From 584f53420ef77cb55cfb77dd516e35bb5c8ea22f Mon Sep 17 00:00:00 2001 From: Jason Tu Date: Sun, 23 Apr 2023 09:47:35 -0400 Subject: [PATCH] Add ground rule tile + tile palette + example scene (#64) * Install 2D Tilemap + 2D Tilemap Extras * Install ProBuilder * Add ProBuilder settings * Add ground tile prefabs * First stab at tiles * Fix up some more cells * Finish up tileset * Update * Clean up sandbox scene * Reset game scene * Clean up project dir * Re-disable water visual * Revert * Update * Update workflow document * Update palette prefab * Update stylized water 2 test scene * Some minor updates to get rid of sprites on rule tile * Update readme --- .../create_a_3d_tileset.md | 12 + .../polyperfect/atlas-night-LPUP.mat | 1 - Assets/Configuration/Ground Rule Tile.asset | 388 + .../Configuration/Ground Rule Tile.asset.meta | 8 + Assets/Plugins/ThirdPartyAssets | 2 +- Assets/Prefabs/Test Tile Palette.prefab | 8535 +++++++++++++++++ Assets/Prefabs/Test Tile Palette.prefab.meta | 7 + Assets/Prefabs/_Ground Tiles.meta | 8 + .../_Ground Tiles/Corner_BottomLeft.prefab | 124 + .../Corner_BottomLeft.prefab.meta | 7 + .../_Ground Tiles/Corner_BottomRight.prefab | 124 + .../Corner_BottomRight.prefab.meta | 7 + .../_Ground Tiles/Corner_Original.prefab | 770 ++ .../_Ground Tiles/Corner_Original.prefab.meta | 7 + .../_Ground Tiles/Corner_Original2.prefab | 638 ++ .../Corner_Original2.prefab.meta | 7 + .../_Ground Tiles/Corner_TopLeft.prefab | 124 + .../_Ground Tiles/Corner_TopLeft.prefab.meta | 7 + .../_Ground Tiles/Corner_TopRight.prefab | 124 + .../_Ground Tiles/Corner_TopRight.prefab.meta | 7 + .../Prefabs/_Ground Tiles/Edge_Bottom.prefab | 318 + .../_Ground Tiles/Edge_Bottom.prefab.meta | 7 + Assets/Prefabs/_Ground Tiles/Edge_Left.prefab | 119 + .../_Ground Tiles/Edge_Left.prefab.meta | 7 + .../Prefabs/_Ground Tiles/Edge_Right.prefab | 119 + .../_Ground Tiles/Edge_Right.prefab.meta | 7 + Assets/Prefabs/_Ground Tiles/Edge_Top.prefab | 119 + .../_Ground Tiles/Edge_Top.prefab.meta | 7 + .../Prefabs/_Ground Tiles/Middle Tile.prefab | 168 + .../_Ground Tiles/Middle Tile.prefab.meta | 7 + .../WaterCorner_BottomLeft.prefab | 124 + .../WaterCorner_BottomLeft.prefab.meta | 7 + .../WaterCorner_BottomRight.prefab | 124 + .../WaterCorner_BottomRight.prefab.meta | 7 + .../_Ground Tiles/WaterCorner_Original.prefab | 1375 +++ .../WaterCorner_Original.prefab.meta | 7 + .../_Ground Tiles/WaterCorner_TopLeft.prefab | 124 + .../WaterCorner_TopLeft.prefab.meta | 7 + .../_Ground Tiles/WaterCorner_TopRight.prefab | 124 + .../WaterCorner_TopRight.prefab.meta | 7 + .../_Ground Tiles/WaterEdge_Bottom.prefab | 124 + .../WaterEdge_Bottom.prefab.meta | 7 + .../_Ground Tiles/WaterEdge_Left.prefab | 124 + .../_Ground Tiles/WaterEdge_Left.prefab.meta | 7 + .../_Ground Tiles/WaterEdge_Original.prefab | 646 ++ .../WaterEdge_Original.prefab.meta | 7 + .../_Ground Tiles/WaterEdge_Right.prefab | 124 + .../_Ground Tiles/WaterEdge_Right.prefab.meta | 7 + .../_Ground Tiles/WaterEdge_Top.prefab | 124 + .../_Ground Tiles/WaterEdge_Top.prefab.meta | 7 + .../Prefabs/_Ground Tiles/Water_Dash.prefab | 124 + .../_Ground Tiles/Water_Dash.prefab.meta | 7 + .../Water_Endpoint_Horizontal.prefab | 124 + .../Water_Endpoint_Horizontal.prefab.meta | 7 + .../Water_Endpoint_Original.prefab | 868 ++ .../Water_Endpoint_Original.prefab.meta | 7 + .../_Ground Tiles/Water_I_Original.prefab | 346 + .../Water_I_Original.prefab.meta | 7 + .../Water_SoloCell_Original.prefab | 1384 +++ .../Water_SoloCell_Original.prefab.meta | 7 + .../Water_SoloCell_Scaled.prefab | 124 + .../Water_SoloCell_Scaled.prefab.meta | 7 + .../_Ground Tiles/Water_T_Oriented.prefab | 124 + .../Water_T_Oriented.prefab.meta | 7 + .../_Ground Tiles/Water_T_Original.prefab | 2464 +++++ .../Water_T_Original.prefab.meta | 7 + .../_Ground Tiles/_Reference Tile.prefab | 1695 ++++ .../_Ground Tiles/_Reference Tile.prefab.meta | 7 + .../{Resources.meta => _Resources.meta} | 0 .../{Resources => _Resources}/Coal.prefab | 0 .../Coal.prefab.meta | 0 .../Copper Ore.prefab | 0 .../Copper Ore.prefab.meta | 0 .../{Resources => _Resources}/Iron Ore.prefab | 0 .../Iron Ore.prefab.meta | 0 .../Japan Tree Tall.prefab | 0 .../Japan Tree Tall.prefab.meta | 0 .../Placeholder.prefab | 0 .../Placeholder.prefab.meta | 0 .../Stone Diamond.prefab | 0 .../Stone Diamond.prefab.meta | 0 .../Stone Flat.prefab | 0 .../Stone Flat.prefab.meta | 0 .../Stone Oval.prefab | 0 .../Stone Oval.prefab.meta | 0 .../Stone Pointy.prefab | 0 .../Stone Pointy.prefab.meta | 0 .../Stone Round.prefab | 0 .../Stone Round.prefab.meta | 0 .../Stone Small.prefab | 0 .../Stone Small.prefab.meta | 0 .../Sugar Cane.prefab | 0 .../Sugar Cane.prefab.meta | 0 .../Transparent Measuring Cube.prefab | 0 .../Transparent Measuring Cube.prefab.meta | 0 .../{Resources => _Resources}/Water.prefab | 0 .../Water.prefab.meta | 0 .../{Resources => _Resources}/Wheat.prefab | 0 .../Wheat.prefab.meta | 0 Assets/Scenes/Sandbox.unity | 181 +- Assets/Scenes/TestStylizedWater2.unity | 848 +- Packages/manifest.json | 3 + Packages/packages-lock.json | 36 + .../com.unity.probuilder/Settings.json | 203 + Readme.md | 1 + 105 files changed, 23447 insertions(+), 9 deletions(-) create mode 100644 .github/PULL_REQUEST_TEMPLATE/create_a_3d_tileset.md create mode 100644 Assets/Configuration/Ground Rule Tile.asset create mode 100644 Assets/Configuration/Ground Rule Tile.asset.meta create mode 100644 Assets/Prefabs/Test Tile Palette.prefab create mode 100644 Assets/Prefabs/Test Tile Palette.prefab.meta create mode 100644 Assets/Prefabs/_Ground Tiles.meta create mode 100644 Assets/Prefabs/_Ground Tiles/Corner_BottomLeft.prefab create mode 100644 Assets/Prefabs/_Ground Tiles/Corner_BottomLeft.prefab.meta create mode 100644 Assets/Prefabs/_Ground Tiles/Corner_BottomRight.prefab create mode 100644 Assets/Prefabs/_Ground Tiles/Corner_BottomRight.prefab.meta create mode 100644 Assets/Prefabs/_Ground Tiles/Corner_Original.prefab create mode 100644 Assets/Prefabs/_Ground Tiles/Corner_Original.prefab.meta create mode 100644 Assets/Prefabs/_Ground Tiles/Corner_Original2.prefab create mode 100644 Assets/Prefabs/_Ground Tiles/Corner_Original2.prefab.meta create mode 100644 Assets/Prefabs/_Ground Tiles/Corner_TopLeft.prefab create mode 100644 Assets/Prefabs/_Ground Tiles/Corner_TopLeft.prefab.meta create mode 100644 Assets/Prefabs/_Ground Tiles/Corner_TopRight.prefab create mode 100644 Assets/Prefabs/_Ground Tiles/Corner_TopRight.prefab.meta create mode 100644 Assets/Prefabs/_Ground Tiles/Edge_Bottom.prefab create mode 100644 Assets/Prefabs/_Ground Tiles/Edge_Bottom.prefab.meta create mode 100644 Assets/Prefabs/_Ground Tiles/Edge_Left.prefab create mode 100644 Assets/Prefabs/_Ground Tiles/Edge_Left.prefab.meta create mode 100644 Assets/Prefabs/_Ground Tiles/Edge_Right.prefab create mode 100644 Assets/Prefabs/_Ground Tiles/Edge_Right.prefab.meta create mode 100644 Assets/Prefabs/_Ground Tiles/Edge_Top.prefab create mode 100644 Assets/Prefabs/_Ground Tiles/Edge_Top.prefab.meta create mode 100644 Assets/Prefabs/_Ground Tiles/Middle Tile.prefab create mode 100644 Assets/Prefabs/_Ground Tiles/Middle Tile.prefab.meta create mode 100644 Assets/Prefabs/_Ground Tiles/WaterCorner_BottomLeft.prefab create mode 100644 Assets/Prefabs/_Ground Tiles/WaterCorner_BottomLeft.prefab.meta create mode 100644 Assets/Prefabs/_Ground Tiles/WaterCorner_BottomRight.prefab create mode 100644 Assets/Prefabs/_Ground Tiles/WaterCorner_BottomRight.prefab.meta create mode 100644 Assets/Prefabs/_Ground Tiles/WaterCorner_Original.prefab create mode 100644 Assets/Prefabs/_Ground Tiles/WaterCorner_Original.prefab.meta create mode 100644 Assets/Prefabs/_Ground Tiles/WaterCorner_TopLeft.prefab create mode 100644 Assets/Prefabs/_Ground Tiles/WaterCorner_TopLeft.prefab.meta create mode 100644 Assets/Prefabs/_Ground Tiles/WaterCorner_TopRight.prefab create mode 100644 Assets/Prefabs/_Ground Tiles/WaterCorner_TopRight.prefab.meta create mode 100644 Assets/Prefabs/_Ground Tiles/WaterEdge_Bottom.prefab create mode 100644 Assets/Prefabs/_Ground Tiles/WaterEdge_Bottom.prefab.meta create mode 100644 Assets/Prefabs/_Ground Tiles/WaterEdge_Left.prefab create mode 100644 Assets/Prefabs/_Ground Tiles/WaterEdge_Left.prefab.meta create mode 100644 Assets/Prefabs/_Ground Tiles/WaterEdge_Original.prefab create mode 100644 Assets/Prefabs/_Ground Tiles/WaterEdge_Original.prefab.meta create mode 100644 Assets/Prefabs/_Ground Tiles/WaterEdge_Right.prefab create mode 100644 Assets/Prefabs/_Ground Tiles/WaterEdge_Right.prefab.meta create mode 100644 Assets/Prefabs/_Ground Tiles/WaterEdge_Top.prefab create mode 100644 Assets/Prefabs/_Ground Tiles/WaterEdge_Top.prefab.meta create mode 100644 Assets/Prefabs/_Ground Tiles/Water_Dash.prefab create mode 100644 Assets/Prefabs/_Ground Tiles/Water_Dash.prefab.meta create mode 100644 Assets/Prefabs/_Ground Tiles/Water_Endpoint_Horizontal.prefab create mode 100644 Assets/Prefabs/_Ground Tiles/Water_Endpoint_Horizontal.prefab.meta create mode 100644 Assets/Prefabs/_Ground Tiles/Water_Endpoint_Original.prefab create mode 100644 Assets/Prefabs/_Ground Tiles/Water_Endpoint_Original.prefab.meta create mode 100644 Assets/Prefabs/_Ground Tiles/Water_I_Original.prefab create mode 100644 Assets/Prefabs/_Ground Tiles/Water_I_Original.prefab.meta create mode 100644 Assets/Prefabs/_Ground Tiles/Water_SoloCell_Original.prefab create mode 100644 Assets/Prefabs/_Ground Tiles/Water_SoloCell_Original.prefab.meta create mode 100644 Assets/Prefabs/_Ground Tiles/Water_SoloCell_Scaled.prefab create mode 100644 Assets/Prefabs/_Ground Tiles/Water_SoloCell_Scaled.prefab.meta create mode 100644 Assets/Prefabs/_Ground Tiles/Water_T_Oriented.prefab create mode 100644 Assets/Prefabs/_Ground Tiles/Water_T_Oriented.prefab.meta create mode 100644 Assets/Prefabs/_Ground Tiles/Water_T_Original.prefab create mode 100644 Assets/Prefabs/_Ground Tiles/Water_T_Original.prefab.meta create mode 100644 Assets/Prefabs/_Ground Tiles/_Reference Tile.prefab create mode 100644 Assets/Prefabs/_Ground Tiles/_Reference Tile.prefab.meta rename Assets/Prefabs/{Resources.meta => _Resources.meta} (100%) rename Assets/Prefabs/{Resources => _Resources}/Coal.prefab (100%) rename Assets/Prefabs/{Resources => _Resources}/Coal.prefab.meta (100%) rename Assets/Prefabs/{Resources => _Resources}/Copper Ore.prefab (100%) rename Assets/Prefabs/{Resources => _Resources}/Copper Ore.prefab.meta (100%) rename Assets/Prefabs/{Resources => _Resources}/Iron Ore.prefab (100%) rename Assets/Prefabs/{Resources => _Resources}/Iron Ore.prefab.meta (100%) rename Assets/Prefabs/{Resources => _Resources}/Japan Tree Tall.prefab (100%) rename Assets/Prefabs/{Resources => _Resources}/Japan Tree Tall.prefab.meta (100%) rename Assets/Prefabs/{Resources => _Resources}/Placeholder.prefab (100%) rename Assets/Prefabs/{Resources => _Resources}/Placeholder.prefab.meta (100%) rename Assets/Prefabs/{Resources => _Resources}/Stone Diamond.prefab (100%) rename Assets/Prefabs/{Resources => _Resources}/Stone Diamond.prefab.meta (100%) rename Assets/Prefabs/{Resources => _Resources}/Stone Flat.prefab (100%) rename Assets/Prefabs/{Resources => _Resources}/Stone Flat.prefab.meta (100%) rename Assets/Prefabs/{Resources => _Resources}/Stone Oval.prefab (100%) rename Assets/Prefabs/{Resources => _Resources}/Stone Oval.prefab.meta (100%) rename Assets/Prefabs/{Resources => _Resources}/Stone Pointy.prefab (100%) rename Assets/Prefabs/{Resources => _Resources}/Stone Pointy.prefab.meta (100%) rename Assets/Prefabs/{Resources => _Resources}/Stone Round.prefab (100%) rename Assets/Prefabs/{Resources => _Resources}/Stone Round.prefab.meta (100%) rename Assets/Prefabs/{Resources => _Resources}/Stone Small.prefab (100%) rename Assets/Prefabs/{Resources => _Resources}/Stone Small.prefab.meta (100%) rename Assets/Prefabs/{Resources => _Resources}/Sugar Cane.prefab (100%) rename Assets/Prefabs/{Resources => _Resources}/Sugar Cane.prefab.meta (100%) rename Assets/Prefabs/{Resources => _Resources}/Transparent Measuring Cube.prefab (100%) rename Assets/Prefabs/{Resources => _Resources}/Transparent Measuring Cube.prefab.meta (100%) rename Assets/Prefabs/{Resources => _Resources}/Water.prefab (100%) rename Assets/Prefabs/{Resources => _Resources}/Water.prefab.meta (100%) rename Assets/Prefabs/{Resources => _Resources}/Wheat.prefab (100%) rename Assets/Prefabs/{Resources => _Resources}/Wheat.prefab.meta (100%) create mode 100644 ProjectSettings/Packages/com.unity.probuilder/Settings.json diff --git a/.github/PULL_REQUEST_TEMPLATE/create_a_3d_tileset.md b/.github/PULL_REQUEST_TEMPLATE/create_a_3d_tileset.md new file mode 100644 index 00000000..b030710e --- /dev/null +++ b/.github/PULL_REQUEST_TEMPLATE/create_a_3d_tileset.md @@ -0,0 +1,12 @@ +## Workflow + +1. Create a Rule Tile (Project → Create → 2D → Tiles → Rule Tile). +2. Create a Tile Palette (Window → 2D → Tile Palette). +3. Drag new Rule Tile onto palette. +4. On the new Tilemap (created by step 2 above), change the swizzle to XZY. +5. Select your rule tile in your palette, and paint on the new Tilemap. +6. Use the new Tilemap to define tile rules in your Rule Tile. + 1. Remember: red arrow means no hit, green arrow means hit. + 2. Add a default sprite to make the rule tile visible in your Tile Palette. +7. Once you feel you’ve covered enough edge cases, you’re done! + 1. There might be more edge cases, but it’s best to discover them when integrating your game end-to-end, so as to avoid unneeded work. diff --git a/Assets/Audiovisuals/Materials/polyperfect/atlas-night-LPUP.mat b/Assets/Audiovisuals/Materials/polyperfect/atlas-night-LPUP.mat index f65fbdbf..2ebeb3fe 100644 --- a/Assets/Audiovisuals/Materials/polyperfect/atlas-night-LPUP.mat +++ b/Assets/Audiovisuals/Materials/polyperfect/atlas-night-LPUP.mat @@ -11,7 +11,6 @@ Material: m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} m_ValidKeywords: - _EMISSION - - _METALLICSPECGLOSSMAP - _SPECGLOSSMAP - _SPECULAR_SETUP m_InvalidKeywords: [] diff --git a/Assets/Configuration/Ground Rule Tile.asset b/Assets/Configuration/Ground Rule Tile.asset new file mode 100644 index 00000000..fd091363 --- /dev/null +++ b/Assets/Configuration/Ground Rule Tile.asset @@ -0,0 +1,388 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + 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+ "key": "meshImporter.smoothingAngle", + "value": "{\"m_Value\":1.0}" + }, + { + "type": "UnityEngine.ProBuilder.ExtrudeMethod, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", + "key": "editor.extrudeMethod", + "value": "{\"m_Value\":2}" + } + ] + } +} \ No newline at end of file diff --git a/Readme.md b/Readme.md index 892fcb68..ef3d0ffe 100644 --- a/Readme.md +++ b/Readme.md @@ -150,6 +150,7 @@ I wrote a [blog post on LinkedIn](https://www.linkedin.com/pulse/why-you-should- | Add `Stylized Water 2` to dependencies | https://github.com/nucleartide/Breadforge/pull/61 | | Add `Stylized Water 2` test scene | https://github.com/nucleartide/Breadforge/pull/62 | | Replace water tiles with Stylized Water 2 | https://github.com/nucleartide/Breadforge/pull/63 | +| Add ground rule tile + tile palette + example scene | https://github.com/nucleartide/Breadforge/pull/64 | | *This is currently being worked on. Check back soon for updates!* | |