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When quitting a remote game, the client just closes the connection. If a user manually enters the commands to exit, the connection doesn't recognize when it's been fully terminated, and will eventually throw an exception (after the user kills the ssh session, if they send another command, the ssh will just error, instead of the connection recognizing that its been closed already)
When quitting a local game, the client just kills the program. If a user manually saves and quits, pexpect will throw an unhandled EOF error.
The text was updated successfully, but these errors were encountered:
When quitting a remote game, the client just closes the connection. If a user manually enters the commands to exit, the connection doesn't recognize when it's been fully terminated, and will eventually throw an exception (after the user kills the ssh session, if they send another command, the ssh will just error, instead of the connection recognizing that its been closed already)
When quitting a local game, the client just kills the program. If a user manually saves and quits, pexpect will throw an unhandled EOF error.
The text was updated successfully, but these errors were encountered: