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There will often be situations where a Lua script will need to refer to a specific tile of the map by a name, such as "exit_south" or "entrance" or "trigger1", and so on. The map format needs to be updated to allow for this kind of naming of tiles, and Lua scripts need an API to map tile names to tile coordinates on a map.
The text was updated successfully, but these errors were encountered:
There will often be situations where a Lua script will need to refer to a specific tile of the map by a name, such as "exit_south" or "entrance" or "trigger1", and so on. The map format needs to be updated to allow for this kind of naming of tiles, and Lua scripts need an API to map tile names to tile coordinates on a map.
The text was updated successfully, but these errors were encountered: