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test-config.cfg
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config:
{
display:
{
type = "Equalizer";
geometry = "ConfigPlanar";
// NOTE: one 'tile' is one section of the display system controlled by a single window
// In your system, a single window should be able to cover a 2x3 screen portion of the display controlled by a single X server / GPU
// So the total number of tiles is 4x1 (your groups)
numTiles = [4, 1];
referenceTile = [0, 0];
// Offset of center of reference tile wrt global reference frame, in meters
referenceOffset = [-0.5, 2.3, -2.0];
// Tile size, in meters: NOTE: This would be the size of a group
tileSize = [1.0, 0.58];
// All windows are created at 0, 0 in their respective X servers coordinate systems. We won't offset windows
// depending on their tile index (useful on multiwindow desktop configs)
windowOffset = [0, 0];
autoOffsetWindows = false;
// Run windows in fullscreen. tileResolution is the cumulative resolution of your 2x3 group
// TODO: FIX the resolution
fullscreen = true;
tileResolution = [1366, 768];
interleaved = false;
tiles:
{
local:
{
// Group 1
t0x0: { device=0; };
// Group 2
t1x0: { device=1; };
// Group 3
t2x0: { device=2; };
// Group 4
t3x0: { device=3; };
};
};
// LEGACY, may not be needed anymore depending on which version of code you are using
observers:
{
observer0:
{
position = [ 0.0, 2.0, 0.0 ];
};
};
};
input:
{
KeyboardService: {};
MouseService: {};
ViewRayService:
{
inputService="MouseService";
hasNormalizedInput = false;
};
};
defaultFont:
{
filename = "fonts/segoeuimod.ttf";
size = 48;
};
camera:
{
controller ="KeyboardMouse";
headOffset = [ 0.0, 2.0, 0.0 ];
};
interactor:
{
style = "mouse";
};
pythonShellEnabled = true;
menu3dEnabled = true;
menu3dScale = 0.0008;
menu3dDistance = 1.5;
};