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tetris.cpp
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// tetris.cpp : Defines the entry point for the application.
//
#define _GLIBCXX_DEBUG
#include "tetris.h"
#include <conio.h>
#include <iostream>
#include <vector>
#include <thread>
#include <chrono>
#include <queue>
#include <algorithm>
#include <numeric>
#include <iterator>
#include <random>
#define rep(i,n) for(int i = 0; i < (n); i++)
#define xfor(i,s,e) for(int i = (s); i < (e); i++)
using namespace std;
void minoTicker();
void keyListener();
void graphicTicker();
namespace Graphic {
static vector<string> generateString();
static void doGraph(vector<string> s);
}
namespace Mino {
vector<vector<vector<string>>> mino = {
// t
{
{
".#.",
"###",
"..."
},
{
".#.",
".##",
".#."
},
{
"...",
"###",
".#."
},
{
".#.",
"##.",
".#."
}
},
// s
{
{
".##",
"##.",
"..."
},
{
".#.",
".##",
"..#"
},
{
"...",
".##",
"##."
},
{
"#..",
"##.",
".#."
}
},
// z
{
{
"##.",
".##",
"..."
},
{
"..#",
".##",
".#."
},
{
"...",
"##.",
".##"
},
{
".#.",
"##.",
"#.."
}
},
// l
{
{
"..#",
"###",
"..."
},
{
".#.",
".#.",
".##"
},
{
"...",
"###",
"#.."
},
{
"##.",
".#.",
".#."
}
},
// j
{
{
"#..",
"###",
"..."
},
{
".##",
".#.",
".#."
},
{
"...",
"###",
"..#"
},
{
".#.",
".#.",
"##."
}
},
// i
{
{
"....",
"####",
"....",
"...."
},
{
"..#.",
"..#.",
"..#.",
"..#."
},
{
"....",
"....",
"####",
"...."
},
{
".#..",
".#..",
".#..",
".#.."
}
},
// o
{
{
"##",
"##"
}
}
};
}
// utils
const string fullLine = "##########";
const string emptyLine = "..........";
// random
random_device seed_gen;
mt19937 engine(seed_gen());
// scoring
int btbScore = 0;
int level = 1;
// game data
bool isEnded = false;
bool isBoardBlocking = false;
unsigned long long score = 0;
vector<string> nowBoard(22, "..........");
auto& getBoard() {
while (isBoardBlocking) { continue; }
return nowBoard;
}
auto& getBoard(int i, int j){
while (isBoardBlocking) { continue; }
return nowBoard[i][j];
}
int x = 0, y = 3;
int getTickSpeed() {
if (level == 1) return 1000;
return pow(800 - ((level - 1) * 7), level-1);
}
int minoKind = engine() % Mino::mino.size(), minoRotation = 0;
bool doHardDrop = false;
bool customGraph = false;
auto getNowMino = [&]() {
return Mino::mino[minoKind][minoRotation];
};
queue<int> minos;
// debugging
#ifndef release
void debug() {
while (!isEnded) {
Graphic::generateString();
}
}
#endif
int main()
{
minos.push(rand()%Mino::mino.size());
thread listenerThread(keyListener);
thread tickerThread(minoTicker);
thread graphicThread(graphicTicker);
#ifndef release
thread dbg(debug);
dbg.join();
#endif
listenerThread.join();
tickerThread.join();
graphicThread.join();
cout << "GAME OVER!!" << endl;
system("pause");
return 0;
}
void graphicTicker() {
int counter = 0;
vector<string> nowDisplay(22, "..........");
while (!isEnded) {
auto now = Graphic::generateString();
if (customGraph || now != nowDisplay)
{
customGraph = false;
system("cls");
Graphic::doGraph(now);
nowDisplay = now;
}
}
}
void minoTicker()
{
// TODO implement
while (!isEnded)
{
vector<string> mino = getNowMino();
// is on the ground?
auto isOnTheGround = [&mino]() {
bool res = false;
rep(i, mino.size()) {
rep(j, mino[0].size()) {
if (mino[i][j] == '#' && (x + i + 1 >= 22 || getBoard(x + i + 1, y + j) == '#')) {
res = true;
}
}
}
return res;
};
// implementation for hard drop
if (doHardDrop) while (!isOnTheGround()) x++;
if (isOnTheGround()) {
// put
rep(i, mino.size()) {
rep(j, mino[0].size()) {
if (mino[i][j] == '#') getBoard(i+x, j+y) = '#';
}
}
// erase
isBoardBlocking = true;
int erasedLines = 0;
rep(i, nowBoard.size()) {
if (nowBoard[i] == fullLine) {
nowBoard.erase(nowBoard.begin() + i);
nowBoard.insert(nowBoard.begin(), emptyLine);
erasedLines++;
}
}
isBoardBlocking = false;
// do score
bool isTSpin = false;
bool isMiniTSpin = false;
bool isAllClear = false;
switch (erasedLines) {
case 0: {
if (isTSpin) {
score += 400 * level;
btbScore += 400 * level;
}
else if (isMiniTSpin) {
score += 100 * level;
btbScore += 100 * level;
}
break;
}
case 1: {
if (isTSpin) {
int nowScore = 800 * level + (int)((double)0.5 * (double)btbScore);
score += nowScore;
btbScore += nowScore;
}
else if (isMiniTSpin) {
int nowScore = 200 * level + (int)((double)0.5 * (double)btbScore);
score += nowScore;
btbScore += nowScore;
}
else {
score += 100 * level;
btbScore = 0;
}
break;
}
case 2: {
if (isTSpin) {
int nowScore = 1200 * level + (int)((double)0.5 * (double)btbScore);
score += nowScore;
btbScore += nowScore;
}
else {
score += 300 * level;
btbScore = 0;
}
break;
}
case 3: {
if (isTSpin) {
int nowScore = 1600 * level + (int)((double)0.5 * (double)btbScore);
score += nowScore;
btbScore += nowScore;
}
else {
score += 500 * level;
btbScore = 0;
}
break;
}
case 4: {
int nowScore = 800 * level + (int)((double)0.5 * (double)btbScore);
score += nowScore;
btbScore += nowScore;
break;
}
}
// stop dropping hard
doHardDrop = false;
// check game over
if (nowBoard[2] != emptyLine) {
isEnded = true;
break;
}
// generate next mino
if (minos.empty()) {
vector<int> bundle(Mino::mino.size());
rep(i, bundle.size()) bundle[i] = i;
shuffle(bundle.begin(), bundle.end(), engine);
rep(i, bundle.size()) minos.push(bundle[i]);
}
minoKind = minos.front(); // TODO implement bundle
minos.pop();
x = 0;
y = 3;
minoRotation = 0;
} else {
// move down
x++;
}
// regraph
customGraph = true;
if (!doHardDrop) {
this_thread::sleep_for(chrono::milliseconds(getTickSpeed()));
}
}
}
namespace KeyListeners
{
static void rotate(bool clockwise) {
auto nextState = (minoRotation + (clockwise?1:-1)) % Mino::mino[minoKind].size();
auto nextMino = Mino::mino[minoKind][nextState];
bool isAble = true;
rep(i, nextMino.size()) {
rep(j, nextMino[0].size()) {
if (nextMino[i][j] == '#') { // if block
if (!(0 <= i + x && i + x < 22 && 0 <= j + y && j + y < 10)) isAble = false; // もし壁に食い込むなら.
else if (getBoard(i + x, j + y) == '#') isAble = false;
}
}
}
if (isAble) minoRotation = nextState;
}
static void rotateClockwise()
{
rotate(true);
}
static void rotateAntiClockwise()
{
rotate(false);
}
static void hardDrop()
{
doHardDrop = true;
}
static void hold()
{
cout << "hold" << endl;
}
static void moveLeft()
{
bool hit = false;
auto now = getNowMino();
rep(i, now.size()) {
rep(j, now[0].size()) {
if (now[i][j] == '#' && (j + y - 1 < 0 || getBoard(i+x, j+y-1) == '#')) {
hit = true;
}
}
}
if (!hit) y--;
}
static void moveRight()
{
// is hit?
bool hit = false;
auto now = getNowMino();
rep(i, now.size()) {
rep(j, now[0].size()) {
if (now[i][j] == '#' && (j + y + 1 >= 10 || getBoard(i+x, j+y+1) == '#')) {
hit = true;
}
}
}
if (!hit) y++;
}
};
void keyListener()
{
while (!isEnded)
{
int c;
bool arrow = false;
c = _getch();
if (c == 224)
{
arrow = true;
c = _getch();
}
if (arrow)
{
switch (c)
{
case 'H':
KeyListeners::rotateClockwise(); // up
break;
case 'K':
KeyListeners::moveLeft(); // left
break;
case 'M':
KeyListeners::moveRight(); // right
break;
case 'P':
break; // down
}
}
else
{
switch (c)
{
case 'z':
KeyListeners::rotateAntiClockwise();
break;
case 'c':
KeyListeners::hold();
break;
case ' ':
KeyListeners::hardDrop();
break;
}
}
}
}
namespace Graphic {
static vector<string> generateString() {
auto nextBoardCompared = getBoard();
vector<string> mino = Mino::mino[minoKind][minoRotation];
rep(i, mino.size()) {
rep(j, mino[0].size()) {
if (mino[i][j] == '#') {
int newX = x + i;
int newY = y + j;
if (newX >= 0 && newX < nextBoardCompared.size() && newY >= 0 && newY < nextBoardCompared[0].size()) {
nextBoardCompared[newX][newY] = '#';
}
}
}
}
char points[11];
sprintf(points, "%010lld", score);
nextBoardCompared.push_back("");
nextBoardCompared.push_back(string(points));
return nextBoardCompared;
}
static void doGraph(vector<string> s) {
xfor(i, 2, s.size()) {
rep(j, s[i].size()) {
cout << s[i][j] << " ";
}
cout << endl;
}
}
}