel/voxel-engine-stackgl
Commit hash: dc213bd8914f376237cf807d1d127a10ebaed11c
This folder was imported primarily because of transitive dependencies on other parts of voxel. It has also been slightly modified with respect to handling of options (for example, the original does not pass the preserveDrawingBuffer
flag, which is required to take screenshots.)
Original at https://github.com/voxel/voxel-mesher
Commit hash: fc6d48247fd9393e32db89a6f239317212fdbb9b
Our version includes several performance fixes, which are required to handle the large set of non-cubic block models our project uses. It is also needed because of the transitive dependency on block-models.
Original at https://github.com/voxel/voxel-outline
Commit hash: 2299edd018e4c7141f419a4e1b280ba202d9911f
We have added a selectAdjacent
option not present in the original code.
Our web application in the voxel-ui
folder is based on the BSD-licensed voxel-hello-world
example code.
Original at ipython/ipykernel#21
Original at http://www.lfd.uci.edu/~gohlke/code/transformations.py.html
We have modified it to not warn about lacking the corresponding c module.