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Hello, Question Regarding DX9 Texture Filtering! #1669
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Or defining STBTT_MAX_OVERSAMPLE to 128 (default = 8), will this help too? Thanks! |
Anisotropic won't make any difference; it improves sampling on textures that are rendered on surfaces that are tilted/at an angle to the screen. Imgui doesn't do that. |
Neither would make a difference. |
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Hi!
I have changed D3DTEXF_LINEAR to D3DTEXF_ANISOTROPIC, will this make a difference? I am just curious, I want the highest quality ever for my DX9 application!
@imgui_impl_dx9.cpp
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