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LevelGenerator.js
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// Handles the first step of world generation, the abstract world template itself
define([
'ash',
'game/constants/ExplorerConstants',
'game/constants/PositionConstants',
'game/constants/TribeConstants',
'game/constants/WorldConstants',
'game/vos/PositionVO',
'worldcreator/WorldCreatorConstants',
'worldcreator/WorldCreatorHelper',
'worldcreator/WorldCreatorLogger',
'worldcreator/WorldCreatorRandom',
'worldcreator/LevelVO',
'worldcreator/ZoneVO',
], function (Ash, ExplorerConstants, PositionConstants, TribeConstants, WorldConstants, PositionVO, WorldCreatorConstants, WorldCreatorHelper, WorldCreatorLogger, WorldCreatorRandom, LevelVO, ZoneVO) {
let LevelGenerator = {
prepareLevels: function (seed, worldVO) {
let topLevel = WorldCreatorHelper.getHighestLevel(seed);
let bottomLevel = WorldCreatorHelper.getBottomLevel(seed);
for (let l = topLevel; l >= bottomLevel; l--) {
let isCampableLevel = WorldCreatorHelper.isCampableLevel(seed, l);
let isHardLevel = WorldCreatorHelper.isHardLevel(seed, l);
let notCampableReason = isCampableLevel ? null : WorldCreatorHelper.getNotCampableReason(seed, l);
let ordinal = WorldCreatorHelper.getLevelOrdinal(seed, l);
let campOrdinal = WorldCreatorHelper.getCampOrdinal(seed, l);
let habitability = isCampableLevel ? WorldCreatorConstants.getHabitability(campOrdinal) : 0;
let raidDangerFactor = isCampableLevel ? WorldCreatorConstants.getRaidDangerFactor(campOrdinal) : 0;
let numSectors = WorldCreatorHelper.getNumSectorsForLevel(seed, l);
if (!isCampableLevel) {
WorldCreatorLogger.i("level " + l + " not campable reason: " + notCampableReason);
}
let levelVO = new LevelVO(l, ordinal, campOrdinal, isCampableLevel, isHardLevel, notCampableReason, habitability, raidDangerFactor, numSectors);
levelVO.campPosition = worldVO.campPositions[l];
levelVO.passageUpPosition = worldVO.passagePositions[l].up;
levelVO.passageDownPosition = worldVO.passagePositions[l].down;
levelVO.passagePositions = [];
if (levelVO.passageUpPosition) levelVO.passagePositions.push(levelVO.passageUpPosition);
if (levelVO.passageDownPosition) levelVO.passagePositions.push(levelVO.passageDownPosition);
levelVO.numSectorsByStage[WorldConstants.CAMP_STAGE_EARLY] = WorldCreatorHelper.getNumSectorsForLevelStage(worldVO.seed, levelVO.campOrdinal, levelVO.level, WorldConstants.CAMP_STAGE_EARLY);
levelVO.numSectorsByStage[WorldConstants.CAMP_STAGE_LATE] = WorldCreatorHelper.getNumSectorsForLevelStage(worldVO.seed, levelVO.campOrdinal, levelVO.level, WorldConstants.CAMP_STAGE_LATE);
levelVO.stageCenterPositions = this.getStageCenterPositions(worldVO, levelVO);
levelVO.levelCenterPosition = this.getLevelCenterPosition(worldVO, levelVO);
levelVO.excursionStartPosition = this.getExcursionStartPosition(worldVO, levelVO);
levelVO.zones = this.generateZones(seed, levelVO);
levelVO.seaPadding = this.getSeaPadding(seed, levelVO);
levelVO.predefinedExplorers = this.getPredefinedExplorers(seed, l);
levelVO.numInvestigateSectors = this.getNumInvestigateSectors(seed, l);
levelVO.luxuryResources = this.getLuxuryResources(seed, l, campOrdinal, worldVO.levels);
worldVO.addLevel(levelVO);
}
},
generateZones: function (seed, levelVO) {
let result = [];
result.push(new ZoneVO(levelVO.campOrdinal, WorldConstants.ZONE_ENTRANCE));
if (levelVO.isCampable) {
if (levelVO.level != 13) {
result.push(new ZoneVO(levelVO.campOrdinal, WorldConstants.ZONE_PASSAGE_TO_CAMP));
}
result.push(new ZoneVO(levelVO.campOrdinal, WorldConstants.ZONE_POI_1));
result.push(new ZoneVO(levelVO.campOrdinal, WorldConstants.ZONE_POI_2));
result.push(new ZoneVO(levelVO.campOrdinal, WorldConstants.ZONE_CAMP_TO_PASSAGE));
result.push(new ZoneVO(levelVO.campOrdinal, WorldConstants.ZONE_EXTRA_CAMPABLE));
} else {
result.push(new ZoneVO(levelVO.campOrdinal, WorldConstants.ZONE_PASSAGE_TO_PASSAGE));
result.push(new ZoneVO(levelVO.campOrdinal, WorldConstants.ZONE_EXTRA_UNCAMPABLE));
}
return result;
},
getStageCenterPositions: function (worldVO, levelVO) {
let result = {};
var level = levelVO.level;
var stages = worldVO.getStages(level);
if (stages.length == 1) {
result[WorldConstants.CAMP_STAGE_EARLY] = [];
result[WorldConstants.CAMP_STAGE_LATE] = [];
result[stages[0].stage].push(new PositionVO(level, 0, 0));
} else {
for (let i = 0; i < stages.length; i++) {
var stageVO = stages[i];
var positions = [];
switch (stageVO.stage) {
case WorldConstants.CAMP_STAGE_EARLY:
positions.push(levelVO.campPosition);
if (level < 13 && levelVO.passageUpPosition) {
positions.push(levelVO.passageUpPosition);
}
if (level > 13 && levelVO.passageDownPosition) {
positions.push(levelVO.passageDownPosition);
}
if (level == 13) {
let pd2c = PositionConstants.subtract(levelVO.campPosition, levelVO.passageDownPosition);
let pu2c = PositionConstants.subtract(levelVO.campPosition, levelVO.passageUpPosition);
let total = PositionConstants.add(pd2c, pu2c);
let unit = PositionConstants.getUnitPosition(total);
let secondaryCenter = PositionConstants.multiply(unit, 5, true);
positions.push(secondaryCenter);
}
break;
case WorldConstants.CAMP_STAGE_LATE:
if (level <= 13 && levelVO.passageDownPosition) {
positions.push(levelVO.passageDownPosition);
}
if (level >= 13 && levelVO.passageUpPosition) {
positions.push(levelVO.passageUpPosition);
}
break;
}
result[stageVO.stage] = positions;
}
}
return result;
},
getLevelCenterPosition: function (worldVO, levelVO) {
var pois = [];
if (levelVO.isCampable) {
pois.push(new PositionVO(levelVO.level, 0, 0));
pois.push(levelVO.campPosition);
} else {
if (levelVO.passageUpPosition) pois.push(levelVO.passageUpPosition);
if (levelVO.passageDownPosition) pois.push(levelVO.passageDownPosition);
}
let result = PositionConstants.getMiddlePoint(pois, true);
return result;
},
getExcursionStartPosition: function (worldVO, levelVO) {
if (levelVO.isCampable) {
return levelVO.campPosition;
}
if (levelVO.level < 13) {
return levelVO.passageUpPosition;
}
return levelVO.passageDownPosition;
},
getPredefinedExplorers: function (seed, level) {
let result = [];
let isCampableLevel = WorldCreatorHelper.isCampableLevel(seed, level);
if (!isCampableLevel) return result;
let campOrdinal = WorldCreatorHelper.getCampOrdinal(seed, level);
let explorer = ExplorerConstants.predefinedExplorers[campOrdinal];
if (!explorer) return [];
return [ explorer ];
},
getNumInvestigateSectors: function (seed, level) {
let topLevel = WorldCreatorHelper.getHighestLevel(seed);
return WorldConstants.getNumInvestigateSectors(level, topLevel);
},
getLuxuryResources: function (seed, level, campOrdinal, previousLevels) {
let possibleLuxuries = TribeConstants.getPossibleLuxuriesByCampOrdinal(campOrdinal);
if (possibleLuxuries.length == 0) return [];
let levelIndex = WorldCreatorHelper.getLevelIndexForCamp(seed, campOrdinal, level);
let maxLevelIndex = WorldCreatorHelper.getMaxLevelIndexForCamp(seed, campOrdinal, level);
let luxuryResourceLevelIndex = WorldCreatorRandom.randomInt(1000 + seed + campOrdinal * 752, 0, maxLevelIndex + 1);
let isLuxuryResourceFoundOnThisLevel = levelIndex == luxuryResourceLevelIndex;
if (!isLuxuryResourceFoundOnThisLevel) return [];
let validLuxuries = possibleLuxuries.concat();
for (let level in previousLevels) {
for (let j = 0; j < previousLevels[level].luxuryResources.length; j++) {
let previousLuxury = previousLevels[level].luxuryResources[j];
let index = validLuxuries.indexOf(previousLuxury);
if (index >= 0) {
validLuxuries.splice(index, 1);
}
}
}
if (validLuxuries.length == 0) {
WorldCreatorLogger.w("no valid luxury resources for level " + level + " camp ordinal " + campOrdinal + " - picking from all");
validLuxuries = Object.values(TribeConstants.luxuryType);
}
let selectedLuxury = WorldCreatorRandom.getRandomItemFromArray(seed / 2 + 100 + campOrdinal * 77, validLuxuries);
return [ selectedLuxury ];
},
getSeaPadding: function (seed, levelVO) {
let bottomLevel = WorldCreatorHelper.getBottomLevel(seed);
let isBottomLevel = bottomLevel == levelVO.level;
let s1 = 5000 + seed % 1000 + (levelVO.level + 5) * 471;
let min = Math.floor(levelVO.level / 7);
if (isBottomLevel) {
min = 3;
}
let max = Math.max(min + 3, 3);
let result = WorldCreatorRandom.randomInt(s1, min, max);
return result;
}
};
return LevelGenerator;
});