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Version 1.90.1.1, Branch: XXX (master/docking/etc.)
Back-ends:
imgui_impl_XXX.cpp + imgui_impl_XXX.cpp
Compiler, OS:
Win 11
Full config/build information:
No response
Details:
That black box is 1920x1080 but it doesn't fit my entire screen, All the windows I move over the sides where the black box ends act like its a screen border. How do I fix? I'm completely stumped, It worked the first time I used it (Diff project) but now it never works properly and does this.
Screenshots/Video:
No response
Minimal, Complete and Verifiable Example code:
I am specifically dealing with the DrawOverlay() function but the same issue applies to my other window. This script gets called with
Renderer rendering = new Renderer();
rendering.Start().Wait();
rendering.SetPath(replacedFP, sSize);
from program.cs
namespace CSGUIHek
{
internal class Renderer : Overlay
{
public Vector2 wSize = new Vector2(300, 300);
public Vector2 center = new Vector2(0,0);
public Vector2 sSize = new Vector2(0, 0);
Version/Branch of Dear ImGui:
Version 1.90.1.1, Branch: XXX (master/docking/etc.)
Back-ends:
imgui_impl_XXX.cpp + imgui_impl_XXX.cpp
Compiler, OS:
Win 11
Full config/build information:
No response
Details:
That black box is 1920x1080 but it doesn't fit my entire screen, All the windows I move over the sides where the black box ends act like its a screen border. How do I fix? I'm completely stumped, It worked the first time I used it (Diff project) but now it never works properly and does this.
Screenshots/Video:
No response
Minimal, Complete and Verifiable Example code:
I am specifically dealing with the DrawOverlay() function but the same issue applies to my other window. This script gets called with
Renderer rendering = new Renderer();
rendering.Start().Wait();
rendering.SetPath(replacedFP, sSize);
from program.cs
namespace CSGUIHek
{
internal class Renderer : Overlay
{
public Vector2 wSize = new Vector2(300, 300);
public Vector2 center = new Vector2(0,0);
public Vector2 sSize = new Vector2(0, 0);
}
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