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Embedding.cpp
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#include <algorithm>
#include "Embedding.h"
Embedding::Embedding() {}
Embedding::Embedding(Graph G) : G(G) {
int n = G.n;
embedded.resize(n, vector<bool>(n));
vertex_faces.resize(n);
vertex_on_face.resize(n, vector<bool>(G.num_of_edges() - n + 2));
}
void Embedding::embed_tree() {
faces.resize(1);
for(int i = 0; i < G.n; i++) {
vertex_on_face[i][0] = true;
faces[0].push_back(i);
vertex_faces[i].push_back(0);
}
for(pair<int,int> p : G.edges) {
embedded[p.first][p.second] = embedded[p.second][p.first] = true;
}
}
void Embedding::embed_initial_cycle(vector<int> &cycle) {
faces.resize(2);
for(int i = 0; i < (int)cycle.size()-1; i++) {
int u = cycle[i], v = cycle[i+1];
embedded[u][v] = embedded[v][u] = true;
vertex_on_face[u][0] = vertex_on_face[u][1] = true;
faces[0].push_back(u);
faces[1].push_back(u);
vertex_faces[u].push_back(0);
vertex_faces[u].push_back(1);
}
}
void Embedding::embed_path(vector<int> path, int face) {
int a = path[0], b = path.back();
vector<int> a_to_b = get_face_fragment(face, a, b);
vector<int> b_to_a = get_face_fragment(face, b, a);
for(int i = 0; i < path.size()-1; i++) {
int u = path[i], v = path[i+1];
embedded[u][v] = embedded[v][u] = 1;
}
int new_face = faces.size();
faces.push_back(vector<int>());
faces[face].clear();
copy(b_to_a.begin(), b_to_a.end(), back_inserter(faces[new_face]));
copy(path.begin(), path.end(), back_inserter(faces[new_face]));
reverse(path.begin(), path.end());
copy(a_to_b.begin(), a_to_b.end(), back_inserter(faces[face]));
copy(path.begin(), path.end(), back_inserter(faces[face]));
for(int v : b_to_a) {
for(int i = 0; i < vertex_faces[v].size(); i++) {
if(vertex_faces[v][i] == face) {
swap(vertex_faces[v][i], vertex_faces[v].back());
vertex_faces[v].pop_back();
break;
}
}
vertex_on_face[v][face] = false;
vertex_on_face[v][new_face] = true;
vertex_faces[v].push_back(new_face);
}
for(int v : path) {
vertex_faces[v].push_back(new_face);
vertex_on_face[v][new_face] = true;
if(v != a && v != b) {
vertex_faces[v].push_back(face);
vertex_on_face[v][face] = true;
}
}
}
bool Embedding::is_vertex_embedded(int v) {
return vertex_faces[v].size() > 0;
}
bool Embedding::is_edge_embedded(int e) {
return embedded[G.edges[e].first][G.edges[e].second];
}
void Embedding::triangulate() {
int face = 0;
while(face < faces.size()) {
if(faces[face].size() > 3) {
bool done = false;
for(int i = 0; i < faces[face].size(); i++) {
for(int j = i+1; j < faces[face].size(); j++) {
int v = faces[face][i];
int u = faces[face][j];
if(!G.matrix[v][u]) {
G.add_edge(v, u);
embed_path(vector<int>({v, u}), face);
done = true;
break;
}
}
if(done) break;
}
} else {
face++;
}
}
}
bool Embedding::belongs(int v, int face) {
return vertex_on_face[v][face];
}
vector<int> Embedding::get_face_fragment(int face, int a, int b) {
vector<int> result;
int a_pos = find(faces[face].begin(), faces[face].end(), a) - faces[face].begin();
int b_pos = find(faces[face].begin(), faces[face].end(), b) - faces[face].begin();
int size = faces[face].size();
for(int i = (a_pos + 1) % size; i != b_pos; i = (i+1) % size) {
result.push_back(faces[face][i]);
}
return result;
}