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Issue & Request #27

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MRVDOG opened this issue Jan 14, 2017 · 8 comments
Closed

Issue & Request #27

MRVDOG opened this issue Jan 14, 2017 · 8 comments

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@MRVDOG
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MRVDOG commented Jan 14, 2017

Hi, my Issue is, for some reason source bounds (cx & cy) are 0, I'm using obs-websocket-js and I can't work out if this issue is from here or there

image

my request is for more events/functions, for example, I want to be able to change a sources position and dimensions when, for example, I use jQueryUI draggable() and resize() to change them on my webUI

image The WebUI so far, this is for a friend to be able to control his OBS when he's at conventions, etc...

I also posted this over at obs-websocket-js

@Palakis
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Palakis commented Jan 14, 2017

First things first, please specify your OBS Studio and obs-websocket versions.
Did you checked the content of the WebSocket frames using your browser's developer console ?

@MRVDOG
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MRVDOG commented Jan 14, 2017

ohh yeah I always forget version numbers... OBS Studio 17.0.0, and the latest obs-websocket, and not quite sure what you mean by WebSocket Frames

@Palakis
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Palakis commented Jan 14, 2017

Under the Network tab of Chrome's developer tools, you can analyze the network traffic of a page, including WebSocket connections, and filter the traffic you want to analyzed based on its type (e.g : stylesheets, AJAX requests, etc...).

chrome_2017-01-14_20-38-50

This works for Chrome and Chromium. I don't know if the same is implented in Firefox or others.

@MRVDOG
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MRVDOG commented Jan 14, 2017

ohh sweet, I never knew that was a thing haha, thanks

@Palakis
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Palakis commented Jan 30, 2017

@MRVDOG any update on this ?

@Palakis
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Palakis commented Feb 4, 2017

Can reproduce the issue, investigating it.

@Palakis Palakis closed this as completed in 78e6ad0 Feb 5, 2017
@Palakis
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Palakis commented Feb 5, 2017

The bounds issue has been fixed. Regarding the ability to move and resize an item, I created a specific issue for it : #35

@MRVDOG
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MRVDOG commented Feb 5, 2017

sorry, I stopped work on the project for a while due to the issues, thanks for fixing :D

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