An abstract component that defines functionality for moving a PrimitiveComponent
public abstract class MovementComponent : UnrealEngine.Framework.ActorComponent
Inheritance System.Object 🡒 ActorComponent 🡒 MovementComponent
Derived
↳ RotatingMovementComponent
- ConstrainDirectionToPlane(System.Numerics.Vector3, System.Numerics.Vector3)
- ConstrainLocationToPlane(System.Numerics.Vector3, System.Numerics.Vector3)
- ConstrainNormalToPlane(System.Numerics.Vector3, System.Numerics.Vector3)
- GetGravity()
- GetMaxSpeed()
- GetPlaneConstraintNormal()
- GetPlaneConstraintNormal(System.Numerics.Vector3)
- GetPlaneConstraintOrigin()
- GetPlaneConstraintOrigin(System.Numerics.Vector3)
- GetVelocity()
- GetVelocity(System.Numerics.Vector3)
- IsExceedingMaxSpeed(float)
- SetPlaneConstraintFromVectors(System.Numerics.Vector3, System.Numerics.Vector3)
- SetPlaneConstraintNormal(System.Numerics.Vector3)
- SetPlaneConstraintOrigin(System.Numerics.Vector3)
- SetVelocity(System.Numerics.Vector3)
- StopMovement()